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Re: SMBX2 (2.0 Beta 3)

Posted: Fri Jun 08, 2018 6:56 am
by Emral
Amyrakunejo wrote:
Fri Jun 08, 2018 3:04 am
I frequently delete my browsing history.

I'm one of those that believes people love to spy on me, so I leave as little of a trace as possible. But, bookmarking I do for everything anyway so...
Deleting your browsing history isn't going to make a difference there. Using incognito mode miiiiiight make a bit more of a difference, but I wouldn't count on it.
https://imgur.com/gallery/jrv03

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Jun 08, 2018 12:03 pm
by TheTrueMarioMaster
How often does the spreadsheet update anyway since I don't really need to view it that often. It's still a pain in the ass to find even if you do search for it by keyword which is just sheet.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Jun 08, 2018 12:34 pm
by Hoeloe
It's being updated all the time. I usually find it by the name, which at the moment is "Cinematic Universe Sheet"

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Jun 08, 2018 12:42 pm
by TheTrueMarioMaster
Hoeloe wrote:
Fri Jun 08, 2018 12:34 pm
It's being updated all the time. I usually find it by the name, which at the moment is "Cinematic Universe Sheet"
That works a lot better than just typing in sheet. Thanks although I'm not sure how often I'll actually check the sheet although I wasn't expecting SMB1 spinies and lakitu to appear on it. Now just need to hope someone will eventually do a SMB3 hammer bro that behaves more like the hammer bros from the official video games since the current hammer bros aren't that challenging.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Jun 09, 2018 6:46 pm
by ben
Friendly question:

How man versions that are betas will there "probably" be until the "final" version?

I wait patiently and with pleasure for "this" version? :)

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Jun 09, 2018 7:11 pm
by ElectriKong
ben wrote:
Sat Jun 09, 2018 6:46 pm
Friendly question:

How man versions that are betas will there "probably" be until the "final" version?

I wait patiently and with pleasure for "this" version? :)
As many as necessary

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Jun 09, 2018 7:39 pm
by HenryRichard
There will definitely be a beta 5, though it’s unlikely it’ll take anywhere near as long as beta 4 is taking. Beyond that it’s uncertain how many there will be.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Jun 09, 2018 8:55 pm
by Teemster2
ben wrote:
Sat Jun 09, 2018 6:46 pm
Friendly question:

How man versions that are betas will there "probably" be until the "final" version?

I wait patiently and with pleasure for "this" version? :)
I was told the Beta's will end but updating the game may continue for a very long time. When the Beta's are done the game will be completed and you will get 2.0 but content could still be added and the game could still be updated giving us a 3.0 or 4.0 etc. I could be wrong but this was my understanding.

The reason Beta4 is taking a long time is because they are doing a lot of the work on it right now so that adding stuff in the future will be a lot easier and faster. Plus they are trying to sort some things out. There is a "To do" list on the claims sheet and when that is finished you will get Beta4 or that is the plan. Thus while the beta's will end there may never be a final version if the dev team want's to continue adding new stuff to the game. This is shaping up to be an amazing editor.

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Jun 12, 2018 4:19 pm
by ben
Thank you Electriking, HenryRichard and Teemster2.
Teemster2 wrote:
Sat Jun 09, 2018 8:55 pm
I was told the Beta's will end but updating the game may continue for a very long time. When the Beta's are done the game will be completed and you will get 2.0 but content could still be added and the game could still be updated giving us a 3.0 or 4.0 etc. I could be wrong but this was my understanding.
Of course there can be a SMBX 3.0, 4.0 etc. in the future.....

However at this momemt I wait patiently and with pleasure for the final version of 2.0.

This time of waiting for this feels like a long time to me..... :)

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Jun 12, 2018 4:52 pm
by GforGoomba
I bet 3.0 would be made with Python, 4.0 with C and 5.0 with C64 Basic.

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Jun 12, 2018 5:34 pm
by ElectriKong
GforGoomba wrote:
Tue Jun 12, 2018 4:52 pm
I bet 3.0 would be made with Python, 4.0 with C and 5.0 with C64 Basic.
It won't

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Jun 12, 2018 7:59 pm
by Amyrakunejo
lol

Or made with Ruby.

(I'm kidding. Holy Fuckles.)

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Jun 13, 2018 1:18 am
by Teemster2
Now that we have a page for blocks on the claims sheet are you guys going to let Fire Seraphim finish his Mystic Cave tile zone blocks or will these just stay a "WIP" for now? I don't see why we can't have them when there is a lot of blocks being added right now. Just wondering what you guys are thinking?

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Jun 13, 2018 1:22 am
by Emral
Teemster2 wrote:
Wed Jun 13, 2018 1:18 am
Now that we have a page for blocks on the claims sheet are you guys going to let Fire Seraphim finish his Mystic Cave tile zone blocks or will these just stay a "WIP" for now? I don't see why we can't have them when there is a lot of blocks being added right now. Just wondering what you guys are thinking?
Last I checked absolutely noone on the team wanted those blocks in the basegame.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Jun 13, 2018 5:27 am
by Amyrakunejo
Enjl wrote:
Wed Jun 13, 2018 1:22 am
...Last I checked absolutely no one on the team wanted those blocks in the basegame.
Then why, for the love of Sylph, is there a Mystic Cave BG!?

Or, is that going bye-bye too.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Jun 13, 2018 5:42 am
by Hoeloe
The Mystic Cave background was in 1.3, so that's not going anywhere. However, we're not adding 63 blocks just to get a tileset that nobody really wants anyway.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Jun 13, 2018 7:50 am
by Amyrakunejo
Hoeloe wrote:
Wed Jun 13, 2018 5:42 am
The Mystic Cave background was in 1.3, so that's not going anywhere. However, we're not adding 63 blocks just to get a tileset that nobody really wants anyway.
*spits out coffee*

HOW many!? Goodness. (point taken)

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Jun 13, 2018 11:21 am
by Teemster2
Hoeloe wrote:
Wed Jun 13, 2018 5:42 am
The Mystic Cave background was in 1.3, so that's not going anywhere. However, we're not adding 63 blocks just to get a tileset that nobody really wants anyway.
I understand. I saw them still on the claims sheet so thought I would ask.
Amyrakunejo wrote:
Wed Jun 13, 2018 7:50 am
Hoeloe wrote:
Wed Jun 13, 2018 5:42 am
The Mystic Cave background was in 1.3, so that's not going anywhere. However, we're not adding 63 blocks just to get a tileset that nobody really wants anyway.
*spits out coffee*

HOW many!? Goodness. (point taken)
Yeah there is a lot of them. I understand nobody wants them. Plus we already have some in the game. I would like to see some new tile sets and on that we did just get a ice cave tile set and a background for it. Pretty cool.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Jun 13, 2018 3:58 pm
by TheTrueMarioMaster
Speaking of blocks is anyone working on the Triangle Blocks from SMW (preferably make them like the superior version in SMA4). Can't seem to find them on the list although the list is huge and word find doesn't work very well on a spreadsheet document. Of course they might also go under a different name which I am not aware of.

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Jun 13, 2018 4:42 pm
by PixelPest
TheTrueMarioMaster wrote:
Wed Jun 13, 2018 3:58 pm
Speaking of blocks is anyone working on the Triangle Blocks from SMW (preferably make them like the superior version in SMA4). Can't seem to find them on the list although the list is huge and word find doesn't work very well on a spreadsheet document. Of course they might also go under a different name which I am not aware of.
Probably don't have the capability of effectively managing them for basegame atm, though I could be wrong