Re: SMBX Videos Thread
Posted: Wed Feb 10, 2016 11:58 am
Hoppy cloudy Aftergrounds (by Harvey36Dice) [SMBX YourLevels/HD]:
https://www.youtube.com/watch?v=N08JQGvis7w
https://www.youtube.com/watch?v=N08JQGvis7w
don't worry : Stereo madness, Clubstep, Blast processing, Hexagon force and Geometrical Dominator music are fit in SMBX if you use them in the right wayDarkMecha wrote:Thanks! and uhmm it's pretty hard to do, but It'd like do at some point, make an imitation of GD in SMBX using LunaLua. =PHarvey36Dice wrote:Looks great! I like the atmosphere! Next time pls make a level called "Clubstep" with Geometry Dash Power-ups and geometry dash music in SMBX.
Also most of the music of GD doesn't fit in SMBX :/
Damn 1.4.1 has really interesting capabilities. Great video!DarkMecha wrote:
YT Link: https://www.youtube.com/watch?v=xGqyxIrkJWE
It must be weird to have a level with those songs, but I guess if it manages to create an adequate level might fit. =Pdon't worry : Stereo madness, Clubstep, Blast processing, Hexagon force and Geometrical Dominator music are fit in SMBX if you use them in the right way :D
Tip : don't use Electrodynamix music!
also, the grassland tileset in your video looks great! will u release them? i want to use them.....
Thanks! SMBX 1.4.1 has a lot of potential and interesting stuff, is a shame it's unsupported here...Aeromatter wrote:Damn 1.4.1 has really interesting capabilities. Great video!
yes i want to use them they look BEAUTIFUL.....DarkMecha wrote:It must be weird to have a level with those songs, but I guess if it manages to create an adequate level might fit. =Pdon't worry : Stereo madness, Clubstep, Blast processing, Hexagon force and Geometrical Dominator music are fit in SMBX if you use them in the right way
Tip : don't use Electrodynamix music!
also, the grassland tileset in your video looks great! will u release them? i want to use them.....
Well, these graphics aren't mine, they're from a fan-game called "SM2DU". I convinced to the team for let me use their graphics, they gave me a gigantic spritesheet and I had to rip all the graphics one by one. Let me ask if I can release these graphics for the public use, if so, I'll send you a PM with the response.![]()
It will be part of it. Also that video was not by me. It did look neat though so I wanted to share.PixelPest wrote:I'm just starting up a YouTube account and will start posting videos soon. My computer is giving me hell since I have a Dual Graphics card making my computer pretty much compatible with absolutely nothing without extra Codecs that still don't fix everything.
Looks quite cool Willhart! Will ParalX be included in 2.0 (along with CinematX of course)?
You already can download any API for LunaLua, including ParalX at PGE Wiki. And why do you hail CinematX so much? You know it's just a LunaLua API, there are a ton of them at PGE Wiki.PixelPest wrote:Looks quite cool Willhart! Will ParalX be included in 2.0 (along with CinematX of course)?
Many of them are not part of the regular lunalua download.h2643 wrote:You already can download any API for LunaLua, including ParalX at PGE Wiki. And why do you hail CinematX so much? You know it's just a LunaLua API, there are a ton of them at PGE Wiki.PixelPest wrote:Looks quite cool Willhart! Will ParalX be included in 2.0 (along with CinematX of course)?
Magma Mountain from Super Mario Sunshine.EpicMarioBro wrote:What is the music there? I recognize it, though I cannot quite put my finger on it.
Why hasn't anyone thought of the skull raft gimmick before, it's so amazing!PixelPest wrote:
My first video. Yay.
2-5 minutes is alright for a level. Not everyone likes levels that go above 5-30 minutes.Ness-Wednesday wrote:Why hasn't anyone thought of the skull raft gimmick before, it's so amazing!PixelPest wrote:
My first video. Yay.
This level looks good, but why is it only at least 2 1/2 minutes long?
I like the idea for everything being gold.