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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Tue Oct 28, 2014 9:38 am
fireflowerhour wrote:There's a food level in this, therefore this wins all of the awards.
Seriously, though, this looks really cool! I can't really say for sure what it's lacking from screenshots alone, though.
Yeah thanks for the comment. I'll post new screens soon.
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Nintendo59
- Tweeter

- Posts: 147
- Joined: Sun Nov 02, 2014 1:43 am
Postby Nintendo59 » Sun Nov 02, 2014 5:05 am
awsome design. nicework man this episode looks good and great 10/10 Points from me 
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zioy
- Reznor

- Posts: 2760
- Joined: Thu Jul 17, 2014 4:47 pm
- Pronouns: he/him
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Contact:
Postby zioy » Sun Nov 02, 2014 8:10 am
So, does my CC9 level earn me the honored spot of level designer for this? I can certainly make longer levels if you need me to.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Wed Nov 05, 2014 11:04 am
To be honest I've decided to work on this project by myself. The level was a good level, but I don't think it's the kind of material I want for my project. If I'm ever gonna hire level designers for my project I would ask them personally. But if you want I can sign you up as a beta tester if ya want :P
By the way here's a screen of 2-1. The level was done, but I decided to remake cause I wasn't happy with the previous version :/
Edit: I'm gonna recolor the YI enemies soon for those who thinks they're clashing or something.
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Wed Nov 05, 2014 11:17 am
Oohhh, so this is the level where you're using my oil lava 
Looks good though.
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goombaguy
- Chain Chomp

- Posts: 330
- Joined: Sun Jan 12, 2014 11:45 am
Postby goombaguy » Sun Nov 09, 2014 4:27 pm
I just now realized this. The purple mystery box on Super Mario 3D World has a question mark instead of an exclamation point. Can you change it?
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Fri Nov 14, 2014 10:21 pm
This looks awesome so far. Can I sign up for Beta Tester?
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Nov 29, 2014 4:13 am
Late reply, sorry. I've been zlacking recently >.>
h2643 wrote:Oohhh, so this is the level where you're using my oil lava :P
Looks good though.
Yeah that's right. Thanks for the comment nice though
goombaguy wrote:I just now realized this. The purple mystery box on Super Mario 3D World has a question mark instead of an exclamation point. Can you change it?
I'll ask my GFX Designer if he can do it for me.
Choco wrote:This looks awesome so far. Can I sign up for Beta Tester?
Not taking any volunteers, but I appriciete your nice comment.
And by the way I updated the logo and the banner. Nothing much actually :P
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Sun Nov 30, 2014 7:23 am
The new logo looks awesome, that Kitsune Luigi is well done. Good luck on the project.
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Sun Nov 30, 2014 7:44 am
Aww. Well, I still support this. The new blocks and stuff are really creative.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sun Nov 30, 2014 11:24 am
Choco wrote:Aww. Well, I still support this. The new blocks and stuff are really creative.
h2643 wrote:The new logo looks awesome, that Kitsune Luigi is well done. Good luck on the project.
Thank you! Also I'm gonna post screens of World 2and some more info after CC10 is over, since one of the levels in World 2 are my CC10 level :P
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Gameinsky
- Snifit

