LunaLua Offical Thread - SMBX Usermod Framework

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Shall I steam some LunaLua live development?

Yes
200
92%
No
17
8%
 
Total votes: 217
Artemis008
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Artemis008 » Sat Sep 26, 2015 12:49 pm

Get the Hexed EXE, the launcher has a lot of bugs.

HenryRichard
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby HenryRichard » Wed Sep 30, 2015 6:51 pm

So, instead of just posting questions, I'm gonna show off something I made that isn't hard to implement and looks really cool!
Image
This is multi-layer parallax scrolling fog. I used this code to make it work:

Code: Select all

fogofdeathlyness = Graphics.loadImage("fog of deathlyness.png");
xadd = 0;

function onLoop()
	cameras = Camera.get();
	xadd = (xadd + 1) % 6400;
	camx = cameras[1].x + xadd;
	camy = cameras[1].y;
	overlaydiv = 8;
	
	Graphics.drawImage(fogofdeathlyness, ((camx / overlaydiv) % 800), ((camy / overlaydiv) % 600));
	Graphics.drawImage(fogofdeathlyness, ((camx / overlaydiv) % 800) - 800, ((camy / overlaydiv) % 600));
	Graphics.drawImage(fogofdeathlyness, ((camx / overlaydiv) % 800), ((camy / overlaydiv) % 600) - 600);
	Graphics.drawImage(fogofdeathlyness, ((camx / overlaydiv) % 800) - 800, ((camy / overlaydiv) % 600) - 600);
	
	overlaydiv = 4;
	
	Graphics.drawImage(fogofdeathlyness, ((camx / overlaydiv) % 800), ((camy / overlaydiv) % 600));
	Graphics.drawImage(fogofdeathlyness, ((camx / overlaydiv) % 800) - 800, ((camy / overlaydiv) % 600));
	Graphics.drawImage(fogofdeathlyness, ((camx / overlaydiv) % 800), ((camy / overlaydiv) % 600) - 600);
	Graphics.drawImage(fogofdeathlyness, ((camx / overlaydiv) % 800) - 800, ((camy / overlaydiv) % 600) - 600);
end
I'm basically just drawing the same image 8 times a frame and moving it with the camera, plus a little bit more on the x axis. This is the image I used - it's in the level's custom graphics folder:
Spoiler: show
Image

h2643
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby h2643 » Thu Oct 01, 2015 7:58 am

That gives me an idea of scrolling clouds from Super Mario World. Great work on that though.
Also raocow today recorded anothe MaGLX2 part, where he shows someone's shooter-like level (starts from 0:50):

Drachenbauer
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Drachenbauer » Thu Oct 01, 2015 3:28 pm

i want to use lunalua, but if i try to start it, first there comes a smby window like the normal one, but if i choose editor, then an error pops out with "www.smbxgame.com does not work" and two buttons "debug" and "close".
what´s wrong there?

Kevsoft
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Kevsoft » Fri Oct 02, 2015 12:29 am

1.) Did you download LunaLua v0.7.1.1
2.) What version Windows version do you use?
3.) Did you extract the package before starting the game?

DarkWolf658
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby DarkWolf658 » Sun Oct 04, 2015 2:50 pm

So uh i cant launch luna without it crashing.
I use Window 7
I am using luna version 0.7
Look, its a crash log!
Spoiler: show
**************************************************
* Summary *
**************************************************
SMBX has crashed due an error. See the description for more information!
LunaLua Version: LUNALUA V0.7 BETA
Time/Date: 2015-10-04 13 38 44
**************************************************
* Description *
**************************************************
Exception code: 0xc000008f
VB6 Error Code: 53
VB6 Error Name: Unknown

If you like to help us finding the error then please post this log at:
* http://engine.wohlnet.ru/forum/ or
* http://www.smbxgame.com/forums/v ... m.php?f=35 or
* http://talkhaus.raocow.com/viewforum.php?f=36

