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Re: SMBX2 (2.0 Beta 3)

Posted: Sat May 19, 2018 12:06 am
by Teemster2
1AmPlayer wrote:
Fri May 18, 2018 11:19 pm
MrVaderSpino wrote:
Fri May 18, 2018 10:23 pm
Any Suggestions about adding features in Mario Maker?
Next Added is Lava Babbles Can Be Configured to 360 degrees
Sledge Bros. The Ability is Ground Pound To Create A Short Time To Earthquakes Then Congfiguring The Any Throwing Weapons for Example Bowser's FireBall Can Be Thrown
SMB3 Hammer Can Thrown By SMB3 Hammer Bros And Sledge Bros.
Boomerang Bros. That Weapons Uses the Boomerang.
SMB3 Hammer Bros. That Primary Weapon Is Hammer.
Can Be Configured Same Way as Sledge Bros And Fire Bros.
Ice Bros. Throwning the Ice Balls. Can Be Configured Same Again as Fire Bros.
Diagonal Bullet Bill in SMW
Missile Bill or Missile Bullet Blaster
Rocket Engine Can Be Configured To Measuring The 360 Degrees and Number Of Pixels Can Ranged That Hurt the Player
Box of Rocket Engine This is a Generator of Rocket Engine Can Be Measured to 360 degrees
Lava Bubble cannot be configured to 360 degrees at all in SMM.

If Sledge Bros, Fire Bros and Ice Bros can be configured the same way, wouldn't all those be unnecessary? If that's the case, then just use Hammer Bros, and the projectile can be thrown by that same NPC, it's basically another SMW Lakitu. Also, does SMB3 Hammer Bros necessary? We already have SMB1 version, and both acted the same.

Rocket Engine doesn't work at 360 degrees, it works at 90 degrees.
Somebody used a SMB1 Hammer Bro in a SMB3 or SMW level (I forget which) and was told it caused clashing. I like the look of the SMB3 Hammer Bro better anyways. I don't agree with having them do all weapons (I like the separate looks and the others would then be useless) but I would "LOVE" to see a para winged version and a mega version of each and maybe one that pops out multiple bro's just like the Chuck. (Boom Boom could do that to) Let's not forget the Amazing Flying Hammer Bro is a must. The Sledge bro is already like a mega size so maybe he could be a behemoth size. I am probably asking for to much but they are good ideas.


We defiantly need them soon if they are part of the world encounter NPC's that I think the dev team is adding to the world map.
Having that said the dev team has a very long and tedious looking "to do" list and NPC's are probably not a big priority at the moment.
We need to be patient or learn to create them ourselves. (This is for everyone and not the person who I quoted)

Re: SMBX2 (2.0 Beta 3)

Posted: Sat May 19, 2018 12:45 am
by TheTrueMarioMaster
1AmPlayer wrote:
Fri May 18, 2018 11:19 pm
MrVaderSpino wrote:
Fri May 18, 2018 10:23 pm
Any Suggestions about adding features in Mario Maker?
Next Added is Lava Babbles Can Be Configured to 360 degrees
Sledge Bros. The Ability is Ground Pound To Create A Short Time To Earthquakes Then Congfiguring The Any Throwing Weapons for Example Bowser's FireBall Can Be Thrown
SMB3 Hammer Can Thrown By SMB3 Hammer Bros And Sledge Bros.
Boomerang Bros. That Weapons Uses the Boomerang.
SMB3 Hammer Bros. That Primary Weapon Is Hammer.
Can Be Configured Same Way as Sledge Bros And Fire Bros.
Ice Bros. Throwning the Ice Balls. Can Be Configured Same Again as Fire Bros.
Diagonal Bullet Bill in SMW
Missile Bill or Missile Bullet Blaster
Rocket Engine Can Be Configured To Measuring The 360 Degrees and Number Of Pixels Can Ranged That Hurt the Player
Box of Rocket Engine This is a Generator of Rocket Engine Can Be Measured to 360 degrees
Lava Bubble cannot be configured to 360 degrees at all in SMM.

If Sledge Bros, Fire Bros and Ice Bros can be configured the same way, wouldn't all those be unnecessary? If that's the case, then just use Hammer Bros, and the projectile can be thrown by that same NPC, it's basically another SMW Lakitu. Also, does SMB3 Hammer Bros necessary? We already have SMB1 version, and both acted the same.

