Topics that have reached 100 pages.
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Mon Jun 08, 2015 6:56 pm
PGE Engine 0.0.11: all NPC's are working, but without algorithms, therefore they are moving (who has property) like goombas, [even red koopas will fall from cliff  ]

Level from Lowser's Conquest by Sednaiur
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Squishy Rex
- Tellah

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Postby Squishy Rex » Tue Jun 09, 2015 6:14 am
Wohlstand wrote:PGE Engine 0.0.11: all NPC's are working, but without algorithms, therefore they are moving (who has property) like goombas, [even red koopas will fall from cliff  ]

Level from Lowser's Conquest by Sednaiur
Well that's a nice step forward. Having NPCs appear at the very least is cool enough. They may not use their own special AI's yet but this pretty cool to say the least.
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Killbot
- Guest
Postby Killbot » Tue Jun 09, 2015 8:33 am
Enjl wrote:Off topic: Brainstorming about names a bit... Are you CloneMega/KILROCK?
Nope.
Enjl wrote:I'd lower the contrast on the background a bit to make it look a bit faded in the distance. Also, the area with the three firebars looks particularly hazardus - are there any safe spots at all? Right now it looks like the path with the dragon coin is the easier path of the two.
I did what you said with the background, and also changed the firebars. It was impossible to pass without getting hit by them.
Now it's done:
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Navi
- Foo

- Posts: 846
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Postby Navi » Tue Jun 09, 2015 8:51 am
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Killbot
- Guest
Postby Killbot » Tue Jun 09, 2015 8:56 am
Alex48 wrote:Pls respond ;~;
Pls respond mine too ;~;
You could recolor those clouds, as they don't seem to fit with the other stuff. I also can't understand that SMW pipe mixed with the SMB3 one. Looks pretty good, though.
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Navi
- Foo

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Postby Navi » Tue Jun 09, 2015 8:59 am
what smb3 one?
Also I understand about the clouds, I was kinda lazy to recolor it to smw style
And your castle screen looks great, I don't see anything bad on it. (but others may see one)
Edit: I changed the clouds to a grayish one
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Killbot
- Guest
Postby Killbot » Tue Jun 09, 2015 9:05 am
Alex48 wrote:what smb3 one?
The one close to the Volcano Lotus.
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Navi
- Foo

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Postby Navi » Tue Jun 09, 2015 9:06 am
Crap, I forgot that one. *facepalm*
I'll change that. thanks for pointing that out (ithinkihavepooreyes)
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glitch4
- Banned
- Posts: 2577
- Joined: Tue Dec 31, 2013 3:43 pm
Postby glitch4 » Tue Jun 09, 2015 9:16 am
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h2643
- Reznor

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Postby h2643 » Tue Jun 09, 2015 9:18 am
Alex48's post wrote:*screens*
I like that recolored SMB3 title screen background!
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Chip Potato
- Ninji

- Posts: 952
- Joined: Mon Jun 09, 2014 12:05 pm
Postby Chip Potato » Tue Jun 09, 2015 6:00 pm
i'm not sure where i got this idea but i am glad i got it
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Radishl
- Guest
Postby Radishl » Tue Jun 09, 2015 9:41 pm
Chip Potato wrote:
i'm not sure where i got this idea but i am glad i got it
wow nice, it could be used for cutscenes!
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paulyolo
- Tweeter

- Posts: 144
- Joined: Tue Jul 29, 2014 11:20 pm
Postby paulyolo » Tue Jun 09, 2015 10:10 pm
Testing out how illusion 3d could work.
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Alagirez
- Ludwig von Koopa

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Postby Alagirez » Tue Jun 09, 2015 11:12 pm
paulyolo wrote:Testing out how illusion 3d could work.
the background has many 1x1 pixels.
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paulyolo
- Tweeter

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Postby paulyolo » Tue Jun 09, 2015 11:17 pm
andialifbatara wrote:paulyolo wrote:Testing out how illusion 3d could work.
the background has many 1x1 pixels.
Did you even read my text, I said im testing out how 3D illusions could work. Not how graphics look.
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Wohlstand
- Chargin' Chuck

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Postby Wohlstand » Tue Jun 09, 2015 11:23 pm
paulyolo wrote:Testing out how illusion 3d could work.
Good idea, but quality of this screen is shit  I think I have a lot of Super Paper Mario screenshots which I made while played game on Dolphin emulator 
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paulyolo
- Tweeter

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Postby paulyolo » Tue Jun 09, 2015 11:24 pm
Wohlstand wrote:paulyolo wrote:Testing out how illusion 3d could work.
Good idea, but quality of this screen is shit  I think I have a lot of Super Paper Mario screenshots which I made while played game on Dolphin emulator 
yeah the graphics are place holds untill i get a chance to whip something up.
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Wohlstand
- Chargin' Chuck

- Posts: 2008
- Joined: Tue Feb 11, 2014 4:44 pm
- Flair: [ˈvoːlˌʃtant], 狐エンジニア
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Postby Wohlstand » Tue Jun 09, 2015 11:40 pm
paulyolo wrote:Wohlstand wrote:paulyolo wrote:Testing out how illusion 3d could work.
Good idea, but quality of this screen is shit  I think I have a lot of Super Paper Mario screenshots which I made while played game on Dolphin emulator 
yeah the graphics are place holds untill i get a chance to whip something up.
..But I just made small example in better quality:
PNG-based test [full-color pallete] ( PGE-Default config pack)
GIF-based test [SMBX-Compatible, max 256 colors] ("SMBX 1.3" Config pack)

Get test here: http://engine.wohlnet.ru/docs/_files_fo ... lusion.zip
I like this idea, and I think, you can draw something to take effect.
(later in PGE with multi-layered background will be possible to have a foreground parts of background and each background layer can have own parallax coefficient [path will have 1, I.e. don't parallax, and foreground will have 0.5 - move faster than player walks] and this nice effect can be finally used [ like parallax shown in this video]).
What about SMBX: you can use SMB2-Underground/SMB3-pipes backgrounds but section must not be longer than your background image (background image can have ANY size in the SMBX too, therefore you can make extremally long background and keep with no parallax). And also section must not be higher than your image to prevent any parallax of background image. This nice effect can be work if parallax is not active.
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Destiny
- Volcano Lotus

- Posts: 572
- Joined: Tue Apr 22, 2014 2:40 pm
Postby Destiny » Fri Jun 12, 2015 9:49 pm
Malfunctioning Factory:
I've never made a factory level before. Enemies, except thwomps (gonna improve it) and obviously bob-ombs, aren't robots. They're kinda mutants.
Feedback?
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Fri Jun 12, 2015 10:20 pm
Sirius wrote:Malfunctioning Factory:
I've never made a factory level before. Enemies, except thwomps (gonna improve it) and obviously bob-ombs, aren't robots. They're kinda mutants.
Feedback?
You should add some fires to that.
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