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Re: Lucky Screenshot Thread 777

Posted: Sun Jun 07, 2015 7:02 am
by bossedit8
litchh wrote:Creative using of blocks and BGOs. Nice job!
ElTipsta wrote:Looks quite impressive actually. I'd like to see gameplay when it's finished.
Thank you for your feedback. A Video will be coming up at the later days but when, unknown.
RudeGuy07 wrote:What's that boss supposed to be?
It's a fanmade Metroid type boss called "Tabawasmash" and it's machine based. It's overall fanmade anyway.
Ludwig von Koopa wrote:I like the aesthetics in the boss room. Are you going to post it soon?
Yes but maybe at the next weekend or so. Thanks for your feedback though.


Anyway, more stuff:

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Re: Lucky Screenshot Thread 777

Posted: Sun Jun 07, 2015 8:25 am
by DatDude
bossedit8 wrote:
Anyway, more stuff:

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Looks nice. What does the metal part even replace? Unless the entire graphic itself is for Mother Brain.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 07, 2015 8:33 am
by bossedit8
Metal parts? You mean those two vertical ones? Those are just there for the first part of the boss due to spikes, blocks and breakable blocks going down and up with it. The second boss on the other hand are just there for decorations since the boss just floats left and right until it hits a wall.

You'll see the concept at the later days in action though.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 07, 2015 3:06 pm
by Superiorstar
My intro 2015:
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Sun Jun 07, 2015 3:26 pm
by Emral
Superiorstar wrote:My intro 2015:
Spoiler: show
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So vibrant, my eyes melt in agony!
DatDude wrote:Two different castles, two different (and badly-designed) level screenshots.
Spoiler: show
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They don't look bad, but I suggest adding coins.

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 07, 2015 3:58 pm
by Mable
The new 1-1
Spoiler: show
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Re: Lucky Screenshot Thread 777

Posted: Sun Jun 07, 2015 4:27 pm
by Emral
Image

Sinking Tower is actually the last level I can revamp. Sad pandas.

Changelog:
- sped up the level and changed the platforming to support this change
- improved the boss
- removed herobrine

Re: Lucky Screenshot Thread 777

Posted: Sun Jun 07, 2015 7:30 pm
by FanofSMBX
Enjl wrote:Image

Sinking Tower is actually the last level I can revamp. Sad pandas.

Changelog:
- sped up the level and changed the platforming to support this change
- improved the boss
- removed herobrine
It's not my fault you selfishly refused to improve my old levels.

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 7:06 am
by Navi
bossedit8 should recognize this :3
Spoiler: show
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Pls don't mind that levitating koopa and the smb1 cloud

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 7:10 am
by Emral
The background objects on top of the waterfalls look weird, I suggest you don't mix them like this.

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 7:26 am
by Navi
You mean the bushes?

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 7:30 am
by Emral
Alex48 wrote:You mean the bushes?
In screens 1 and 3, yes.

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 7:37 am
by Navi
Okay, but I don't know what to put at the sky besides the clouds :(

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 7:44 am
by Emral
Alex48 wrote:Okay, but I don't know what to put at the sky besides the clouds :(
I'm not saying you should get rid of the waterfalls. You should just move the bushes around abit or remove a few to not put them in the way of the waterfalls, because it looks awkward in my opinion.

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 8:15 am
by Navi
Yes, I understand that.

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 3:07 pm
by h2643
Showing almost all the Kirby stuff I've made because why not to show you what an update of my GFX Pack thingy will contain:
Spoiler: show
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How is it? ;)

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 3:19 pm
by Wohlstand
h2643 wrote:Showing almost all the Kirby stuff I've made because why not to show you what an update of my GFX Pack thingy will contain:
Spoiler: show
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How is it? ;)
He-he :D
Spoiler: show
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BGO-98 and BGO-160 - my favorit BGO's xD
You can use those GFX as trap versus SMBX Editor: if someone try to grab it in SMBX Editor, it will crash xD But game will play fine.

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 3:27 pm
by Killbot
I'm still alive... nobody cares

WIP:
Spoiler: show
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Only now I noticed I forgot to add more pillars.

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 5:05 pm
by Emral
Killbot wrote:I'm still alive... nobody cares

WIP:
Spoiler: show
Image
Only now I noticed I forgot to add more pillars.
Off topic: Brainstorming about names a bit... Are you CloneMega/KILROCK?

I'd lower the contrast on the background a bit to make it look a bit faded in the distance. Also, the area with the three firebars looks particularly hazardus - are there any safe spots at all? Right now it looks like the path with the dragon coin is the easier path of the two.

Re: Lucky Screenshot Thread 777

Posted: Mon Jun 08, 2015 5:17 pm
by Mable
Obviously W.I.P
Spoiler: show
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This level os the second one after the forest stroll.
This will be half ghosthouse/outside ghostlevel