Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Wed Apr 15, 2020 5:01 am
Is SMBX2 full version out yet?
Forums for SMBX
https://www.smbxgame.com/forums/
Uhh you only need 10 more and there is way less than 90 map icons anyway go on count them you do not need a stupid hack you only need to follow my steps.Enjl wrote: ↑Sat Mar 14, 2020 2:54 pmBelieve me. We know the steps. They're not what you said they are, but we're aware of them. The problem is that right now SMBX only accepts up to 100 level IDs, so adding the custom (751-1000) range requires expanding that through asm hacks. After that is done, it's just a matter of setting up ini files, so that they're visible in the editor.TakeTheL08 wrote: ↑Sat Mar 14, 2020 2:49 pmOk just one thing...
Huh...
I thought it was only four steps:
1. create new level id's
2. copy ALL level code from, let's say, the start level, and paste it into the code lines for the new level enterances
3. Add a texture for the levels
4. Repeat for all the levels
... Yeah ._. i betcha with a bit more knowledge i can do it.
The main reason why this hasn't been done yet is because it isn't as important as many other asm hacks that have been implemented. The world map is going to be more of a priority once we have successfully dealt with the current difficulties regarding multiplayer. If you think you can help us out, you can contribute to the lunalua repository by cloning it, implementing your asm hack and creating a pull request.
Then what patch are we in? Ineed to see if I am outdated
TakeTheL08 wrote:Then what patch are we in? Ineed to see if I am outdated
Do it yourself if you're so smart. I provided the instructions on how to contribute to the repo in my previous post. All our code (LunaLua, PGE, SMBX2) is open source. Maybe you'll be done before the task actually becomes high enough priority for us to implement it through methods that actually work. If you wanna be helpful, a good first step is not to talk condescendingly about people who know more about something than you do after you have posted a nonsensical step-by-step instruction that shows a clear lack of understanding.TakeTheL08 wrote: ↑Wed Apr 15, 2020 5:28 amUhh you only need 10 more and there is way less than 90 map icons anyway go on count them you do not need a stupid hack you only need to follow my steps.
Uhhh...Enjl wrote: ↑Wed Apr 15, 2020 5:31 amDo it yourself if you're so smart. I provided the instructions on how to contribute to the repo in my previous post. All our code (LunaLua, PGE, SMBX2) is open source. Maybe you'll be done before the task actually becomes high enough priority for us to implement it through methods that actually work.TakeTheL08 wrote: ↑Wed Apr 15, 2020 5:28 amUhh you only need 10 more and there is way less than 90 map icons anyway go on count them you do not need a stupid hack you only need to follow my steps.
And i am a kidTakeTheL08 wrote: ↑Sat Mar 14, 2020 3:49 pmYeah, about that...
I AM A DUMBO
well... i am not smart enough to do THAT just yet...
but i think i will be in the future
maybe
Okay were kids and yeah.... it doesn't mean u don't have possiblesTakeTheL08 wrote: ↑Wed Apr 15, 2020 5:38 amUhhh...Enjl wrote: ↑Wed Apr 15, 2020 5:31 amDo it yourself if you're so smart. I provided the instructions on how to contribute to the repo in my previous post. All our code (LunaLua, PGE, SMBX2) is open source. Maybe you'll be done before the task actually becomes high enough priority for us to implement it through methods that actually work.TakeTheL08 wrote: ↑Wed Apr 15, 2020 5:28 amUhh you only need 10 more and there is way less than 90 map icons anyway go on count them you do not need a stupid hack you only need to follow my steps.
And i am a kidTakeTheL08 wrote: ↑Sat Mar 14, 2020 3:49 pmYeah, about that...
I AM A DUMBO
well... i am not smart enough to do THAT just yet...
but i think i will be in the future
maybe
Deez kid ezz not smort enuff too do dat sort ov stuf rite now.Chanceux2 wrote: ↑Wed Apr 15, 2020 9:04 amOkay were kids and yeah.... it doesn't mean u don't have possiblesTakeTheL08 wrote: ↑Wed Apr 15, 2020 5:38 amUhhh...Enjl wrote: ↑Wed Apr 15, 2020 5:31 am
Do it yourself if you're so smart. I provided the instructions on how to contribute to the repo in my previous post. All our code (LunaLua, PGE, SMBX2) is open source. Maybe you'll be done before the task actually becomes high enough priority for us to implement it through methods that actually work.
