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Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 2:11 pm
by Storm Destructor
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 2:47 pm
by Radishl
Storm Destructor wrote:
Another giant level, digging the wood tiles.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 3:01 pm
by underFlo
Another screen of the SML2 level guise
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 3:18 pm
by Radishl
Nickname wrote:
Another screen of the SML2 level guise
Looks nice!
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 4:41 pm
by glitch4
MY TURN

Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 4:43 pm
by zioy
GLDude wrote:MY TURN

That mini bush feels too saturated
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 4:56 pm
by glitch4
KoolKat wrote:GLDude wrote:MY TURN

That mini bush feels too saturated
Hint: this graphic made by Valtteri
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 4:57 pm
by zioy
It clashes with the grass because the grass is more gray (desaturated) and the bush is bright green (it would fit with SMW IMO)
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:02 pm
by glitch4
KoolKat wrote:It clashes with the grass because the grass is more gray (desaturated) and the bush is bright green (it would fit with SMW IMO)
Well , if that...
I'll do and SMB3 project.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:12 pm
by Radishl
GLDude wrote:KoolKat wrote:It clashes with the grass because the grass is more gray (desaturated) and the bush is bright green (it would fit with SMW IMO)
Well , if that...
I'll do and SMB3 project.
He's telling you just to remove it.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:13 pm
by zioy
Radishl wrote:GLDude wrote:KoolKat wrote:It clashes with the grass because the grass is more gray (desaturated) and the bush is bright green (it would fit with SMW IMO)
Well , if that...
I'll do and SMB3 project.
He's telling you just to remove it.
Actually I'm telling him to recolor it to be less saturated (or just use the vanilla one included with SMBX)
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:28 pm
by glitch4
KoolKat wrote:
Actually I'm telling him to recolor it to be less saturated (or just use the vanilla one included with SMBX)
But I NEVER recolored graphics or used a tool.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:29 pm
by zioy
Then use the default one.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:30 pm
by DimitrisPowerSeven
Some screenshots from my project.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:31 pm
by zioy
DimitrisPowerSeven wrote:Some screenshots from my project.
Looks BEEEEE-Yutiful!
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:53 pm
by Radishl
DimitrisPowerSeven wrote:Some screenshots from my project.
Can I beta test a level?
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:54 pm
by bossedit8
SMB Hammer Bros. in SMB3 Enviorement doesn't fit:

Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:57 pm
by Superiorstar
bossedit8 wrote:SMB Hammer Bros. in SMB3 Enviorement doesn't fit:

Not unless they are cannon bros.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 6:05 pm
by DimitrisPowerSeven
You need see more screenshots ? Ok then!
Radishl wrote:DimitrisPowerSeven wrote:Some screenshots from my project.
Can I beta test a level?
Ok i will send to beta teasters world 1 maybe at 23/8/14 becuse i must finsh some levels.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 6:24 pm
by Darkonius Mavakar
Did you just use MY Clockwork ruins tileset?
AND THE WRONG WAY TOO.
and CREDIT ME.