SMBX2 (2.0 Beta 3)

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Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Thu Mar 01, 2018 2:46 pm

TheNewGuy wrote:Wait why is juni being removed?
Iirc Juni is too buggy and it wouldn't make sense for her to be kept in the game anyway.

kr4k1n
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Re: SMBX2 (2.0 Beta 3)

Postby kr4k1n » Thu Mar 01, 2018 2:54 pm

Electriking wrote: inb4 someone asks 'What does the "b" in smbx2b4 mean?' before downloading and is put off from downloading because someone answers their question.

Will probably get more people playing though, and therefore problems with PGE will reduce as a result.
I think the "b" means beta

Thehelmetguy1
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Re: SMBX2 (2.0 Beta 3)

Postby Thehelmetguy1 » Thu Mar 01, 2018 3:15 pm

Also there was a controversy with her creator

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Re: SMBX2 (2.0 Beta 3)

Postby HenryRichard » Thu Mar 01, 2018 3:34 pm

RudeGuy wrote:call it smbx 1.4.5, just to confuse people even more
Let's go all the way and call it SMBX-38B

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Re: SMBX2 (2.0 Beta 3)

Postby kr4k1n » Thu Mar 01, 2018 4:00 pm

thehelmetguy1 wrote:Also there was a controversy with her creator
What controversy?

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Re: SMBX2 (2.0 Beta 3)

Postby Mable » Thu Mar 01, 2018 4:39 pm

Eureka wrote:
thehelmetguy1 wrote:Also there was a controversy with her creator
What controversy?
Creator of Juni kept stalking and harassing Horikawa.
You find videos of it on her channel also.

Speaking off it... I hope she's doing alright nowadays.

Grand Goomba
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Re: SMBX2 (2.0 Beta 3)

Postby Grand Goomba » Sun Mar 04, 2018 5:01 pm

I've wondered if SMBX2 Beta 4 is to have specialized power-ups like in 38A. Do you think that will happen? (I've also wondered what Q2 2018 means.)

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Re: SMBX2 (2.0 Beta 3)

Postby Warlock » Sun Mar 04, 2018 5:07 pm

Grand Goomba wrote:I've wondered if SMBX2 Beta 4 is to have specialized power-ups like in 38A. Do you think that will happen? (I've also wondered what Q2 2018 means.)
The second Quarter of 2018. So, from anywhere between April and June 2018, they expect Beta 4 to be out.

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Re: SMBX2 (2.0 Beta 3)

Postby Grand Goomba » Sun Mar 04, 2018 5:08 pm

Oh. Thank you! :)

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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Sun Mar 04, 2018 5:28 pm

Warlock wrote:anywhere between April and June 2018, they expect Beta 2 to be out.
Don't you mean beta 4?

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Re: SMBX2 (2.0 Beta 3)

Postby Warlock » Sun Mar 04, 2018 5:58 pm

Electriking wrote:
Warlock wrote:anywhere between April and June 2018, they expect Beta 2 to be out.
Don't you mean beta 4?
Fixed it, thanks for pointing it out :D

Grand Goomba
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Re: SMBX2 (2.0 Beta 3)

Postby Grand Goomba » Tue Mar 06, 2018 5:42 pm

I wonder if Beta 4 will have neat custom power-ups (Gold Flower, Propeller Mushroom, Tiny Mushroom, Penguin Suit, etc.); that would make Beta 4 even more interesting. Of course, they could always be programmed by LunaLua. What do you think? And second, could Sonic be a playable character in Beta 4, with all of Sonic's fantastic power-ups?

I'd appreciate it if you answered both questions.

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Re: SMBX2 (2.0 Beta 3)

Postby kr4k1n » Tue Mar 06, 2018 5:48 pm

^ I'd like to see those powerups in Beta 4 too

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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Tue Mar 06, 2018 6:00 pm

Eureka wrote:^ I'd like to see those powerups in Beta 4 too
Wouldn't we all.
Unfortunately, adding new powerups that act as actual powerup states and work across levels requires some additional ASM tech, and there are some bigger priorities on that front right now. More non-transient powerups could be a thing in the future, but don't expect to see it in Beta 4.

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Re: SMBX2 (2.0 Beta 3)

Postby Artemis008 » Tue Mar 06, 2018 6:48 pm

Grand Goomba wrote:I wonder if Beta 4 will have neat custom power-ups (Gold Flower, Propeller Mushroom, Tiny Mushroom, Penguin Suit, etc.); that would make Beta 4 even more interesting. Of course, they could always be programmed by LunaLua. What do you think? And second, could Sonic be a playable character in Beta 4, with all of Sonic's fantastic power-ups?

I'd appreciate it if you answered both questions.
Sonic is too reliant on physics in his own games to work properly in smbx, I believe.

Grand Goomba
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Re: SMBX2 (2.0 Beta 3)

Postby Grand Goomba » Tue Mar 06, 2018 7:03 pm

Thanks.

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Tue Mar 06, 2018 8:04 pm

Just to elaborate on the Sonic thing: Sonic has a very different physics system and to implement it would require a complete rewrite of player's physics right from the ground up, which very few people could actually do well.

There are also scripts for power-ups done, we just need those extra slots 0x was talking about. (There's currently megashroom in Beta4, as well as scripts, not in Beta4 but completed, to some reasonable extent, for propeller shroom, blue shell, cape flower, gold flower, frog suit?, and cloud flower)

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Re: SMBX2 (2.0 Beta 3)

Postby Artemis008 » Tue Mar 06, 2018 9:58 pm

PixelPest wrote:Just to elaborate on the Sonic thing: Sonic has a very different physics system and to implement it would require a complete rewrite of player's physics right from the ground up, which very few people could actually do well.

There are also scripts for power-ups done, we just need those extra slots 0x was talking about. (There's currently megashroom in Beta4, as well as scripts, not in Beta4 but completed, to some reasonable extent, for propeller shroom, blue shell, cape flower, gold flower, frog suit?, and cloud flower)
Why is frog suit questionable?

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Tue Mar 06, 2018 10:00 pm

Idk if it's actually working properly yet

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Wed Mar 07, 2018 3:28 am

I don't understand. Why is it harder to implement new power-ups than NPCs? Is it because power-ups were built into the source-code of 1.3 and is currently inaccessible?


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