**************************************************
* Stacktrace *
**************************************************


**** LIBRARY INFORMATION ****
SymInit: Symbol-SearchPath: '.;C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full;C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Lucas'
OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\smbx_lunalua_1302.exe:smbx_lunalua_1302.exe (00400000), size: 7630848 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\smbx_lunalua_1302.exe', fileVersion: 1.3.0.1
C:\Windows\SYSTEM32\ntdll.dll:ntdll.dll (77480000), size: 1314816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\ntdll.dll', fileVersion: 6.1.7601.18939
C:\Windows\system32\kernel32.dll:kernel32.dll (764B0000), size: 868352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\kernel32.dll', fileVersion: 6.1.7601.18847
C:\Windows\system32\KERNELBASE.dll:KERNELBASE.dll (756D0000), size: 307200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\KERNELBASE.dll', fileVersion: 6.1.7601.18847
C:\Windows\system32\MSVBVM60.DLL:MSVBVM60.DLL (72940000), size: 1388544 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSVBVM60.DLL', fileVersion: 6.0.98.15
C:\Windows\system32\USER32.dll:USER32.dll (76740000), size: 823296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USER32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GDI32.dll:GDI32.dll (766F0000), size: 319488 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GDI32.dll', fileVersion: 6.1.7601.18898
C:\Windows\system32\LPK.dll:LPK.dll (77640000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\LPK.dll', fileVersion: 6.1.7601.18985
C:\Windows\system32\USP10.dll:USP10.dll (76AE0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USP10.dll', fileVersion: 1.626.7601.18454
C:\Windows\system32\msvcrt.dll:msvcrt.dll (76640000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msvcrt.dll', fileVersion: 7.0.7601.17744
C:\Windows\system32\ADVAPI32.dll:ADVAPI32.dll (77340000), size: 659456 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ADVAPI32.dll', fileVersion: 6.1.7601.18939
C:\Windows\SYSTEM32\sechost.dll:sechost.dll (776B0000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SYSTEM32\sechost.dll', fileVersion: 6.1.7601.18869
C:\Windows\system32\RPCRT4.dll:RPCRT4.dll (76590000), size: 663552 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\RPCRT4.dll', fileVersion: 6.1.7601.18939
C:\Windows\system32\ole32.dll:ole32.dll (76E00000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ole32.dll', fileVersion: 6.1.7601.18915
C:\Windows\system32\OLEAUT32.dll:OLEAUT32.dll (76B80000), size: 585728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OLEAUT32.dll', fileVersion: 6.1.7601.18679
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\LunaDll.dll:LunaDll.dll (59110000), size: 2060288 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\LunaDll.dll'
C:\Windows\system32\WINMM.dll:WINMM.dll (001C0000), size: 204800 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINMM.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\WS2_32.dll:WS2_32.dll (77600000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WS2_32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\NSI.dll:NSI.dll (775F0000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\NSI.dll', fileVersion: 6.1.7600.16385
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\SDL2.dll:SDL2.dll (6C740000), size: 4296704 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\SDL2.dll', fileVersion: 2.0.3.0
C:\Windows\system32\IMM32.DLL:IMM32.DLL (763E0000), size: 126976 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IMM32.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\MSCTF.dll:MSCTF.dll (76960000), size: 835584 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSCTF.dll', fileVersion: 6.1.7601.18731
C:\Windows\system32\SHELL32.dll:SHELL32.dll (75790000), size: 12890112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHELL32.dll', fileVersion: 6.1.7601.18918
C:\Windows\system32\SHLWAPI.dll:SHLWAPI.dll (76A30000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SHLWAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\VERSION.dll:VERSION.dll (74770000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\SDL2_mixer.dll:SDL2_mixer.dll (6FDC0000), size: 606208 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\SDL2_mixer.dll'
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libFLAC-8.dll:libFLAC-8.dll (64080000), size: 421888 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libFLAC-8.dll'
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libogg-0.dll:libogg-0.dll (70680000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libogg-0.dll'
