Topics that have reached 100 pages.
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Lx Xzit
- Lakitu

- Posts: 472
- Joined: Mon Feb 03, 2014 2:12 pm
Postby Lx Xzit » Sat Oct 24, 2015 12:07 pm
SMB1 Giant Mushrooms...
My thoughts:
PROX wrote:Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.
That looks amazing! I'm really liking you work so far. I'd like suggest to add BGOs like a giant clock, bars and candles. When you will release this?
Cosmik wrote:Work work...
Some NSMB DS piranha plants styled SMB3 for my upcoming episode. Also redoing a lot of other NSMB DS graphics to SMB3.
I like the look of this! adaptation is good, although I think it could give a way a little more ... "Natural" because for me it looks a little strange. Maybe you could remove a few pixels of the neck, or maybe doing a little larger leaves, but it is not very necessary as closely resemble the NSMBDS and perhaps this ruin the graphic style. I'm only saying I'd like see some experiments with this...
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Oct 24, 2015 1:46 pm
DarkMecha wrote:SMB1 Giant Mushrooms...
My thoughts:
PROX wrote:Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.
That looks amazing! I'm really liking you work so far. I'd like suggest to add BGOs like a giant clock, bars and candles. When you will release this?
Cosmik wrote:Work work...
Some NSMB DS piranha plants styled SMB3 for my upcoming episode. Also redoing a lot of other NSMB DS graphics to SMB3.
I like the look of this! adaptation is good, although I think it could give a way a little more ... "Natural" because for me it looks a little strange. Maybe you could remove a few pixels of the neck, or maybe doing a little larger leaves, but it is not very necessary as closely resemble the NSMBDS and perhaps this ruin the graphic style. I'm only saying I'd like see some experiments with this...
It's already been imported and I will release it very soon. I did add some more stuff such as pillars and railing. Once I finish importing another tileset, I'll release an update.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sat Oct 24, 2015 6:35 pm
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deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Sat Oct 24, 2015 9:39 pm
Enjl wrote:
Maybe make the 'slot' where the drink comes out bigger.
It doesn't look like that, and would fill up the empty space in the bottom area.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Sun Oct 25, 2015 12:03 am
Enjl wrote:
Don't you remember what happened when Coca-Cola made the new Coke?
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AirShip
- Fuzzy

- Posts: 1086
- Joined: Wed Jan 01, 2014 1:30 am
- Flair: The Flying Ghost
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Contact:
Postby AirShip » Sun Oct 25, 2015 10:47 am
TNTtimelord wrote:AirShip wrote:
A mix between Hill Top Zone and something.
And a generic sprite unrelated to SMBX.
You should release more of your work. 
Yes, I should, but I'm too lazy to porting my graphics for SMBX, D=
Anyway, I'm glad to know that you appreciate my work. =)
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Oct 25, 2015 2:44 pm
AirShip wrote:
Yes, I should, but I'm too lazy to porting my graphics for SMBX, D=
Anyway, I'm glad to know that you appreciate my work. =)
Ah I see, so you're just like me xD. I find that importing is the biggest hassle of all time lol. It's not hard, just repetitive and boring lol.
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vitellaryjr
- Blooper

- Posts: 174
- Joined: Sun Nov 02, 2014 9:56 pm
- Pronouns: they/them
Postby vitellaryjr » Sun Oct 25, 2015 3:31 pm
I made one block from every tileset in VVVVVV.
As well as a SMB3 Recolor for the Warp Zone.
EDIT: Please give feedback! Last time I posted, the entire thread wasn't posted in for three days!
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun Oct 25, 2015 6:30 pm
Vitellaryjr2003 wrote:I made one block from every tileset in VVVVVV.
As well as a SMB3 Recolor for the Warp Zone.
EDIT: Please give feedback! Last time I posted, the entire thread wasn't posted in for three days!
so far, this looks pretty interesting.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Tue Oct 27, 2015 9:54 pm
This is a w.i.p airplane tileset, I'll add more things yet ( sorry for the bad image representation).
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Tue Oct 27, 2015 10:27 pm
I like the way that looks. I wonder if you could maybe include an airport as well? Either that or I could make it, but it's just a suggestion.
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Tue Oct 27, 2015 11:48 pm
Well, in my episode, the airplane will be only "in the sky", but the airport is a nice ideia! Maybe I do an airport later, but see your version would be nice, anyway!
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Wed Oct 28, 2015 12:41 am
Shinbison-Kof wrote:Well, in my episode, the airplane will be only "in the sky", but the airport is a nice ideia! Maybe I do an airport later, but see your version would be nice, anyway!
we'll see how it goes, I don't exactly have any ideas, but I'll see what I come up with.
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TheKingOfBoos
- Fuzzy

- Posts: 1016
- Joined: Sun Jul 05, 2015 4:16 pm
Postby TheKingOfBoos » Thu Oct 29, 2015 11:45 am
Shinbison-Kof wrote:This is a w.i.p airplane tileset, I'll add more things yet ( sorry for the bad image representation).
Dannnnggg this looks very unique and awesome! Mind if I use it in my project when you release it?
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Shinbison-Kof
- Volcano Lotus

- Posts: 535
- Joined: Tue Jan 21, 2014 6:56 pm
Postby Shinbison-Kof » Thu Oct 29, 2015 7:22 pm
TheKingOfBoos wrote:Shinbison-Kof wrote:This is a w.i.p airplane tileset, I'll add more things yet ( sorry for the bad image representation).
Dannnnggg this looks very unique and awesome! Mind if I use it in my project when you release it?
Yes, you can use it when I post my episode!
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Witchking666
- Silver Yoshi Egg

- Posts: 1769
- Joined: Mon Dec 15, 2014 10:47 am
Postby Witchking666 » Sat Oct 31, 2015 5:28 am
You just wrecked my tileset and made it better!!!
thats amazing dude
props to you
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sat Oct 31, 2015 6:03 am
prepare for the biggest eyesore you will ever feast your eyes upon. REALLY BAD LOOKING CLIMBABLE SPIDER WEBS!!! In order to use them properly, you will have to keep them in their 3x3 state, otherwise it won't loop correctly and it's really hard to make something like this loop when trying to make it bigger so yeeeeaaaaah.
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deleted_account
- Ripper II

- Posts: 359
- Joined: Mon Nov 24, 2014 1:25 pm
Postby deleted_account » Sat Oct 31, 2015 9:21 am
PROX wrote:prepare for the biggest eyesore you will ever feast your eyes upon. REALLY BAD LOOKING CLIMBABLE SPIDER WEBS!!! In order to use them properly, you will have to keep them in their 3x3 state, otherwise it won't loop correctly and it's really hard to make something like this loop when trying to make it bigger so yeeeeaaaaah.
You could make the strings more uneven to make this less artificial-looking.
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