Rocket Engine doesn't work at 360 degrees, it works at 90 degrees.
Actually I would prefer a better hammer bros that can jump up and down from platforms which the one in SMBX can't do currently while not getting rid of the original. Also there are five different versions of goombas that pretty much do the same thing as an example of things repeated so repetition isn't really a problem. Also speaking of lakitus I wouldn't mind some SMW pipe lakitus.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat May 19, 2018 2:39 am
by ElectriKong
Teemster2 wrote:
Sat May 19, 2018 12:06 am
Somebody used a SMB1 Hammer Bro in a SMB3 or SMW level (I forget which) and was told it caused clashing. I like the look of the SMB3 Hammer Bro better anyways.
Custom Graphics
TheTrueMarioMaster wrote: Actually I would prefer a better hammer bros that can jump up and down from platforms which the one in SMBX can't do currently while not getting rid of the original. Also there are five different versions of goombas that pretty much do the same thing as an example of things repeated so repetition isn't really a problem. Also speaking of lakitus I wouldn't mind some SMW pipe lakitus.
I would agree that they should write a new hammer bro NPC that does behave like the actual hammer bros (since SMBX's hammer bros kind of suck)

Re: SMBX2 (2.0 Beta 3)

Posted: Sat May 19, 2018 3:59 am
by JustInPassing
Electriking wrote:
TheTrueMarioMaster wrote: Actually I would prefer a better hammer bros that can jump up and down from platforms which the one in SMBX can't do currently while not getting rid of the original.
I would agree that they should write a new hammer bro NPC that does behave like the actual hammer bros (since SMBX's hammer bros kind of suck)

I too agree about the Hammer Bros. I have always been disappointed by their behaviour in SMBX and to have an alternate that behaves like the ones from the official games would be great. It would also be great to be able to customize how many hammers they throw in a period of time (I believe Hammer Bros. in the older Mario games throw hammers more quickly—and therefore throw more hammers—than the ones from the newer games).

Re: SMBX2 (2.0 Beta 3)

Posted: Sat May 19, 2018 6:50 am
by Emral
GforGoomba wrote:
Fri May 18, 2018 11:41 pm
I think there should be an option on what a Hammer Bro is throwing and another secret menu.
Why would you want a secret menu? That just seems like a hassle for user experience.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat May 19, 2018 7:19 am
by GforGoomba
Enjl wrote:
Sat May 19, 2018 6:50 am
GforGoomba wrote:
Fri May 18, 2018 11:41 pm
I think there should be an option on what a Hammer Bro is throwing and another secret menu.
Why would you want a secret menu? That just seems like a hassle for user experience.
Hammer bros throwing hammer bros is a hassle?

Re: SMBX2 (2.0 Beta 3)

Posted: Sat May 19, 2018 7:56 am
by Emral
GforGoomba wrote:
Sat May 19, 2018 7:19 am
Enjl wrote:
Sat May 19, 2018 6:50 am
GforGoomba wrote:
Fri May 18, 2018 11:41 pm
I think there should be an option on what a Hammer Bro is throwing and another secret menu.
Why would you want a secret menu? That just seems like a hassle for user experience.
Hammer bros throwing hammer bros is a hassle?
Having hammer bros throwing hammer bros does not require nor encourage a secret menu. Secret implies difficult to access. The lakitus are throwing lakitus tab will be permanently removed in SMBX2b4 anyway.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat May 19, 2018 2:39 pm
by LP76
TheTrueMarioMaster wrote:
Fri May 18, 2018 2:30 pm
LP76 wrote:
Fri May 18, 2018 12:48 pm
Perhaps you could retexture the SMB axe to be invisible to act as a trigger, and place it on the wrong path, so when the player goes the wrong way, he/she hits the axe and is teleported somewhere else.
Except if it's a level that uses the SMB axe as well like in the official Super Mario Bros 4-4 and 7-4. You shouldn't always rely on retexturing as a shortcut cause it can limit your options.
This is true.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun May 20, 2018 11:10 am
by Thessbmzocker
Hello, Im new to SMBX and I was wondering if we will ever get the option to have multiple hub worlds. So far it seems to be limited to only one hub world or world map. And is it possible to prevent players from certain actions, like running or jumping in vanilla smbx2 or would I need to code via lunalua?

Thanks :)

Re: SMBX2 (2.0 Beta 3)

Posted: Sun May 20, 2018 11:11 am
by Goomba98
I just realized something: The old SMB3 cave tileset uses the tiles from the aboveground sections of the cave levels in that game, while the new tiles you announced on April 2 are from the underground sections.

Image

Remember how you said you weren't able to find out how the original tileset came to be? Well, now you know. So, why don't we have both tilesets in the base game? (Not that it matters if we don't, because we can always replace it the normal way. And we usually use the tileset in all-underground levels anyway, so I approve of the change. But I'm wondering if you forgot about this original tileset.)

Re: SMBX2 (2.0 Beta 3)

Posted: Sun May 20, 2018 11:56 am
by ElectriKong
Thessbmzocker wrote:
Sun May 20, 2018 11:10 am
Hello, Im new to SMBX and I was wondering if we will ever get the option to have multiple hub worlds. So far it seems to be limited to only one hub world or world map. And is it possible to prevent players from certain actions, like running or jumping in vanilla smbx2 or would I need to code via lunalua?

