Prado wrote:You can use cheats to switch between characters.
Keep in mind guys, there is a Lunadll code if you want to force the character to be someone else and not change back in the level.
Like in the Invasion 2.999999999, you're forced to be Link.
Ness-Wednesday wrote:Keep in mind guys, there is a Lunadll code if you want to force the character to be someone else and not change back in the level.
nobody uses lunadll anymore, especially because lunalua is so much better
Prado wrote:You can use cheats to switch between characters.
Keep in mind guys, there is a Lunadll code if you want to force the character to be someone else and not change back in the level. ;)
Like in the Invasion 2.999999999, you're forced to be Link.
>talks about lunadll code
>gives an example which doesn't use lunadll, but rather lunalua code
Enjl wrote:About "having to be completable with Mario": What if the level is designed around a different character, which it filters to? I think the participant should specify which characters can complete the level.
Don't worry. I specified in the rule that if the level is not supposed to be played as Mario, the participant should put character blocks in their level.
Enjl wrote:About "having to be completable with Mario": What if the level is designed around a different character, which it filters to? I think the participant should specify which characters can complete the level.
Don't worry. I specified in the rule that if the level is not supposed to be played as Mario, the participant should put character blocks in their level.
Since lua is allowed, why not do it with lua coding?
I know this was a joke, but I truly wish the best levels instead of the most complicated lunalua gimmicks do well in this contest.
Chances are, a combination of both will be what'll score highest. However, as long as the judges know what they're doing, oldschool levels shouldn't suffer from the introduction of LunaLua to the format at all.