Community Contest 11 - WE HAVE A WINNER!

Official community level contests.

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Zeldamaster12
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Zeldamaster12 » Sun Aug 16, 2015 4:15 pm

Congrats to Marina and Enjl!

Witchking666
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Witchking666 » Sun Aug 16, 2015 4:20 pm

Congratulations on winning the contest marina!
I actually thought emral would win
You must have made one hell of a level dude
Anyway
G fucking G my friend

MECHDRAGON777
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby MECHDRAGON777 » Sun Aug 16, 2015 4:40 pm

Enjl wrote:
MECHDRAGON777 wrote:
Linik wrote: It'll take a while. They're working on it right now. My guess is it'll be ready in about 3 or 4 weeks or so.
I can not believe all three have been making it, but for the screen of my level, the style an tower it self does not look to good. I hope every tier has a boss, but if so, ten tier, with ten bosses is just 20 sections, so this episode will have split levels for the hub, that is known!
Gee, I love being able to only save in one half of the hub, mr. I-have-the-best-ideas.
Just giving statistics.

RudeGuy
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby RudeGuy » Sun Aug 16, 2015 4:44 pm

MECHDRAGON777 wrote:I hope every tier has a boss, but if so, ten tier, with ten bosses is just 20 sections, so this episode will have split levels for the hub, that is known!
I'm pretty sure there won't be 10 bosses or even 2 hubs.
Also congrats to the winner.

aero
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby aero » Sun Aug 16, 2015 4:53 pm

Image

When the bae wins the contest.

Ecruteak
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Ecruteak » Sun Aug 16, 2015 5:05 pm

Well, congratulations to Marina and Enjl!

*walks off into the sunset grumbling about how a level must have events and custom graphics to win*

Nah. I'm happy for them!

bossedit8
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby bossedit8 » Sun Aug 16, 2015 6:15 pm

2nd time 6th place relative to my contest level... never forget.

I also never forget about this community contest event even if it was such a hassle with all of these levels to go through but at least we managed it lol.

MistakesWereMade
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby MistakesWereMade » Sun Aug 16, 2015 6:25 pm

valtteri wrote: I thought this level succeeded at being threatening, if you know what I mean. The color scheme, the background music, the malfunctioning lights, the living objects and traps make this level a really nice haunted level. The downfall has to be the key puzzle. I had serious trouble figuring it out. While it made sense once I had solved it, it still involved a lot of entering doors that would lead me long away from the puzzle. Having to go through the same rooms over and over ruined it for me. But it wasn't totally unfair or anything like some fan-made ghost houses tend to be, right? This has to be one of the better ghost houses around. I would also like to say that I liked the flashing donut blocks and the false ? blocks. 9.5/10
The downfall has to be the key puzzle. I had serious trouble figuring it out.
Having to go through the same rooms over and over ruined it for me.
The downfall has to be the key puzzle.
ruined it for me.
9.5/10
Last edited by MistakesWereMade on Sun Aug 16, 2015 6:28 pm, edited 1 time in total.

TLtimelord
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby TLtimelord » Sun Aug 16, 2015 6:27 pm

I have a video to celebrate Enjl's 2nd placement.

Thegreatrainbowyoshi
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Thegreatrainbowyoshi » Sun Aug 16, 2015 10:42 pm

Dear Marina:
Image
lets celebrate and watch mammoth lolicon just kidding don't call the cops

mariogeek2
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby mariogeek2 » Sun Aug 16, 2015 10:55 pm

RudeGuy07 wrote:
MECHDRAGON777 wrote:I hope every tier has a boss, but if so, ten tier, with ten bosses is just 20 sections, so this episode will have split levels for the hub, that is known!
I'm pretty sure there won't be 10 bosses or even 2 hubs.
Also congrats to the winner.
Why can't they have some of the bosses in the same sections as some of the tiers to save the number of sections?

reghrhre
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby reghrhre » Mon Aug 17, 2015 3:31 am

I'm sure less than half the people who used "Robotnics" in their name actually watched the anime

Marina
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Marina » Mon Aug 17, 2015 3:34 am

reghrhre wrote:I'm sure less than half the people who used "Robotnics" in their name actually watched the anime
100% accurate.

Alagirez
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Alagirez » Mon Aug 17, 2015 4:19 am

Congrats marina to winning this contest! let me hug you
why ToB10 is not release?

Zonnepoes
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Zonnepoes » Mon Aug 17, 2015 5:14 am

Atleast my level just didnt got into Tier 2 (so close!) The reason there was no Warp Zone was because i only made the first world and i think it wasnt included in the actual game at all.

Emral
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Emral » Mon Aug 17, 2015 5:27 am

reghrhre wrote:I'm sure less than half the people who used "Robotnics" in their name actually watched the anime
I keep trying to convince people to watch it because it's my favourite but they don't want to ;^(

RudeGuy
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby RudeGuy » Mon Aug 17, 2015 6:37 am

mariogeek2 wrote: Why can't they have some of the bosses in the same sections as some of the tiers to save the number of sections?
Custom Musics.

MECHDRAGON777
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby MECHDRAGON777 » Mon Aug 17, 2015 7:46 am

Speed Run of my CC11 level in 8:47.07


What were you thinking? 8:47 minutes is like exploring a normal level CAREFULLY, not speedrunning it...
Also, it took 8:47 for the creator, so other players are going to have lots of trouble with the level.
I hope you won't make a 40 mins level next time, MAXIMUM a 10-12 mins one. (even that is long, so preferred to have 3-8 mins length)

Believe me, people are going to hate it more than tier 1 levels.

Ace
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Ace » Mon Aug 17, 2015 12:58 pm

MECHDRAGON777 wrote:Speed Run of my CC11 level in 8:47.07

ok dude, none of us even want to look at your level.
8:47 minutes to speedrun it? There's no excuse for that.

Superiorstar
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Re: Community Contest 11 - WE HAVE A WINNER!

Postby Superiorstar » Mon Aug 17, 2015 2:36 pm

MECHDRAGON777 wrote:Speed Run of my CC11 level in 8:47.07


What were you thinking? 8:47 minutes is like exploring a normal level CAREFULLY, not speedrunning it...
Also, it took 8:47 for the creator, so other players are going to have lots of trouble with the level.
I hope you won't make a 40 mins level next time, MAXIMUM a 10-12 mins one. (even that is long, so preferred to have 3-8 mins length)

Believe me, people are going to hate it more than tier 1 levels.
I hope you plan on recording my level next, I want to release it without some bugs I can't find.


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