15. icez - The Infreno Factory (8.164/10)
castlewars: 8.42/10
This level was outstanding to look at and outstanding to play. The amount of uses the author has gotten out of the Skull Switch is masterful here, ranging from lowering a platform, to destroying blocks and even modifying the conveyor belts, although to the player it might seem they've done nothing because no sound effect is playing. That aside, the decoration and aesthetics are excellent, and this idea of a burning factory might have been done before, but not at the standard this level is, and I liked the fact that the player can take an easy route or a hard route, both landing at the checkpoint. The lava decorated the level very well but they can hinder jumps, and one jump to collect a powerup can get the player inevitably killed by the lava. The level was also a bit too much about timing as well and some of the Rocket Engines after the checkpoint become unavoidable when on the Skull Raft as the player can't see them flaring up. The boss was quite interesting as well, and it felt, in many ways, like the penultimate Bowser boss in Super Mario Star Expedition, but the player is expected to find the spawned bombs themselves and the boss takes too long as there are two Bowsers.
Chad: 8.4/10
Really good level! I really like the deep red, hellish boiler room theme you've got, and the various gimmicks are great. The design is elaborate and detailed, and I especially like the big flames and how they operate in two different sets. The conveyor belt gimmicks are clever, and the part where factory chunks fall into the lava look nice, although the second one doesn't give adequate time. The lava tunnel is especially well done, and the boss is really interesting, except too long. Bowser takes too long to kill in that form to warrant two phases. The second phase should have been the only one, especially with how far away from the midpoint the fight is and the fact that the two phases are nearly identical. Also, the crushers are nasty surprises that are certain to kill you if you don't already know to rush past them. You make players redo a lot of the level just from something they couldn't anticipate. I dislike the gimmicks in the secret star room as well. The room itself is well hidden and I like how you make the player reach it, but the ceiling Podoboos are very sudden and unreasonable to react to, and the platforms don't always sync in a way that makes them possible to cross. As a whole, this level is pretty awesome, but some of its gimmicks are not implemented well. The level is also way too long for the number of cheap shots it has, which made everything less fun.
Firespike33: 8/10
This level made me so mad. Every time I was on fire, it lead to me exploding with rage when my goose was cooked. I guess I’m just hot-headed. I suck at Mario games, though. They should fire me as a judge.
This level had a good design and some gimmicks I liked, such as the conveyor belts that move the pipes and the fire that shoots up out of the barrels. I was not crazy about the graphics. You recolored almost everything, which is great, but it portrays the theme of “fire” incorrectly. Actual fire is orange and yellow, but rarely red (although flaming sugar cane makes very red fires for some reason). It looked more like rose-tinted glasses or some kind of ruby dye than an actual theme of “fire.” There were some 2x2 pixels as well.
The two-phase boss was pretty good. The first phase was pretty easy and boring, but it picked up in intensity in the second.
Quill: 8.5/10
Wow, what a cool level! The gameplay is literally great. There's so much to do and see and I just really love it! It's a little lengthy, but man that first half is pretty cool. The second half is amazing too! I loved the lava rising as well as the podoboos, it added some nice difficulty. The boss is a little disappointing. The concept is really cool but since its Mother Brain x2 the boss drags a hell of a lot and it's annoying and frustruating to defeat him. This gets even more annoying during the second phase when Bowser attacks.
Valtteri: 7.5/10
This must be the fire level that's so red it hurts your eyes that's in every contest.

Nah, I like it, although the tileset recolor looks pretty ugly and it bothers me. But that aside, it's a quite fluid and interesting level. I like the idea of switches moving obstacles out of the way. It's an overused gimmick but it kind of makes the level cool. The boss is overkill, though, one Mother Brain fight should be enough. Especially in a long level like this. The star has a glitched graphic.