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Re: WIP Graphics Showcase 2
Posted: Thu Nov 05, 2015 11:50 pm
by MECHDRAGON777
HenryRichard wrote:PROX wrote:The tileset looks pretty nice so far TKoB. I'm noticing your improvement.

it's gonna be fun making slopes on this tileset. This was a request from MECHDRAGON777
I'm hoping that it's not as grainy as it appears in this image - if that's the case, then it's great!
It is because he had the grid on in Paint.net. It is a good way to prevent people from stealing it early. Anyway, I loved watching it being made! It really is nice and it is just what I need.
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 12:16 am
by PROX
HenryRichard wrote:PROX wrote:The tileset looks pretty nice so far TKoB. I'm noticing your improvement.

it's gonna be fun making slopes on this tileset. This was a request from MECHDRAGON777
I'm hoping that it's not as grainy as it appears in this image - if that's the case, then it's great!
Also I have several WIP tilesets:
SM64 Bob-om Battlefield
SMB1 Ice:
Some sort of weird SMW grass:

it's the paint.net grid that you're seeing. I forgot to turn it off when I took the screenshot. Those tilesets look good so far.
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 11:36 am
by TheKingOfBoos
PROX wrote:The tileset looks pretty nice so far TKoB. I'm noticing your improvement.

it's gonna be fun making slopes on this tileset. This was a request from MECHDRAGON777
Thanks that means a lot to me!

Slopes are for scrubs.
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 11:55 am
by Emral
Scrubs = people who know what they're doing
Look at that scary face
[rimg]
http://i.imgur.com/whTl2It.png[/rimg]
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 2:14 pm
by PROX
oh look, he has buck teeth xD
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 3:03 pm
by underFlo
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 4:29 pm
by Emral
You should make more of them, they look really cool!
Guess which festival is coming up!

Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 4:32 pm
by Mable
Enjl wrote:
Guess which festival is coming up!

Easter?
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 4:37 pm
by Emral
Yeah! I love collecting the fabeled Easter Snowballs and then putting them into my mouth.
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 4:51 pm
by HenryRichard
bossedit8 looks terrifying
The others are great though - I especially like Darkonius.
E:

Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 6:04 pm
by Murphmario
Everything on this page looks pretty good, including the Mario emote.
I also started on an 8-bit tileset:

It's in no particular style, and I plan to reshade it after it's complete.
Edit: I meant the previous page.
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 6:14 pm
by Emral
HenryRichard wrote:
E:


Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 6:22 pm
by Snowburger
Murphmario wrote:Everything on this page looks pretty good, including the Mario emote.
I also started on an 8-bit tileset:

It's in no particular style, and I plan to reshade it after it's complete.
Edit: I meant the previous page.
That uses five colours,8-bit only uses four.
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 6:26 pm
by Emral
Swinder wrote:Murphmario wrote:Everything on this page looks pretty good, including the Mario emote.
I also started on an 8-bit tileset:

It's in no particular style, and I plan to reshade it after it's complete.
Edit: I meant the previous page.
That uses five colours,8-bit only uses four.
Wrong. Each
tile in an 8-bit game uses up to 4 colours (including alpha channel). This tileset meets the requirements.
Re: WIP Graphics Showcase 2
Posted: Fri Nov 06, 2015 6:30 pm
by Snowburger
Enjl wrote:Swinder wrote:Murphmario wrote:Everything on this page looks pretty good, including the Mario emote.
I also started on an 8-bit tileset:

It's in no particular style, and I plan to reshade it after it's complete.
Edit: I meant the previous page.
That uses five colours,8-bit only uses four.
Wrong. Each
tile in an 8-bit game uses up to 4 colours (including alpha channel). This tileset meets the requirements.
Oh yeah,my bad!
I remembered,there can be up to 256 colours on screen at any one time...
Re: WIP Graphics Showcase 2
Posted: Sat Nov 07, 2015 12:34 pm
by PixelPest
Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
Re: WIP Graphics Showcase 2
Posted: Sat Nov 07, 2015 12:41 pm
by TheKingOfBoos
PixelPest wrote:Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
Ohhhh man that looks good!!! And very inspirational too! Would it be all right if I made something slightly similar from scratch for my episode? If it's not ok I won't do it.
Re: WIP Graphics Showcase 2
Posted: Sat Nov 07, 2015 12:46 pm
by Emral
PixelPest wrote:Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
How about some windows and engines? I can also see this working out in a city environment, so maybe some construction site bgos to go with that idea would be nice, too.
Re: WIP Graphics Showcase 2
Posted: Sat Nov 07, 2015 12:49 pm
by TheKingOfBoos
Enjl wrote:PixelPest wrote:Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
How about some windows and engines? I can also see this working out in a city environment, so maybe some construction site bgos to go with that idea would be nice, too.
And of course it needs a fitting background, unless you want to stick with black. That could be cool.
Re: WIP Graphics Showcase 2
Posted: Sat Nov 07, 2015 1:06 pm
by PixelPest
TheKingOfBoos wrote:Enjl wrote:PixelPest wrote:Heavy metal airship tileset WIP.
Please do not rip. Will not release this until my episode is finished, just looking for a bit of critique/suggestions.
How about some windows and engines? I can also see this working out in a city environment, so maybe some construction site bgos to go with that idea would be nice, too.
And of course it needs a fitting background, unless you want to stick with black. That could be cool.
Thanks TheKingOfBoos and Enjl for the suggestions.
@Enjl: Windows and engines are a good idea. I think I'll add some more airship-like parts too it next. I could see this working in a city-like environment, but for now I don't think I'll do any construction-type pieces and just focus on airship elements. In the future I might consider that though. (Or maybe I'll have a semi - constructed airship in my episode now that you say that, but we'll see.)
@TheKingOfBoos: Hmmm. Haven't decided on a background yet. Since I'm planning on creating these airships as massive, monstrous machines, right now I'm just planning on adding window BGOs in the background as needed, in hopes of creating a larger, intimidating feel. Might darken the tileset a bit as well. What do you think? After all of this, I might end up making a background anyway.