Here's a level I'm working on in PlatGEnWohl for Utopia. It's called "Grave Danger" and it's a slightly linear level that has you trekking across the foggy graveyard, climbing down graves and mausoleums, all while holding back the army of the undead as you try to reach the goal. It is based upon Pumpkin Zone from SML2 and Newer SMBWii's Pumpkin Boneyard world.
Because of SMBX's crappy transparency rendering, you can't see a frickin thing!
Soundtrack: Pac-Man World 2 "Night Crawling"
Re: Screenshots Thread 33 1/3
Posted: Tue Aug 19, 2014 9:50 pm
by bossedit8
Man, this looks very nice. I really like this, although it would of be very difficult to see if I am actually going to play it. I hope we can still see while playing this Level. Looking forward to it.
@KoolKat: Thank you for your feedback. Soon I will release it. Already after halfway point.
Re: Screenshots Thread 33 1/3
Posted: Tue Aug 19, 2014 9:55 pm
by Squishy Rex
Oh I'll release the level once I'm done, you may just want to turn the fog off when you play it. Thanks Bossedit8!
Re: Screenshots Thread 33 1/3
Posted: Tue Aug 19, 2014 9:59 pm
by bossedit8
This is not my own Level:
Re: Screenshots Thread 33 1/3
Posted: Tue Aug 19, 2014 10:43 pm
by YTsupertyrusland23
HenryRichard wrote:Y'know that worldmap that I posted on the old screenshots thread? I trashed that when I saw Sednaiur's SMB1 worldmap and made this instead.
now that what i call a map =D
Re: Screenshots Thread 33 1/3
Posted: Tue Aug 19, 2014 10:44 pm
by zioy
YTsupertyrusland23 wrote:
HenryRichard wrote:Y'know that worldmap that I posted on the old screenshots thread? I trashed that when I saw Sednaiur's SMB1 worldmap and made this instead.
now that what i call a map =D
I second the notion.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 5:55 am
by bossedit8
Almost nobody is doing a 2 Player Run in any SMBX Episodes... that's sad in my opinion:
HenryRichard wrote:Y'know that worldmap that I posted on the old screenshots thread? I trashed that when I saw Sednaiur's SMB1 worldmap and made this instead.
now that what i call a map =D
I second the notion.
Hmm...Maybe this map looks great. Keep up dude.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 9:13 am
by bossedit8
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 9:26 am
by CreatorForce
@Bossedit8 : Speaking about ghost level, what about ice level ?
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 9:28 am
by bossedit8
Ice hasn't really has to do with Ghosts. Looks very nice and I can't see anything wrong with it.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 9:39 am
by CreatorForce
@Bossedit8 : Thanks.
Grassland with enemy
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 9:40 am
by Superiorstar
Pivot40Channel wrote:@Bossedit8 : Speaking about ghost level, what about ice level ?
(btw if someone can make me a NSMB2 worldmap cannon... that would help)
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 12:59 pm
by bossedit8
This world map looks very, very nice. I really like pretty much everything what is on that screenshot. Question: What does the green L Level Icons do or is this a secret? Very interesting.
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 1:05 pm
by Darkonius Mavakar
bossedit8 wrote:This world map looks very, very nice. I really like pretty much everything what is on that screenshot. Question: What does the green L Level Icons do or is this a secret? Very interesting.
Green L levels have Green stars in them
Re: Screenshots Thread 33 1/3
Posted: Wed Aug 20, 2014 1:09 pm
by bossedit8
Oh. Then it is very interesting. Looking forward to this spectacular SMBX Episode.
I cricled two small instances of cutoff, one is easily fixable, the other is really minor and would recuire adding additional tiles or rebuilding the landscape around it. Doesn't stop it from looking spectacular though.