SMBX2 (2.0 Beta 3)

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Lucaman
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Re: SMBX 2.0 Beta 3

Postby Lucaman » Fri Nov 25, 2016 10:52 am

Tiger Festival wrote:
Lucaman wrote:
King of Eterity wrote: How old is your computer? What are the specs?
I got from my dad. I'm pretty sure it's from 2007.

It's a Toshiba laptop, the System Model is Satellite L505 and my processor is Pentium(R) Dual-Core CPU and T440 2.20Ghz (2 CPU's) 2.2 GHz.
My processor has only 2.0ghz for both cores and SMBX runs phenomenally well. What's the Ram? Did you optimize your computer?(As in disk cleaning, disk defragmentation, disabling unnecessary background programs etc.) Doing these things should help speed up the game as well as your computer as a whole.
Thanks, it's 4.00 GB

ElectriKong
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Re: SMBX 2.0 Beta 3

Postby ElectriKong » Fri Nov 25, 2016 11:21 am

Lucaman wrote:
Tiger Festival wrote:
Lucaman wrote:
I got from my dad. I'm pretty sure it's from 2007.

It's a Toshiba laptop, the System Model is Satellite L505 and my processor is Pentium(R) Dual-Core CPU and T440 2.20Ghz (2 CPU's) 2.2 GHz.
My processor has only 2.0ghz for both cores and SMBX runs phenomenally well. What's the Ram? Did you optimize your computer?(As in disk cleaning, disk defragmentation, disabling unnecessary background programs etc.) Doing these things should help speed up the game as well as your computer as a whole.
Thanks, it's 4.00 GB
That should be enough RAM to play the game.

Tiger Festival
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Re: SMBX 2.0 Beta 3

Postby Tiger Festival » Fri Nov 25, 2016 4:20 pm

Lucaman wrote:
Tiger Festival wrote:
Lucaman wrote:
I got from my dad. I'm pretty sure it's from 2007.

It's a Toshiba laptop, the System Model is Satellite L505 and my processor is Pentium(R) Dual-Core CPU and T440 2.20Ghz (2 CPU's) 2.2 GHz.
My processor has only 2.0ghz for both cores and SMBX runs phenomenally well. What's the Ram? Did you optimize your computer?(As in disk cleaning, disk defragmentation, disabling unnecessary background programs etc.) Doing these things should help speed up the game as well as your computer as a whole.
Thanks, it's 4.00 GB
No problem. Mine is 3.00GB. The fact my computer can run SMBX2.0 flawlessly shows you may need to do the optimization. Good luck.

Tiger Festival
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Re: SMBX 2.0 Beta 3

Postby Tiger Festival » Sun Nov 27, 2016 3:58 am

Sorry for the double post, but where are the fairy sprites for Link? I can't find em anywhere.

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Re: SMBX 2.0 Beta 3

Postby RPG_Magician » Sun Nov 27, 2016 4:08 am

Tiger Festival wrote:Sorry for the double post, but where are the fairy sprites for Link? I can't find em anywhere.
It might be npc-254 in the NPC folder

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Re: SMBX 2.0 Beta 3

Postby Tiger Festival » Sun Nov 27, 2016 4:52 am

RPG_MagicianBot wrote:
Tiger Festival wrote:Sorry for the double post, but where are the fairy sprites for Link? I can't find em anywhere.
It might be npc-254 in the NPC folder
Thanks. :D

Chip Potato
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Re: SMBX 2.0 Beta 3

Postby Chip Potato » Mon Nov 28, 2016 12:59 pm

Question: Can you make the jump-through platforms slope? As in, make something like this:
Image
It's not that big of a deal if it's impossible, because this is one of the biggest upgrades to anything I've ever seen... ever! I'm just kinda curious, is all.

loop
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Re: SMBX 2.0 Beta 3

Postby loop » Mon Nov 28, 2016 1:10 pm

Chip Potato wrote:Question: Can you make the jump-through platforms slope? As in, make something like this:
Image
It's not that big of a deal if it's impossible, because this is one of the biggest upgrades to anything I've ever seen... ever! I'm just kinda curious, is all.
That would be awesome, but I am pretty sure that there isn't any room.

Hoeloe
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Mon Nov 28, 2016 2:11 pm

Chip Potato wrote:Question: Can you make the jump-through platforms slope? As in, make something like this:
Image
It's not that big of a deal if it's impossible, because this is one of the biggest upgrades to anything I've ever seen... ever! I'm just kinda curious, is all.

It's potentially possible in the future, but we are missing quite a few customisation options for blocks at the moment, so this will be some time coming. It's something I'd like to see eventually, though.

