SMBX2 (2.0 Beta 3)

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Reign
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Re: SMBX2 (2.0 Beta 3)

Postby Reign » Wed Apr 25, 2018 3:17 am

Good to know that lvlx will be supported in the future at least. Probably not a good idea to keep waiting for it before starting the actual level creating process, I expect it might take a long time.
PixelPest wrote: There's multiple ways to simulate more sections, such as warping to another level or doing some camera shenanigans in LunaLua
The first one kind of breaks the flow in a Metroid-styled game. You warp inside the same "zone" and get a loading screen for no reason. The latter is what I'll have to do then, but I really wanted to avoid it, as it involves extra work.

EDIT: Found this so I guess I'll manage.

https://www.smbxgame.com/forums/ ... 87&t=20399

MrVaderSpino
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Re: SMBX2 (2.0 Beta 3)

Postby MrVaderSpino » Wed Apr 25, 2018 5:35 am

Snessy the duck wrote:I'd personally love to see some more YI and SMA4 World-E assets in SMBX2, such as the !-Switches and Bumpty.
The Have Adding These Features. But Many Features,Improvements,Bug Fixes Then Before Leaving The Beta. 8-) :P

Hoeloe
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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Wed Apr 25, 2018 6:52 am

Reign wrote: The first one kind of breaks the flow in a Metroid-styled game. You warp inside the same "zone" and get a loading screen for no reason. The latter is what I'll have to do then, but I really wanted to avoid it, as it involves extra work.
In beta 4, you'll be able to customise loading screens, so warping between levels is actually a sensible option.

Reign
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Re: SMBX2 (2.0 Beta 3)

Postby Reign » Wed Apr 25, 2018 7:00 am

Hoeloe wrote:
Reign wrote: The first one kind of breaks the flow in a Metroid-styled game. You warp inside the same "zone" and get a loading screen for no reason. The latter is what I'll have to do then, but I really wanted to avoid it, as it involves extra work.
In beta 4, you'll be able to customise loading screens, so warping between levels is actually a sensible option.
Beta 4 is shaping up to be fantastic. :) Thanks for the info.

Snessy the duck
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Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Wed Apr 25, 2018 8:39 am

MrVaderSpino wrote:
Snessy the duck wrote:I'd personally love to see some more YI and SMA4 World-E assets in SMBX2, such as the !-Switches and Bumpty.
The Have Adding These Features. But Many Features,Improvements,Bug Fixes Then Before Leaving The Beta. 8-) :P
How do you know they're gonna be in the game?

User199X
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Re: SMBX2 (2.0 Beta 3)

Postby User199X » Wed Apr 25, 2018 10:26 am

I just hope they add SMW2 soundtrack to the music.

Snessy the duck
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Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Wed Apr 25, 2018 10:33 am

User199X wrote:I just hope they add SMW2 soundtrack to the music.
See: Custom Music

PixelPest
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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Wed Apr 25, 2018 10:35 am

User199X wrote:I just hope they add SMW2 soundtrack to the music.
It's unlikely that we'll add more music. You can easily add more via custom music or a music.ini file

User199X
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Re: SMBX2 (2.0 Beta 3)

Postby User199X » Wed Apr 25, 2018 10:32 pm

Ah well. Just wondering.

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Thu Apr 26, 2018 12:16 pm

Hoeloe wrote:
Reign wrote: The first one kind of breaks the flow in a Metroid-styled game. You warp inside the same "zone" and get a loading screen for no reason. The latter is what I'll have to do then, but I really wanted to avoid it, as it involves extra work.
In beta 4, you'll be able to customise loading screens, so warping between levels is actually a sensible option.
Custom loading screens? Have any examples we could see?

Hoeloe
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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Thu Apr 26, 2018 12:45 pm

Taycamgame wrote:
Hoeloe wrote:
Reign wrote: The first one kind of breaks the flow in a Metroid-styled game. You warp inside the same "zone" and get a loading screen for no reason. The latter is what I'll have to do then, but I really wanted to avoid it, as it involves extra work.
In beta 4, you'll be able to customise loading screens, so warping between levels is actually a sensible option.
Custom loading screens? Have any examples we could see?

The current default one looks like this:
Image

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Thu Apr 26, 2018 12:55 pm

Certainly much better than the old one that only showed the amount of lives the player had, but now it seems the player doesn't know how many lives they would have until inside a level?

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Thu Apr 26, 2018 1:42 pm

Taycamgame wrote:Certainly much better than the old one that only showed the amount of lives the player had, but now it seems the player doesn't know how many lives they would have until inside a level?
People still care about lives?

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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Thu Apr 26, 2018 2:24 pm

Only because they are there and you don't want a gameover while playing. Are lives being removed completely in beta 4?

MECHDRAGON777
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Re: SMBX2 (2.0 Beta 3)

Postby MECHDRAGON777 » Thu Apr 26, 2018 10:58 pm

Taycamgame wrote:Only because they are there and you don't want a gameover while playing. Are lives being removed completely in beta 4?
I actually doubt it, but they are actually easy to be removed, or added back if removed by default. removing them by default would break 1.3 compatibility though.

Amyrakunejo
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Re: SMBX2 (2.0 Beta 3)

Postby Amyrakunejo » Fri Apr 27, 2018 6:09 am

I'd rather have an HP and MP bar than lives, for certain types of adventures.

Like for example, the thing I'm making with Terra Branford.

Public Enemy Number 1
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Re: SMBX2 (2.0 Beta 3)

Postby Public Enemy Number 1 » Fri Apr 27, 2018 8:59 pm

A couple of questions:
1. Can we make a custom Game Over?
2. Can we make our own menus and menu options for each specific episode?

WildW
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Re: SMBX2 (2.0 Beta 3)

Postby WildW » Fri Apr 27, 2018 9:41 pm

Public Enemy Number 1 wrote:A couple of questions:
1. Can we make a custom Game Over?
2. Can we make our own menus and menu options for each specific episode?
The proper question is how. All of this stuff is possible... but only through code. You'd have to learn lunalua to do it and I'm sure if you ask a dev they would gladly help you out.

IAmPlayer
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Re: SMBX2 (2.0 Beta 3)

Postby IAmPlayer » Sat Apr 28, 2018 2:54 am

WildWEEGEE wrote:
Public Enemy Number 1 wrote:A couple of questions:
1. Can we make a custom Game Over?
2. Can we make our own menus and menu options for each specific episode?
The proper question is how. All of this stuff is possible... but only through code. You'd have to learn lunalua to do it and I'm sure if you ask a dev they would gladly help you out.
The developers ever said that Custom game over would come in Beta 4, but about custom menus for specific episode wouldn't be available yet.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sat Apr 28, 2018 4:41 am

1AmPlayer wrote:
WildWEEGEE wrote:
Public Enemy Number 1 wrote:A couple of questions:
1. Can we make a custom Game Over?
2. Can we make our own menus and menu options for each specific episode?
The proper question is how. All of this stuff is possible... but only through code. You'd have to learn lunalua to do it and I'm sure if you ask a dev they would gladly help you out.
The developers ever said that Custom game over would come in Beta 4, but about custom menus for specific episode wouldn't be available yet.
You can technically make a custom menu in Beta 3 if you make your hub level just a menu on startup. I don't recall anyone of us ever saying that game overs would come in beta 4 though.


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