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Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 4:15 pm
by Zeldamaster12
Congrats to Marina and Enjl!

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 4:20 pm
by Witchking666
Congratulations on winning the contest marina!
I actually thought emral would win
You must have made one hell of a level dude
Anyway
G fucking G my friend

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 4:40 pm
by MECHDRAGON777
Enjl wrote:
MECHDRAGON777 wrote:
Linik wrote: It'll take a while. They're working on it right now. My guess is it'll be ready in about 3 or 4 weeks or so.
I can not believe all three have been making it, but for the screen of my level, the style an tower it self does not look to good. I hope every tier has a boss, but if so, ten tier, with ten bosses is just 20 sections, so this episode will have split levels for the hub, that is known!
Gee, I love being able to only save in one half of the hub, mr. I-have-the-best-ideas.
Just giving statistics.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 4:44 pm
by RudeGuy
MECHDRAGON777 wrote:I hope every tier has a boss, but if so, ten tier, with ten bosses is just 20 sections, so this episode will have split levels for the hub, that is known!
I'm pretty sure there won't be 10 bosses or even 2 hubs.
Also congrats to the winner.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 4:53 pm
by aero
Image

When the bae wins the contest.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 5:05 pm
by Ecruteak
Well, congratulations to Marina and Enjl!

*walks off into the sunset grumbling about how a level must have events and custom graphics to win*

Nah. I'm happy for them!

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 6:15 pm
by bossedit8
2nd time 6th place relative to my contest level... never forget.

I also never forget about this community contest event even if it was such a hassle with all of these levels to go through but at least we managed it lol.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 6:25 pm
by MistakesWereMade
valtteri wrote: I thought this level succeeded at being threatening, if you know what I mean. The color scheme, the background music, the malfunctioning lights, the living objects and traps make this level a really nice haunted level. The downfall has to be the key puzzle. I had serious trouble figuring it out. While it made sense once I had solved it, it still involved a lot of entering doors that would lead me long away from the puzzle. Having to go through the same rooms over and over ruined it for me. But it wasn't totally unfair or anything like some fan-made ghost houses tend to be, right? This has to be one of the better ghost houses around. I would also like to say that I liked the flashing donut blocks and the false ? blocks. 9.5/10
The downfall has to be the key puzzle. I had serious trouble figuring it out.
Having to go through the same rooms over and over ruined it for me.
The downfall has to be the key puzzle.
ruined it for me.
9.5/10

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 6:27 pm
by TLtimelord
I have a video to celebrate Enjl's 2nd placement.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 10:42 pm
by Thegreatrainbowyoshi
Dear Marina:
Image
lets celebrate and watch mammoth lolicon just kidding don't call the cops

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Sun Aug 16, 2015 10:55 pm
by mariogeek2
RudeGuy07 wrote:
MECHDRAGON777 wrote:I hope every tier has a boss, but if so, ten tier, with ten bosses is just 20 sections, so this episode will have split levels for the hub, that is known!
I'm pretty sure there won't be 10 bosses or even 2 hubs.
Also congrats to the winner.
Why can't they have some of the bosses in the same sections as some of the tiers to save the number of sections?

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 3:31 am
by reghrhre
I'm sure less than half the people who used "Robotnics" in their name actually watched the anime

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 3:34 am
by Marina
reghrhre wrote:I'm sure less than half the people who used "Robotnics" in their name actually watched the anime
100% accurate.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 4:19 am
by Alagirez
Congrats marina to winning this contest! let me hug you
why ToB10 is not release?

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 5:14 am
by Zonnepoes
Atleast my level just didnt got into Tier 2 (so close!) The reason there was no Warp Zone was because i only made the first world and i think it wasnt included in the actual game at all.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 5:27 am
by Emral
reghrhre wrote:I'm sure less than half the people who used "Robotnics" in their name actually watched the anime
I keep trying to convince people to watch it because it's my favourite but they don't want to ;^(

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 6:37 am
by RudeGuy
mariogeek2 wrote: Why can't they have some of the bosses in the same sections as some of the tiers to save the number of sections?
Custom Musics.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 7:46 am
by MECHDRAGON777
Speed Run of my CC11 level in 8:47.07


What were you thinking? 8:47 minutes is like exploring a normal level CAREFULLY, not speedrunning it...
Also, it took 8:47 for the creator, so other players are going to have lots of trouble with the level.
I hope you won't make a 40 mins level next time, MAXIMUM a 10-12 mins one. (even that is long, so preferred to have 3-8 mins length)

Believe me, people are going to hate it more than tier 1 levels.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 12:58 pm
by Ace
MECHDRAGON777 wrote:Speed Run of my CC11 level in 8:47.07

ok dude, none of us even want to look at your level.
8:47 minutes to speedrun it? There's no excuse for that.

Re: Community Contest 11 - WE HAVE A WINNER!

Posted: Mon Aug 17, 2015 2:36 pm
by Superiorstar
MECHDRAGON777 wrote:Speed Run of my CC11 level in 8:47.07


What were you thinking? 8:47 minutes is like exploring a normal level CAREFULLY, not speedrunning it...
Also, it took 8:47 for the creator, so other players are going to have lots of trouble with the level.
I hope you won't make a 40 mins level next time, MAXIMUM a 10-12 mins one. (even that is long, so preferred to have 3-8 mins length)

Believe me, people are going to hate it more than tier 1 levels.
I hope you plan on recording my level next, I want to release it without some bugs I can't find.