Oh hey, it's SpoonyBardOL's Maglx2 level.
Nice playthrough, I like how you show what happens if you get caught by the Percy bots at the end.
For anyone who wonders how they were done, well basically they are enemies that are set to friendly with warps attached to the center of them.
When touching the warp, you'll be taken to section 21, and the jumpscare uses an animated background, but you're covered by the black lines.
It seems to be that some npc triggers an event by death (ax as what it seems), and the player death was caused by the layer dissapearing, you'll die in god mode as well.
The end used a couple of npcs, Percy's face replaced a mushroom, but I don't recall what the red static replaced though.
I don't know what happens if you get caught from the final Percybot tho.
HenryRichard wrote:Eh, I could make all of that in LunaLua in an hour.
My thoughts exactly, and some of the stuff actually looks really janky and rushed. The foo cloud has no animation, the smb1 platforms are extremely fast (as seen in bossedit's video), and I think I saw the springboard completely cancel out the player's y-momentum.
HenryRichard wrote:Eh, I could make all of that in LunaLua in an hour.
My thoughts exactly, and some of the stuff actually looks really janky and rushed. The foo cloud has no animation, the smb1 platforms are extremely fast (as seen in bossedit's video), and I think I saw the springboard completely cancel out the player's y-momentum.
I feel like that would be nice to see. There is always need for more npcs.
is it official? (I mean in 2.0) or is look like the 1.4.1 ?
and just to know is it all in lua ?
My prefered thing is the wind and the cloud :D
I could say it's official for part of the 1.4.x series (you can see he full topic here). However I didn't show all the new features for lack of time. =P