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Re: SMBX2 (2.0 Beta 3)

Posted: Thu Mar 01, 2018 2:46 pm
by Taycamgame
TheNewGuy wrote:Wait why is juni being removed?
Iirc Juni is too buggy and it wouldn't make sense for her to be kept in the game anyway.

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Mar 01, 2018 2:54 pm
by kr4k1n
Electriking wrote: inb4 someone asks 'What does the "b" in smbx2b4 mean?' before downloading and is put off from downloading because someone answers their question.

Will probably get more people playing though, and therefore problems with PGE will reduce as a result.
I think the "b" means beta

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Mar 01, 2018 3:15 pm
by Thehelmetguy1
Also there was a controversy with her creator

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Mar 01, 2018 3:34 pm
by HenryRichard
RudeGuy wrote:call it smbx 1.4.5, just to confuse people even more
Let's go all the way and call it SMBX-38B

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Mar 01, 2018 4:00 pm
by kr4k1n
thehelmetguy1 wrote:Also there was a controversy with her creator
What controversy?

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Mar 01, 2018 4:39 pm
by Mable
Eureka wrote:
thehelmetguy1 wrote:Also there was a controversy with her creator
What controversy?
Creator of Juni kept stalking and harassing Horikawa.
You find videos of it on her channel also.

Speaking off it... I hope she's doing alright nowadays.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Mar 04, 2018 5:01 pm
by Grand Goomba
I've wondered if SMBX2 Beta 4 is to have specialized power-ups like in 38A. Do you think that will happen? (I've also wondered what Q2 2018 means.)

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Mar 04, 2018 5:07 pm
by Warlock
Grand Goomba wrote:I've wondered if SMBX2 Beta 4 is to have specialized power-ups like in 38A. Do you think that will happen? (I've also wondered what Q2 2018 means.)
The second Quarter of 2018. So, from anywhere between April and June 2018, they expect Beta 4 to be out.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Mar 04, 2018 5:08 pm
by Grand Goomba
Oh. Thank you! :)

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Mar 04, 2018 5:28 pm
by ElectriKong
Warlock wrote:anywhere between April and June 2018, they expect Beta 2 to be out.
Don't you mean beta 4?

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Mar 04, 2018 5:58 pm
by Warlock
Electriking wrote:
Warlock wrote:anywhere between April and June 2018, they expect Beta 2 to be out.
Don't you mean beta 4?
Fixed it, thanks for pointing it out :D

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Mar 06, 2018 5:42 pm
by Grand Goomba
I wonder if Beta 4 will have neat custom power-ups (Gold Flower, Propeller Mushroom, Tiny Mushroom, Penguin Suit, etc.); that would make Beta 4 even more interesting. Of course, they could always be programmed by LunaLua. What do you think? And second, could Sonic be a playable character in Beta 4, with all of Sonic's fantastic power-ups?

I'd appreciate it if you answered both questions.

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Mar 06, 2018 5:48 pm
by kr4k1n
^ I'd like to see those powerups in Beta 4 too

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Mar 06, 2018 6:00 pm
by The0x539
Eureka wrote:^ I'd like to see those powerups in Beta 4 too
Wouldn't we all.
Unfortunately, adding new powerups that act as actual powerup states and work across levels requires some additional ASM tech, and there are some bigger priorities on that front right now. More non-transient powerups could be a thing in the future, but don't expect to see it in Beta 4.

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Mar 06, 2018 6:48 pm
by Artemis008
Grand Goomba wrote:I wonder if Beta 4 will have neat custom power-ups (Gold Flower, Propeller Mushroom, Tiny Mushroom, Penguin Suit, etc.); that would make Beta 4 even more interesting. Of course, they could always be programmed by LunaLua. What do you think? And second, could Sonic be a playable character in Beta 4, with all of Sonic's fantastic power-ups?

I'd appreciate it if you answered both questions.
Sonic is too reliant on physics in his own games to work properly in smbx, I believe.

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Mar 06, 2018 7:03 pm
by Grand Goomba
Thanks.

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Mar 06, 2018 8:04 pm
by PixelPest
Just to elaborate on the Sonic thing: Sonic has a very different physics system and to implement it would require a complete rewrite of player's physics right from the ground up, which very few people could actually do well.

There are also scripts for power-ups done, we just need those extra slots 0x was talking about. (There's currently megashroom in Beta4, as well as scripts, not in Beta4 but completed, to some reasonable extent, for propeller shroom, blue shell, cape flower, gold flower, frog suit?, and cloud flower)

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Mar 06, 2018 9:58 pm
by Artemis008
PixelPest wrote:Just to elaborate on the Sonic thing: Sonic has a very different physics system and to implement it would require a complete rewrite of player's physics right from the ground up, which very few people could actually do well.

There are also scripts for power-ups done, we just need those extra slots 0x was talking about. (There's currently megashroom in Beta4, as well as scripts, not in Beta4 but completed, to some reasonable extent, for propeller shroom, blue shell, cape flower, gold flower, frog suit?, and cloud flower)
Why is frog suit questionable?

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Mar 06, 2018 10:00 pm
by PixelPest
Idk if it's actually working properly yet

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Mar 07, 2018 3:28 am
by Taycamgame
I don't understand. Why is it harder to implement new power-ups than NPCs? Is it because power-ups were built into the source-code of 1.3 and is currently inaccessible?