Page 18 of 99
Re: Screenshot thread number NEIN (9)
Posted: Thu Dec 24, 2015 5:24 pm
by AirShip
Re: Screenshot thread number NEIN (9)
Posted: Thu Dec 24, 2015 6:15 pm
by underFlo
Do all of these paths only go in the direction of the arrows?
Re: Screenshot thread number NEIN (9)
Posted: Thu Dec 24, 2015 8:12 pm
by Black Mamba
AirShip wrote:
is that mario party?
Re: Screenshot thread number NEIN (9)
Posted: Thu Dec 24, 2015 9:00 pm
by Creasion
Re: Screenshot thread number NEIN (9)
Posted: Thu Dec 24, 2015 9:51 pm
by AirShip
@Spinda: Not really.
@Uzendayo: I did thinking in treasure maps.

Re: Screenshot thread number NEIN (9)
Posted: Fri Dec 25, 2015 8:25 am
by Fuyu
Click to unfold big-ass image. The level shown in this screenshot is actually quite old and I have finished it. It's for my project Super Mario Island - Dereso in Crisis!
NOTE: If it doesn't load for you click
here.
Re: Screenshot thread number NEIN (9)
Posted: Fri Dec 25, 2015 4:02 pm
by RudeGuy
http://imgur.com/WEaoQmT
I wonder how would I be able to make everything a bit more accurate...
Natsu: That's quite nice looking. The NPC placement is well done and the secret path is quite good well. I like the different versions of the spinies
Re: Screenshot thread number NEIN (9)
Posted: Fri Dec 25, 2015 5:02 pm
by Saltlord

Used Shinbison-Kof's Robotic Jungle to make this.
Re: Screenshot thread number NEIN (9)
Posted: Fri Dec 25, 2015 8:45 pm
by Murphmario
The Screw Bombers only appear in blue in Fireman's stage, and the horizontal fire is sometimes the wrong color.
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 3:06 am
by Witchking666
Koopa-Fan wrote:
Used Shinbison-Kof's Robotic Jungle to make this.
Mayb next time you could add some more scenery and start placing npc's
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 3:24 am
by MECHDRAGON777
RudeGuy07 wrote:http://imgur.com/WEaoQmT
I wonder how would I be able to make everything a bit more accurate...
Natsu: That's quite nice looking. The NPC placement is well done and the secret path is quite good well. I like the different versions of the spinies
Is this SMBX 2.0?
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 5:26 am
by Mable
MECHDRAGON777 wrote:RudeGuy07 wrote:http://imgur.com/WEaoQmT
I wonder how would I be able to make everything a bit more accurate...
Natsu: That's quite nice looking. The NPC placement is well done and the secret path is quite good well. I like the different versions of the spinies
Is this SMBX 2.0?
No it's SMBX 1.4
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 5:35 am
by RudeGuy
MECHDRAGON777 wrote:
Is this SMBX 2.0?
If it wasn't SMBX 2.0 (beta) then I wonder what would that be.
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 6:06 am
by zxcv
A secret PGE build!
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 6:11 am
by Saltlord
You have to create a ring of coins and fill it with rinka generators to get the secret Megaman-tileset, which is only aviable in the PGE-editor. (Not approved, but theorized).
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 6:25 am
by Emral
Is this the shitpost thread nine now? Where were you guys when Megaman was announced?
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 11:52 am
by mariofan 64

I feel proud in less than an hour of design. Thoughts?
Still WIP
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 12:31 pm
by bossedit8
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 2:18 pm
by Mable
W.I.P bitching about no coins and shit will be ignored as it's just a showoff and WIP
Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 26, 2015 2:30 pm
by Marina
Tinkerbell wrote:W.I.P bitching about no coins and shit will be ignored as it's just a showoff and WIP
Sinem probably took all of them (also that looks really great so far!!)