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Re: SMBX 2.0 Beta 3

Postby fireflower30 » Mon Nov 28, 2016 2:25 pm

So... for some reason whenever I enter certain levels of my episode or test them with LUAtester, I get an error in which SMBX Crashes. I have the error right here:

Image

Can anybody help out here?

Hoeloe
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Mon Nov 28, 2016 3:42 pm

fireflower30 wrote: Can anybody help out here?

Unfortunately, the useful part of that message is hidden by the scrollbar. Please paste the entirety of the message on pastebin.com.

fireflower30
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Re: SMBX 2.0 Beta 3

Postby fireflower30 » Mon Nov 28, 2016 6:47 pm

Hoeloe wrote:
fireflower30 wrote: Can anybody help out here?

Unfortunately, the useful part of that message is hidden by the scrollbar. Please paste the entirety of the message on pastebin.com.
Here: http://pastebin.com/j5B3dBbQ

Hoeloe
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Re: SMBX 2.0 Beta 3

Postby Hoeloe » Tue Nov 29, 2016 2:43 am

fireflower30 wrote:
Hoeloe wrote:
fireflower30 wrote: Can anybody help out here?

Unfortunately, the useful part of that message is hidden by the scrollbar. Please paste the entirety of the message on pastebin.com.
Here: http://pastebin.com/j5B3dBbQ
That's... an interesting bug.

Try running one of the other .exe files in the 2.0 installer. Those need to be installed for it to work properly. Not sure if that will fix your issue, but it might.

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Re: SMBX 2.0 Beta 3

Postby MECHDRAGON777 » Tue Nov 29, 2016 8:06 am

Chip Potato wrote:Question: Can you make the jump-through platforms slope? As in, make something like this:
Image
It's not that big of a deal if it's impossible, because this is one of the biggest upgrades to anything I've ever seen... ever! I'm just kinda curious, is all.
I know it is possible with just events, layers, and custom BGOs. (And invisible Axe generators set to zero gravity)

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Re: SMBX 2.0 Beta 3

Postby PixelPest » Tue Nov 29, 2016 8:23 am

MECHDRAGON777 wrote:
Chip Potato wrote:Question: Can you make the jump-through platforms slope? As in, make something like this:
Image
It's not that big of a deal if it's impossible, because this is one of the biggest upgrades to anything I've ever seen... ever! I'm just kinda curious, is all.
I know it is possible with just events, layers, and custom BGOs. (And invisible Axe generators set to zero gravity)
But NPCs will fall through so it's not very reliable

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Re: SMBX 2.0 Beta 3

Postby RudeGuy » Tue Nov 29, 2016 8:51 am

NPCs can't fall if you use layers and events. They just can't touch the slope, because of the axe generators (and this is the only problem with using layers and events).

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Re: SMBX 2.0 Beta 3

Postby ElectriKong » Tue Nov 29, 2016 12:22 pm

PixelPest wrote:
MECHDRAGON777 wrote:
Chip Potato wrote:Question: Can you make the jump-through platforms slope? As in, make something like this:
Image
It's not that big of a deal if it's impossible, because this is one of the biggest upgrades to anything I've ever seen... ever! I'm just kinda curious, is all.
I know it is possible with just events, layers, and custom BGOs. (And invisible Axe generators set to zero gravity)
But NPCs will fall through so it's not very reliable
It also sounds rather complicated, tedious and time consuming. It would be possible to add if they had the source code.

MECHDRAGON777
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Re: SMBX 2.0 Beta 3

Postby MECHDRAGON777 » Tue Nov 29, 2016 3:14 pm

King of Eterity wrote:
PixelPest wrote:
MECHDRAGON777 wrote: I know it is possible with just events, layers, and custom BGOs. (And invisible Axe generators set to zero gravity)
But NPCs will fall through so it's not very reliable
It also sounds rather complicated, tedious and time consuming. It would be possible to add if they had the source code.
On top of that, you can jump through any slope regardless because the code for a slope's solid pieces arrange it so that it is solid as a corner piece, but if you jump under one while duckibg, if you unduck close to the same frame that you hit your head, but a little sooner (not later) you can phase through it.

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Re: SMBX 2.0 Beta 3

Postby luigirulz » Wed Nov 30, 2016 4:51 pm

Another bug (tbh i think this was expected because it's multiplayer related) on the world map, when you press start and scroll through the characters, 2nd player gets a bit buggy with it.

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Re: SMBX 2.0 Beta 3

Postby PixelPest » Wed Nov 30, 2016 4:58 pm

luigirulz wrote:Another bug (tbh i think this was expected because it's multiplayer related) on the world map, when you press start and scroll through the characters, 2nd player gets a bit buggy with it.
I may be wrong, but I'm pretty sure SMBX 2.0 hasn't focused too much on two-player support for the new features


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