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libgcc_s_dw2-1.dll:libgcc_s_dw2-1.dll (6E940000), size: 143360 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libgcc_s_dw2-1.dll'
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libwinpthread-1.dll:libwinpthread-1.dll (64940000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libwinpthread-1.dll', fileVersion: 1.0.0.0
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libmodplug-1.dll:libmodplug-1.dll (6CB80000), size: 2265088 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libmodplug-1.dll'
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libstdc++-6.dll:libstdc++-6.dll (6FC40000), size: 995328 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libstdc++-6.dll'
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libvorbisfile-3.dll:libvorbisfile-3.dll (6B3C0000), size: 98304 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libvorbisfile-3.dll'
C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libvorbis-0.dll:libvorbis-0.dll (6D540000), size: 233472 (result: 0), SymType: '-exported-', PDB: 'C:\Users\Lucas\Downloads\Mario\SMBX\LunaLUA_0.7-beta_smbx13_sfx_mus_full\libvorbis-0.dll'
C:\Windows\system32\OPENGL32.dll:OPENGL32.dll (5DA10000), size: 819200 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\OPENGL32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\GLU32.dll:GLU32.dll (678C0000), size: 139264 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\GLU32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DDRAW.dll:DDRAW.dll (65CD0000), size: 946176 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DDRAW.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\DCIMAN32.dll:DCIMAN32.dll (71450000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DCIMAN32.dll', fileVersion: 6.1.7601.18985
C:\Windows\system32\SETUPAPI.dll:SETUPAPI.dll (76F60000), size: 1691648 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SETUPAPI.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\CFGMGR32.dll:CFGMGR32.dll (75490000), size: 159744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CFGMGR32.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\DEVOBJ.dll:DEVOBJ.dll (75750000), size: 73728 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\DEVOBJ.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\dwmapi.dll:dwmapi.dll (73DA0000), size: 77824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\dwmapi.dll', fileVersion: 6.1.7601.18917
C:\Windows\system32\MSIMG32.dll:MSIMG32.dll (6DEB0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSIMG32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\CRYPTBASE.dll:CRYPTBASE.dll (75380000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTBASE.dll', fileVersion: 6.1.7601.18939
C:\Windows\system32\uxtheme.dll:uxtheme.dll (740D0000), size: 262144 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\uxtheme.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\SXS.DLL:SXS.DLL (75390000), size: 389120 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SXS.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\apphelp.dll:apphelp.dll (75300000), size: 311296 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\apphelp.dll', fileVersion: 6.1.7601.18777
C:\Windows\system32\CRYPTSP.dll:CRYPTSP.dll (74DD0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CRYPTSP.dll', fileVersion: 6.1.7601.18741
C:\Windows\system32\rsaenh.dll:rsaenh.dll (74C50000), size: 241664 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\rsaenh.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\CLBCatQ.DLL:CLBCatQ.DLL (773F0000), size: 536576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\CLBCatQ.DLL', fileVersion: 2001.12.8530.16385
C:\Windows\System32\ieframe.dll:ieframe.dll (036D0000), size: 12881920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\ieframe.dll', fileVersion: 11.0.9600.18015
C:\Windows\system32\api-ms-win-downlevel-advapi32-l1-1-0.dll:api-ms-win-downlevel-advapi32-l1-1-0.dll (756C0000), size: 20480 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-advapi32-l1-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\api-ms-win-downlevel-shlwapi-l1-1-0.dll:api-ms-win-downlevel-shlwapi-l1-1-0.dll (754C0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-shlwapi-l1-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\api-ms-win-downlevel-user32-l1-1-0.dll:api-ms-win-downlevel-user32-l1-1-0.dll (754F0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-user32-l1-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\System32\api-ms-win-downlevel-shell32-l1-1-0.dll:api-ms-win-downlevel-shell32-l1-1-0.dll (73B10000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\System32\api-ms-win-downlevel-shell32-l1-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\api-ms-win-downlevel-version-l1-1-0.dll:api-ms-win-downlevel-version-l1-1-0.dll (75770000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-version-l1-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\api-ms-win-downlevel-normaliz-l1-1-0.dll:api-ms-win-downlevel-normaliz-l1-1-0.dll (75480000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-normaliz-l1-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\normaliz.DLL:normaliz.DLL (775E0000), size: 12288 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\normaliz.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\iertutil.dll:iertutil.dll (77100000), size: 2301952 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\iertutil.dll', fileVersion: 11.0.9600.18015
