Sanct wrote:
These are not SMBX sprites before anyone comments on that
What game are these sprites for?
Nothing in specific I was just bored
Are those for a Strategy RPG game you're working on?
Re: WIP Graphics Showcase III
Posted: Fri Mar 16, 2018 1:12 am
by Rixitic
So hey, I made these SMB3 cliff tiles just so they could exist as a potential resource for the community but after spending a good chunk of time making combination tiles (blargh, if only we could add support for transparent tiles and and depth-sorted layers for overworld maps to SMBX2...) and trying to arrange a giant tileset of them I lost all motivation to make a CGFX pack with them. If anyone wants to do that, go for it.
Until a CGFX pack is made, I guess one way you could use them in the meantime is with a program like Tiled to build full map images and then break 'em up into chunks like Enjl did with the LCJ episode. I'd say the results speak for themselves:
Re: WIP Graphics Showcase III
Posted: Fri Mar 16, 2018 5:30 am
by Emral
Nah I built the map in SMBX directly and then took a screenshot and edited it in paint.net :p
Re: WIP Graphics Showcase III
Posted: Fri Mar 16, 2018 5:58 am
by Rixitic
When I said "like Enjl did" I was referring to the chunks, not using Tiled.
Re: WIP Graphics Showcase III
Posted: Fri Mar 16, 2018 8:13 am
by Emral
Ah, sorry.
Re: WIP Graphics Showcase III
Posted: Fri Mar 16, 2018 10:21 pm
by erkyp3rky
not rockythechao wrote:So hey, I made these SMB3 cliff tiles just so they could exist as a potential resource for the community but after spending a good chunk of time making combination tiles (blargh, if only we could add support for transparent tiles and and depth-sorted layers for overworld maps to SMBX2...) and trying to arrange a giant tileset of them I lost all motivation to make a CGFX pack with them. If anyone wants to do that, go for it.
Until a CGFX pack is made, I guess one way you could use them in the meantime is with a program like Tiled to build full map images and then break 'em up into chunks like Enjl did with the LCJ episode. I'd say the results speak for themselves:
Sexy graphics.
Re: WIP Graphics Showcase III
Posted: Wed Mar 21, 2018 4:59 am
by Rixitic
So after all the stuff about using Tiled I realized I could actually do a thing for that, so here's a preview of what I'm calling the SMBX Overworld Tilekit!
It's a package of premade tilesets to help with making pre-rendered maps as well as some template files that'll have them pre-loaded. The tilekit will come with the basic SMB3 and SMW terrain tiles featured in SMBX as well as my SMB3-style cliff tiles, some path tilesets and maybe a few others from Sednaiur's SMBXpanded graphics pack (at least if I can get my hands on the thing, looks like the download link expired).
This thing isn't going to outright replace the PGE overworld editor entirely, but it'll be an option to help streamline more advanced map creation.
Re: WIP Graphics Showcase III
Posted: Wed Mar 21, 2018 6:58 am
by FireyPaperMario
not rockythechao wrote:So after all the stuff about using Tiled I realized I could actually do a thing for that, so here's a preview of what I'm calling the SMBX Overworld Tilekit!
It's a package of premade tilesets to help with making pre-rendered maps as well as some template files that'll have them pre-loaded. The tilekit will come with the basic SMB3 and SMW terrain tiles featured in SMBX as well as my SMB3-style cliff tiles, some path tilesets and maybe a few others from Sednaiur's SMBXpanded graphics pack (at least if I can get my hands on the thing, looks like the download link expired).
This thing isn't going to outright replace the PGE overworld editor entirely, but it'll be an option to help streamline more advanced map creation.
Oh neat, I was hoping someone makes a tilekit for smbx anytime soon. Can't wait till it's available! ^^
I like it, but it would be better with a more fitting (see: saturated and colorful, more simplistic) background.
Re: WIP Graphics Showcase III
Posted: Wed Mar 21, 2018 7:07 pm
by PixelPest
Not nearly enough contrast between the colours, especially in the ground. Need some kind of fill pattern as well I feel. Also the grass is way too bright and saturated
Re: WIP Graphics Showcase III
Posted: Wed Mar 21, 2018 7:11 pm
by FireyPaperMario
WildWEEGEE wrote:
Is this any good?
Looks nice, but the brown tiles needs more textures & patterns imo.
Re: WIP Graphics Showcase III
Posted: Wed Mar 21, 2018 7:18 pm
by 8lue Storm
WildWEEGEE wrote:
Is this any good?
I like the flowers, they are cool.
However, the inside is too bland...
Re: WIP Graphics Showcase III
Posted: Wed Mar 21, 2018 11:01 pm
by zioy
I think y'all are looking at it in the wrong context because of the background. It's a very distinctive style that would work really well in a different context, but the desaturated and detailed background and Mario don't match its style.
Some small amount of filler detail would be a nice touch though.
Re: WIP Graphics Showcase III
Posted: Wed Mar 21, 2018 11:42 pm
by WildW
Thanks for the feedback, I’ll be adding filler detail soon and maybe a background
Re: WIP Graphics Showcase III
Posted: Thu Mar 22, 2018 4:36 am
by Taycamgame
WildWEEGEE wrote:Thanks for the feedback, I’ll be adding filler detail soon and maybe a background
If you haven't already, take a look at some pixel art tutorials. One that i found interesting:
He uses a program other than paint.net (think it may be photoshop) but he shows off some useful tips.
Re: WIP Graphics Showcase III
Posted: Thu Mar 22, 2018 5:48 am
by Rixitic
Yeah, that's Photoshop (logo in the thumbnail ), he's just got it configured for pixel art and has a separate files pulled up on the sides for his palette, reference, etc.
EDIT: Dagnabbit, I didn't know smart objects worked like instanced symbols. That's pretty dang handy.