Re: SMBX2 (2.0 Beta 3)
Posted: Wed Mar 07, 2018 4:46 am
There are a limited number of "slots" for everything in the game. For NPCs, we've managed to expand the number of available slots, but we cannot yet do that for powerups.
Then smbx3 will happened or at least that was the plan for smbx3?Teemster2 wrote:I think I already know the answer to my question but how hard would it be to just start over and create an even bigger and better game engine for 2.0 from scratch? Then you would not have any road blocks stopping you from doing whatever you wanted to. I'm sure that would be to hard, to time consuming and not a lot of people with the skills to do it but I was just wondering so I thought I would ask.
I wonder how hard it is for Megaman X to be made as playable character. First, i know you can make a costume for Megaman to solve that, but i want to talk as pure playables. The things from other playables that can be taken for now is :Enjl wrote:Kirby and Sonic are the duo of Most Difficult To Program Characters.
Sonic because he needs a complete rewrite of the smbx collision system for proper slope handling.
Kirby because of his vaccuum and the sheer amount of content involved with his programming.
Also, we can't like... grab code from vanilla stuff like the boot or yoshi. Not to mention the fact that these two work nothing like Kirby's abilities and would be ultra jank.
They're both possible, but don't count on them until after the full release when we have everything fundamental set up. And even then there's probably a higher chance that some non-dev makes one of them for an episode first, if at all.
I did not see any requests. Maybe he was referring to the people wanting Sonic or Megaman. I find it funny how people want more main characters when we have enough of them at the moment. The devs have a hard enough time getting a few new NPC's out every month and people think Sonic and Megaman who would be so much more difficult to make will actually happen any time soon. I would not expect them at all for 2018. Just my opinion though.Amyrakunejo wrote:I should of mentioned (somewhere) that none of that long list of abilities, nor related characters, were requests.
Seems, I have a hard time making that clear...
Moar wheel of cheese, let's do this.Amyrakunejo wrote:Yeah. X and Zero would be difficult to put in, with the limits that are there as is.
I mean, you have two, three different iterations of Zero, and 8 different iterations of X (remember that Dashing was a powerup in the first iteration and NOT something X had natively).
X' many abilities, aside from the many different weapons he had available, not to mention the fact that he could also use Zero's abilities, would be like how Sonic would have to be programmed; the engine itself would likely require reprogramming for X, Zero, and others.
I'm surprised Samus works, to be honest (albeit not well).
Here's a small list of X' abilities that would need consideration. Mind you, I've NOT played all eight games (I've barely been able to get halfway through 4), so this is incomplete at best.
Dash (X1-standard in every game afterward)
Defense Armor (X1-Cuts damage taken by half)
X-Buster Upgrade (X1-Allows charging of ALL weapons)
Crusher Helm (X1-Akin to Big Mario's ability to break bricks with a jump)
Hadouken (X1-Allows X to perform Ryu and Ken's fireball attack which kills any given enemy in a single hit short of the final boss of the game)
Double Dash (X2-Longer Dashing Ability)
Defense Armor (X2-Same as previous but seems to last longer)
X-Buster Upgrade (X2-Increases the charge level to allow two consecutive charged attacks as well as charging ALL weapons)
Secret Finder (X2-the head upgrade allows one to find secret areas and such)
Syoryuken (X2-Allows X to perform Ryu and Ken's forward lunge-spinning uppercut-no in air control)
Air Dash (X3-Allows X to perform a boost in the air either horizontally or vertically-but only upward)
Double Air Dash (X3-Allows X to perform two consecutive Air Dash boosts-Super Chip Upgrade)
Defense Armor (X3-Halves Damage taken but also prevents damage afterwards for a short time)
Super Armor (X3-Halves Damage taken, prevents damage after being hit, and allows for a slow regen of health if X is NOT moving nor taking damage-Super Chip Upgrade)
X-Buster Upgrade (X3-Basically functions the same as in X2, the charged shots are easier to combine into one powerful shot)
X-Buster Hyper Charge (X3-Functions like an acquired weapon-X will consistently be at full charge and whenever X takes damage this meter fills up but does not work if X is at full health-Super Chip Upgrade)
Internal Map (X3-the head upgrade allows X to know where everything is on a map displayed after teleporting into an area, but it doesn't work in the Doppler stages)
---------- (X3-Super Chip Upgrade-I forget what the head upgrade does)
Golden Armor (X3-Found in the Doppler stages, this allows X to acquire all four Super Chip Upgrades simultaneously)
Zero Saber (X3-If Zero 'dies', X can use Zero's green saber to deal massive damage to any enemy-but it does more damage in Zero's possession)
Jet Boots (X4-This allows X to hover in the air briefly)
That's all I know. I didn't include the mech riders because that's a whole 'nother wheel of cheese altogether.
Maybe because, i dunno, it just, feels different to have Sonic and Megaman to play a Mario level. Maybe that's why. Playing as Kirby in a non-Kirby game, could change the whole experience. But, i agree, devs have a hard time doing it. It's not easy. They aren't tools, they have life too.Teemster2 wrote:I did not see any requests. Maybe he was referring to the people wanting Sonic or Megaman. I find it funny how people want more main characters when we have enough of them at the moment. The devs have a hard enough time getting a few new NPC's out every month and people think Sonic and Megaman who would be so much more difficult to make will actually happen any time soon. I would not expect them at all for 2018. Just my opinion though.
Fyi the fact that there are almost 150 new NPCs finished atm suggests that "the devs have a hard enough time getting a few new NPCs out every month" is utterly false, as I think I've mentioned before. Megaman is already a new character and will likely have a rewrite or maybe some modifications for Beta5, but Sonic definitely isn't coming any time soonTeemster2 wrote:I did not see any requests. Maybe he was referring to the people wanting Sonic or Megaman. I find it funny how people want more main characters when we have enough of them at the moment. The devs have a hard enough time getting a few new NPC's out every month and people think Sonic and Megaman who would be so much more difficult to make will actually happen any time soon. I would not expect them at all for 2018. Just my opinion though.Amyrakunejo wrote:I should of mentioned (somewhere) that none of that long list of abilities, nor related characters, were requests.
Seems, I have a hard time making that clear...
Just to clarify on this. There are about 3 or 4 people on the development team who are actually capable of making a Sonic playable. None of whom has both the willingness and the time to do so at the moment.PixelPest wrote:Sonic definitely isn't coming any time soon
Hey.Teemster2 wrote:The devs have a hard enough time getting a few new NPC's out every month
MONTHS?!Taycamgame wrote:Glad to see a new blog post! The hype continues!
Only a few months now guys.