- Posts: 240
- Joined: Thu Dec 11, 2014 10:59 am
Postby Gameinsky » Thu Dec 18, 2014 8:44 am
After looking around on some of the older project pages I found this.
And I have to say it looks very interesting!
I see there's one beta-testing spot open, I can fill in if you want.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Thu Dec 18, 2014 9:31 am
Gameinsky wrote:After looking around on some of the older project pages I found this.
And I have to say it looks very interesting!
I see there's one beta-testing spot open, I can fill in if you want.
Thank you! I don't really take volunteers, sorry.
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Fri Jan 09, 2015 3:54 pm
World 2 development is going smoothly. Most of the levels are almost done and some of them are done. I've decided to release some new screens of World 2. Keep in mind that the it's still in development so anything you see might change in the project's release.
I decided to separate the screens in to two spoilers. The first one cointains big screenshots and the second one contains small ones.
Big Screenshost! - 09/01/11
Small Screenshots! - 09/01/15
Most of you already know that one of the highlights in the project is the items and objects, but there's another highlight
The Star System
As you might remember form the World 1 demo, every level in World 1 had 3 Power Stars and 5 Star Coins (except for the Mystery House). Well this will change in the rest of the worlds in the project. The length of the level will now depend of many Stars there are in the levels. Every level will of course have Stars and Star Coins, however the number of them will decrease or increase depending on what level you are playing. The maximum amount of Stars or Star Coins in levels will be 5 and the minimum number will be 3 meaning the total number of Stars and Star Coins is 8. Haven't gotten it? Lemme give ya an example. Let's say 2-1 has 4 Stars. Before you enter the level you will see how many Stars there are in the level. Since it's 4 Stars in the level it means the level must have 4 Star Coins. And there more Stars there in a level there more are required to unlock the next level. And Star Coins will have a much bigger purpose in the levels now. Collect all of them and they can reward you with anything. It can a Fire Flower, an 1-Up Mushroom or even unlock a secret level ;) Who knows.
I'm also announcing some new items and objects!
Bomb Block: This block can be walked on, however it will go BOOM if ya don't hurry up!
Chomp: Topples up everything on its way.
Copy Mushroom: Copies the current item you're using and saves it in your Item Restore Box!
Crystal Mushroom: Eat it and you have the ability to go through the Crystal Blocks.
Gravity Fruit Block: This thing works like a Berry Block, it blocks your way however it defies gravity.
Jugem Coin: Collect all 20 of them to get a Jugem Cloud
Jugem Cloud: This baby allows ya to float everywhere in the level.
So yeah that's everything I got for now. Stay tuned for more information!
If you really like this episode then please add the support banner below in your signature.
Code: Select all [url=http://www.smbxgame.com/forums/viewtopic.php?f=34&t=464][IMG]http://i.imgur.com/gefypao.png[/IMG][/url]
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h2643
- Reznor

- Posts: 2890
- Joined: Sat Dec 21, 2013 7:23 am
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Contact:
Postby h2643 » Fri Jan 09, 2015 4:11 pm
Those new screenshots... wow, all those levels are very well made and you should be an official level designer for Nintendo's Merio games! are pretty good at designing them. I love that DKC:TF inspired level, I love that SMW AirShip/ThunderCloud level, it uses vanilla graphics in a beautiful way, I like new items. I really wonder how that Chomp works...
As always, nice job and good luck on future levels you will make!
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Fri Jan 09, 2015 5:06 pm
Oh my god, that dual-level thing going on in the last few screenshots is amazing.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Fri Jan 09, 2015 9:27 pm
Wow, the new screens are amazing, the level design is perfect and I LOVE your mix of tileset. The levels seems fun, i really love this project. Good job! 
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Jan 09, 2015 10:45 pm
The fire factory, SMB2 snow, and swap layers levels look like they have original gameplay elements. But I have a few complaints.
1. The dark jungle level - replacing player graphics makes the game slow down and crash.
2. Jugem's cloud - please don't tell me that replaces the glitchy npc 290. It's glitchy.
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RDV
- Fighter Fly

- Posts: 34
- Joined: Sat Jan 18, 2014 10:00 am
Postby RDV » Sat Jan 10, 2015 7:02 am
Yo zlaky. Those screenshots are looking crazy good! =D You're really talented man! I love seeing the progress you've made on this project so far! =)
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zlaker
- Reznor

- Posts: 2844
- Joined: Fri Dec 20, 2013 1:46 pm
Postby zlaker » Sat Jan 10, 2015 1:10 pm
RDV wrote:Yo zlaky. Those screenshots are looking crazy good! =D You're really talented man! I love seeing the progress you've made on this project so far! =)
Shinbison-Kof wrote:Wow, the new screens are amazing, the level design is perfect and I LOVE your mix of tileset. The levels seems fun, i really love this project. Good job! ;)
fireflowerhour wrote:Oh my god, that dual-level thing going on in the last few screenshots is amazing.
h2643 wrote:Those new screenshots... wow, all those levels are very well made and you should be an official level designer for Nintendo's Merio games! are pretty good at designing them. I love that DKC:TF inspired level, I love that SMW AirShip/ThunderCloud level, it uses vanilla graphics in a beautiful way, I like new items. I really wonder how that Chomp works...
As always, nice job and good luck on future levels you will make!
Thanks for the nice comments! I really appreciate them!
FanofSMBX wrote:
1. The dark jungle level - replacing player graphics makes the game slow down and crash.
I've tested the level and it doesn't crash :P
FanofSMBX wrote:
2. Jugem's cloud - please don't tell me that replaces the glitchy npc 290. It's glitchy.
It replaces the Fairy thing from LoZ :P
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