After a longer time of work, and also after several other done things, here is the next level:
Did you ever imagine how you swim bitween the starmist in the starworld of Super Mario? Well, this is at least how I imagine how it could be. ^^
In this case, you can use the starmist to advance further through the starworld. The magenta starmist is stationary while the red starmist is moving around slightly, but it never moves up or down, only sideways, to prevent that annoying problem with falling and rising waterboxes. :-P
As every starworld level in my project, it gives the player two ways to choose from.
TvGameSmwSmbx wrote:Sorry to disturb you like this but just to let you know when they finish the episode read me and the bug fixes that you do on your project itself
that's all I want to say because I want to how much bugs that you fixed that is all I want to know
Sorry but I do not understand you well. But if you are asking how much bugs there are fixed up to this day, I always fix what I find or get told immediately. There weren't many bugs anyways, to my knowledge.
Izturo Mashiro wrote:OMG! The world map is very amazing! It's visual map world is exciting! I can't wait play the next demo (I hopefully...)
Thank you very much. ^^
I am happy with the way the map turned out, even though, I think it is not really that amazing. :-P
I do not plan on releasing another demo, so I am sorry to disappoint you. But getting around 80 new levels is way better, than just aroun 30, right? ^^
MECHDRAGON777 wrote:Well, I was able to tell from the red underline... your spelling is tons better then mine! I promised to record the demo and I will. It is one of my most viewed videos, so yeah...
xD so that explains it a bit, but still no problem with that.
Also, I am happy you still like to do it. I am looking forward to your next video. :-)
Sewpah wrote:This world map is beautiful. Period.
In longer words, This world map has a lot of variety into it. I still expect my SMBX to lag hardcore while playing this, though. But the space that this project takes is all worth it. I really need a super fast computer.
I am glad for your opinion about the world map. :-) I somehow feared people would say that it contains too many sceneries, but I really like it more that way, so I am even more happy to know that other people also have no complaints on this.
But do not worry about any lag. My notebook-PC is very weak (2GHz processor and low RAM), but the world map or number of custom graphics do not affect your framespeed. Only some levels could go down to around 45 frames, because of the FGOs used (like in level 2-6 of the demo), but other than that it should be fine. :-)
DarkMecha wrote:About what you said, Yeah, we got play very well, but it was difficult for the shortage of power-ups (like you had mentioned) and some narrow areas, because the levels were large, most of the time the P1 and P2 were separated looking in other areas, it was difficult to see some enemies (with half screen) and was difficult for the moving platforms (especially in the castle W1 and in the desert level that contains moving platforms SMB3, I don't remember the name of the level) it was hard. But you are not far from achieving full co-op game, we could play well most of the time. :)
By the way thanks for taking the time to put the output of J1 and J2 at all levels, (if you put only P1 exit, the two players will shoot out). If you want to make an episode totally co-op, I would advise you to make the moving-horizontally platforms (and diagonally ones) a bit longer, also in the castles you can do that when the player enters the section, the camera to do "auto-scroll" this requires both players to be there, without crowding and without receiving unfair blows. ;)
Thanks for letting me know about your two player-experience. Yes, especially that devided screen can be a big problem in my episode, as I pretty much build everything by taking into account only a full vision. I guess I cannot fix the problems in every level, but I could at least bring out somekind of two player-verion, that has bigger platforms where it is able, and also features more power-ups, than the single player-version.
DarkMecha wrote:This is the error:
When I enter to the pipe... (click for full size)

Thanks for having my suggestions under consideration, certainly taking advantage of this post I would like to ask... I saw that on "screenshotedit8" you posted some great pictures of a modified exe, my question is When you will release this? Will you do one for SMBX 1.3.0.2? sorry if this is a strange place to ask this. Good luck with your episode!
Oh, I do not use luna.lua so I don't know anything about it, but I assume the crash happens because of 48.000 sample rate. Some time ago, Wohlstand gave me some MP3s that have way better quality, so I can fix this problem (I got the music way back in the time from Youtube, and the person who did rip them, did it with a bad quality which causes the poor sound).
Also, don't worry about asking for the hacked SMBX.exe here. ^^ I try to figure out how to pack the .exe into an installer when I have the time (I didn't came to check for a way until now), and then I simply upload it then. I guess the right place for it will be the "General"-forum then.