Re: Screenshot thread number NEIN (9)
Posted: Mon Dec 21, 2015 8:33 pm
I like the mix of brambles and this sky ruins setting. Dunno how to feel about the water.
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Are you referring to the graphics of the water or the concept of the water? If you're referring to the graphics, what would you recommend changing it to?Enjl wrote:I like the mix of brambles and this sky ruins setting. Dunno how to feel about the water.
The concept.PixelPest wrote:Are you referring to the graphics of the water or the concept of the water? If you're referring to the graphics, what would you recommend changing it to?Enjl wrote:I like the mix of brambles and this sky ruins setting. Dunno how to feel about the water.
Okay. There's good reasoning behind it (derived from the storyline of my episode), I'm just not going to give it away right now.Enjl wrote:The concept.PixelPest wrote:Are you referring to the graphics of the water or the concept of the water? If you're referring to the graphics, what would you recommend changing it to?Enjl wrote:I like the mix of brambles and this sky ruins setting. Dunno how to feel about the water.
Looks okay, you should really added more scenery.Enjl wrote:Blame PGE for not displaying the radicola background.Spoiler: show
I don't think going full ham on a level meant to be simplistic (do you want me to place line art bushes or what? That wouldn't make any sense lol) is the right way to go. Besides, it only looks empty because PGE butted the background away.MosaicMario wrote:Looks okay, you should really added more scenery.Enjl wrote:Blame PGE for not displaying the radicola background.Spoiler: show
I'm sorry, i didn't know it was supposed to look like that.Enjl wrote:I don't think going full ham on a level meant to be simplistic (do you want me to place line art bushes or what? That wouldn't make any sense lol) is the right way to go. Besides, it only looks empty because PGE butted the background away.MosaicMario wrote:Looks okay, you should really added more scenery.Enjl wrote:Blame PGE for not displaying the radicola background.Spoiler: show
It's almost like some people know what they're doing when they're designing their levels :PMosaicMario wrote:I'm sorry, i didn't know it was supposed to look like that.
Leave the Goombas and the tree trunk. Don't go overkill with the green or else it won't look good almost 100% of the time (very few levels can pull it off). Secondly, why are there jumping piranhas in the ground? Also, to second Liraxus, here's another example of what trees can look like (from my WIP SMW Borderlands episode):Prado wrote:Are you crazy?????!!!! This is much more than the block limit lmao
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Do the gfx fit well in my level? I will recolor the giant tree and the goombas with dark green![]()
Spoiler: show
Try to export with "Tiled background" flag, it will force tiling of background image (repeat to both directions: AND horizontal, AND vertical)Enjl wrote:I don't think going full ham on a level meant to be simplistic (do you want me to place line art bushes or what? That wouldn't make any sense lol) is the right way to go. Besides, it only looks empty because PGE butted the background away.MosaicMario wrote:Looks okay, you should really added more scenery.Enjl wrote:Blame PGE for not displaying the radicola background.Spoiler: show
Liraxus wrote:That is...really not how you use those tree graphics...go search up some SMW graphics, the tree's should generally looks like this.
Thanks by the hints! And about the piranha plants on the ground... it is part of the idea of my levelPixelPest wrote:Leave the Goombas and the tree trunk. Don't go overkill with the green or else it won't look good almost 100% of the time (very few levels can pull it off). Secondly, why are there jumping piranhas in the ground? Also, to second Liraxus, here's another example of what trees can look like (from my WIP SMW Borderlands episode):Prado wrote:Are you crazy?????!!!! This is much more than the block limit lmao
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Do the gfx fit well in my level? I will recolor the giant tree and the goombas with dark green![]()
Spoiler: show