Level Contest 9: The Autumn Contest

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Magna
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Re: Level Contest 9: The Autumn Contest

Postby Magna » Mon Sep 29, 2014 4:42 pm

Is it too late to join?

Valtteri
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Re: Level Contest 9: The Autumn Contest

Postby Valtteri » Mon Sep 29, 2014 4:50 pm

Blue Bomber wrote:Is it too late to join?
No! You'll be in as long as you send me a level before October 13th.

Magna
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Re: Level Contest 9: The Autumn Contest

Postby Magna » Mon Sep 29, 2014 4:51 pm

Valtteri wrote:
Blue Bomber wrote:Is it too late to join?
No! You'll be in as long as you send me a level before October 13th.
Great! I'm in.

GameClip477
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Re: Level Contest 9: The Autumn Contest

Postby GameClip477 » Mon Sep 29, 2014 5:51 pm

Quick question, is it ok I can use multiple music under 6 minutes or I can only have limited music that is exactly 6 minutes?

Chip Potato
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Re: Level Contest 9: The Autumn Contest

Postby Chip Potato » Mon Sep 29, 2014 5:56 pm

GameClip477 wrote:Quick question, is it ok I can use multiple music under 6 minutes or I can only have limited music that is exactly 6 minutes?
You're allowed to use as many tracks as you want, just as long as they're under six minutes.

Sux
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Re: Level Contest 9: The Autumn Contest

Postby Sux » Mon Sep 29, 2014 6:16 pm

Kaizo levels allowed?

as303298
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Re: Level Contest 9: The Autumn Contest

Postby as303298 » Mon Sep 29, 2014 6:19 pm

Sux wrote:Kaizo levels allowed?
Go nutz sux. You wont get far doing that though...

Magna
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Re: Level Contest 9: The Autumn Contest

Postby Magna » Mon Sep 29, 2014 9:06 pm

Am I supposed to give credit to any CGFX I take for my level?

zioy
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Re: Level Contest 9: The Autumn Contest

Postby zioy » Mon Sep 29, 2014 9:07 pm

Blue Bomber wrote:Am I supposed to give credit to any CGFX I take for my level?
I think that as long as you don't claim them as your own it should be fine.

Chip Potato
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Re: Level Contest 9: The Autumn Contest

Postby Chip Potato » Mon Sep 29, 2014 10:08 pm

I wonder what the hub for this contest's Tower of Biased is going to be like? The last one was SMB2-styled, and that was pretty cool. Not sure what the others were like, since I've never played any of them, but still, you gotta wonder, huh?

Maybe it'll be styled after the Super Mario Advance Series and have the theme of old sci-fi flicks who even knows.

Magna
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Re: Level Contest 9: The Autumn Contest

Postby Magna » Mon Sep 29, 2014 10:29 pm

This is my first CC, can't wait to see what tier my level makes it to!

zioy
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Re: Level Contest 9: The Autumn Contest

Postby zioy » Mon Sep 29, 2014 10:30 pm

Blue Bomber wrote:This is my first CC, can't wait to see what tier my level makes it to!
Wait, you can't test yours can you? Wow, seems challenging to be able to make a level but not test it.

Magna
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Re: Level Contest 9: The Autumn Contest

Postby Magna » Mon Sep 29, 2014 10:31 pm

KoolKat wrote:
Blue Bomber wrote:This is my first CC, can't wait to see what tier my level makes it to!
Wait, you can't test yours can you? Wow, seems challenging to be able to make a level but not test it.
True, but I made it as playable as I can without testing.

DarkMatt
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Re: Level Contest 9: The Autumn Contest

Postby DarkMatt » Mon Sep 29, 2014 10:47 pm

Yeah I have not started my level at all so chances are I won't be submitting it for this contest.

Don't worry though. I'll still do that again.

zioy
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Re: Level Contest 9: The Autumn Contest

Postby zioy » Mon Sep 29, 2014 10:48 pm

DarkMatt wrote:Yeah I have not started my level at all so chances are I won't be submitting it for this contest.

Don't worry though. I'll still do that again.
Oh come on, your level design is one of my favorite styles!

Although as long as AirShip is submitting I'm fine (and SM7)

Oh wait
practically everyone who makes good/cool levels.

Kyo
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Re: Level Contest 9: The Autumn Contest

Postby Kyo » Tue Sep 30, 2014 1:04 am

Sux wrote:Kaizo levels allowed?
pls no

zlaker
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Re: Level Contest 9: The Autumn Contest

Postby zlaker » Tue Sep 30, 2014 2:51 am

Sux wrote:Kaizo levels allowed?
What the fuck did you smoke kid?

Magna
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Re: Level Contest 9: The Autumn Contest

Postby Magna » Tue Sep 30, 2014 8:21 am

As my first contest, I hope to make at least Tier 3. Good luck to everyone!

zlaker
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Re: Level Contest 9: The Autumn Contest

Postby zlaker » Tue Sep 30, 2014 2:14 pm

Arale wrote:You can make a level that is designed to be fun while still being a joke.

If a level looks nice but is simply no fun to play, I would personally rank it lower than a goofy parody level that's entertaining.
I agree with at this point, though a joke level is usually designed badly and filled with jokes, clashes and music that's suppose to be silly.

HeroLinik
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Re: Level Contest 9: The Autumn Contest

Postby HeroLinik » Tue Sep 30, 2014 2:43 pm

zlakerboy357 wrote:
Arale wrote:You can make a level that is designed to be fun while still being a joke.

If a level looks nice but is simply no fun to play, I would personally rank it lower than a goofy parody level that's entertaining.
I agree with at this point, though a joke level is usually designed badly and filled with jokes, clashes and music that's suppose to be silly.
I think I'm tempted to agree with you here. A lot of people seem to believe that a joke level has to be designed badly, but I think that's because they've seen Cool Hills by BTB, which was designed with a lot of spam and badly-drawn versions of the sprites, but the real joke is actually NameUser's voice in sections 3 and 4 and the weird text boxes saying things like "I jizzed myself" and "lol NameUser's voice". Although I have to admit, the sloppy design and the spam all over the place did contribute to how funny it was, but it's so minor that the factors mentioned above make the level funny more than anything else.


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