Thanks :)
You can have multiple hub worlds accross multiple .lvl files (although it will be buggy if restart last level on death is turned off). If you have a world map, you can space out separate areas. And yes, you currently have to use lunalua to disable or force player actions.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun May 20, 2018 12:45 pm
by Thessbmzocker
Electriking wrote:
Sun May 20, 2018 11:56 am
You can have multiple hub worlds accross multiple .lvl files (although it will be buggy if restart last level on death is turned off). If you have a world map, you can space out separate areas. And yes, you currently have to use lunalua to disable or force player actions.
Ah ok, thank you. I guess I'll mess around with world maps then and try to combine the two.... Kind of like Sonic Unleashed then I guess.
Welp, guess I'll mess around with lunalua then too. Do people still need a specific launcher for lunalua levels or is that all handled by the smbx2 launcher now? I know a good while ago people needed a special launcher...

Re: SMBX2 (2.0 Beta 3)

Posted: Sun May 20, 2018 12:57 pm
by Westretroman
Thessbmzocker wrote:
Sun May 20, 2018 12:45 pm
Electriking wrote:
Sun May 20, 2018 11:56 am
You can have multiple hub worlds accross multiple .lvl files (although it will be buggy if restart last level on death is turned off). If you have a world map, you can space out separate areas. And yes, you currently have to use lunalua to disable or force player actions.
Ah ok, thank you. I guess I'll mess around with world maps then and try to combine the two.... Kind of like Sonic Unleashed then I guess.
Welp, guess I'll mess around with lunalua then too. Do people still need a specific launcher for lunalua levels or is that all handled by the smbx2 launcher now? I know a good while ago people needed a special launcher...
It's all handled by SMBX2 now + to mention you can customize the homepage for your episode, which is a neat bonus.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun May 20, 2018 3:43 pm
by Teemster2
Enjl wrote:
Sat May 19, 2018 6:50 am
GforGoomba wrote:
Fri May 18, 2018 11:41 pm
I think there should be an option on what a Hammer Bro is throwing and another secret menu.
Why would you want a secret menu? That just seems like a hassle for user experience.
Thanks for adding in Buster Beetle. Will he be throwing ice blocks like in SMB3?

I love seeing new enemies added. For me the things I want the most are more enemies so this is nice. Looking forward to seeing the roster continue to grow.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon May 21, 2018 2:48 am
by Killer3279
When SMBX 2.0 beta 4 will be released?

Re: SMBX2 (2.0 Beta 3)

Posted: Mon May 21, 2018 3:11 am
by ElectriKong
Killer3279 wrote:
Mon May 21, 2018 2:48 am
When SMBX 2.0 beta 4 will be released?
When it is ready

Re: SMBX2 (2.0 Beta 3)

Posted: Mon May 21, 2018 3:48 am
by AlphaCPS
Killer3279 wrote:
Mon May 21, 2018 2:48 am
When SMBX 2.0 beta 4 will be released?
Like Electriking said, it will be released when it's ready. Many things are still being worked on, so you have to wait for a while. The SMBX2 Devs will plan a release date for Beta 4 when they feel content with their work and are sure everything's good.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon May 21, 2018 8:31 am
by Archived
Killer3279 wrote:
Mon May 21, 2018 2:48 am
When SMBX 2.0 beta 4 will be released?
As Electriking said, when it is ready. The fact of the matter is that the devs are trying to add stuff with optimizing code implementation and that takes time.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon May 21, 2018 11:14 am
by Amyrakunejo
(Security Certificate Invalid)

SMB3 and SMW are two different games; I was only talking about the former when I mentioned both the red donut blocks and Sumo Bros., both of which do appear in SMB3. I am well aware that the red donut blocks are donut blocks that fall, but just fit the castle colors better.

And yes, the Hammer Bros. that DON'T throw hammers but jump up and slam the ground, stunning the player if they're still on the ground are present in SMB3. They appear in World 3 in a World Map encounter, unless you get the coin ship.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon May 21, 2018 11:17 am
by Emral
Amyrakunejo wrote:
Mon May 21, 2018 11:14 am
(Security Certificate Invalid)

SMB3 and SMW are two different games; I was only talking about the former when I mentioned both the red donut blocks and Sumo Bros., both of which do appear in SMB3. I am well aware that the red donut blocks are donut blocks that fall, but just fit the castle colors better.
https://www.mariowiki.com/Sumo_Bro
https://www.mariowiki.com/Sledge_Bro
Can you please give me like... video footage of a Sumo Bro in SMB3? Cause I've never seen one.