And i am a kidTakeTheL08 wrote: ↑Sat Mar 14, 2020 3:49 pmYeah, about that...
I AM A DUMBO
well... i am not smart enough to do THAT just yet...
but i think i will be in the future
maybe
Please don't make useless off-topic posts like this one.TakeTheL08 wrote: ↑Thu Apr 16, 2020 5:54 amDeez kid ezz not smort enuff too do dat sort ov stuf rite now.
Uhhh look at what i was saying that forElectriking wrote: ↑Thu Apr 16, 2020 6:11 amPlease don't make useless off-topic posts like this one.TakeTheL08 wrote: ↑Thu Apr 16, 2020 5:54 amDeez kid ezz not smort enuff too do dat sort ov stuf rite now.
So yeah!TakeTheL08 wrote: ↑Thu Apr 16, 2020 5:54 amDeez kid ezz not smort enuff too do dat sort ov stuf rite now.
And that does not change the fact that that post was not necessary.TakeTheL08 wrote: ↑Thu Apr 16, 2020 6:24 amUhhh look at what i was saying that forElectriking wrote: ↑Thu Apr 16, 2020 6:11 amPlease don't make useless off-topic posts like this one.TakeTheL08 wrote: ↑Thu Apr 16, 2020 5:54 amDeez kid ezz not smort enuff too do dat sort ov stuf rite now.
I actually understand what you saying but not going off topicTakeTheL08 wrote: ↑Thu Apr 16, 2020 5:54 amDeez kid ezz not smort enuff too do dat sort ov stuf rite now.
Fixing that is on the roadmap I believe. Character stuff wasn't high on the priority list thus far.Ninji2701 wrote: ↑Thu Apr 16, 2020 3:03 pmWhy is it that characters that are disabled in the world map settings can be selected by pushing left or right while paused in the overworld? This isn't an issue in the world map tester portion of the editor, so why does this happen in-game? Was this a deliberate decision within the game, or a bug that, for some reason, doesn't exist in the tester. Also, if this is intended behavior, is there any way to disable this strange character swapping, either using a setting or scripting?
I wonder then why the world map tester doesn't have this issue…Enjl wrote: ↑Thu Apr 16, 2020 3:11 pmFixing that is on the roadmap I believe. Character stuff wasn't high on the priority list thus far.Ninji2701 wrote: ↑Thu Apr 16, 2020 3:03 pmWhy is it that characters that are disabled in the world map settings can be selected by pushing left or right while paused in the overworld? This isn't an issue in the world map tester portion of the editor, so why does this happen in-game? Was this a deliberate decision within the game, or a bug that, for some reason, doesn't exist in the tester. Also, if this is intended behavior, is there any way to disable this strange character swapping, either using a setting or scripting?
SMBX has never had a world map tester. That's something being worked on for Patch 2, but you don't have Patch 2 because it's not out yet. And once it's out, it will have the same issue.Ninji2701 wrote: ↑Thu Apr 16, 2020 3:15 pmI wonder then why the world map tester doesn't have this issue…Enjl wrote: ↑Thu Apr 16, 2020 3:11 pmFixing that is on the roadmap I believe. Character stuff wasn't high on the priority list thus far.Ninji2701 wrote: ↑Thu Apr 16, 2020 3:03 pmWhy is it that characters that are disabled in the world map settings can be selected by pushing left or right while paused in the overworld? This isn't an issue in the world map tester portion of the editor, so why does this happen in-game? Was this a deliberate decision within the game, or a bug that, for some reason, doesn't exist in the tester. Also, if this is intended behavior, is there any way to disable this strange character swapping, either using a setting or scripting?
I meant the world map tester in the PGE Editor.