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\comctl32.dll:comctl32.dll (74250000), size: 1695744 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\comctl32.dll', fileVersion: 6.10.7601.18837
C:\Windows\system32\api-ms-win-downlevel-shlwapi-l2-1-0.dll:api-ms-win-downlevel-shlwapi-l2-1-0.dll (020C0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-shlwapi-l2-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\api-ms-win-downlevel-ole32-l1-1-0.dll:api-ms-win-downlevel-ole32-l1-1-0.dll (75780000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-ole32-l1-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\urlmon.dll:urlmon.dll (76810000), size: 1351680 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\urlmon.dll', fileVersion: 11.0.9600.18015
C:\Windows\system32\WININET.dll:WININET.dll (76C10000), size: 1982464 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WININET.dll', fileVersion: 11.0.9600.18015
C:\Windows\system32\USERENV.dll:USERENV.dll (754D0000), size: 94208 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\USERENV.dll', fileVersion: 6.1.7601.17514
C:\Windows\system32\profapi.dll:profapi.dll (75460000), size: 45056 (result: 0), SymType: '-nosymbols-', PDB: 'C:\Windows\system32\profapi.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\Secur32.dll:Secur32.dll (752C0000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\Secur32.dll', fileVersion: 6.1.7601.18939
C:\Windows\system32\SSPICLI.DLL:SSPICLI.DLL (752E0000), size: 110592 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\SSPICLI.DLL', fileVersion: 6.1.7601.18939
C:\Windows\system32\api-ms-win-downlevel-advapi32-l2-1-0.dll:api-ms-win-downlevel-advapi32-l2-1-0.dll (023A0000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\api-ms-win-downlevel-advapi32-l2-1-0.dll', fileVersion: 6.2.9200.16492
C:\Windows\system32\IPHLPAPI.DLL:IPHLPAPI.DLL (023C0000), size: 114688 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\IPHLPAPI.DLL', fileVersion: 6.1.7601.17514
C:\Windows\system32\WINNSI.DLL:WINNSI.DLL (023E0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\WINNSI.DLL', fileVersion: 6.1.7600.16385
C:\Windows\system32\mswsock.dll:mswsock.dll (74F20000), size: 245760 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\mswsock.dll', fileVersion: 6.1.7601.18254
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**** THE STACKTRACE ****
0: 72A0E246 (MSVBVM60): (filename not available): rtcDoEvents
1: 008D97D7 (smbx_lunalua_1302): (filename not available): (function-name not available)
2: 008C09C7 (smbx_lunalua_1302): (filename not available): (function-name not available)
3: 7294A048 (MSVBVM60): (filename not available): EbLoadRunTime
4: 72947B3E (MSVBVM60): (filename not available): BASIC_CLASS_QueryInterface
5: 72943981 (MSVBVM60): (filename not available): ThunRTMain
6: 729436FA (MSVBVM60): (filename not available): ThunRTMain
7: 72943600 (MSVBVM60): (filename not available): ThunRTMain
8: 0040BDE2 (smbx_lunalua_1302): (filename not available): (function-name not available)
9: 774E3AB3 (ntdll): (filename not available): RtlInitializeExceptionChain
10: 774E3A86 (ntdll): (filename not available): RtlInitializeExceptionChain

Lx Xzit
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Lx Xzit » Sun Oct 04, 2015 5:28 pm

I've installed LunaLua recently, and almost-everything works fine, but I had really weird problems that I do not know why they occur... Could someone please help me?

* When I run a level fullscreen mode (in level editor mode) the game screen turns totally black, I know the game is running because I can hear the sounds, but this is really strange, as only happens with the level editor, but no in the "start game" mode, do not know it is due...

* I can not play any level of The Invasion 1/2/Customized. This is another very strange problem, I can usually open all kinds of levels without any problems, except for those that come to the game by default, I can open and view the levels in the level editor, but when I try to play always appears "Runtime Error 6" or "Runtime Error 9" most people would say that the error is producing either enemies or/and events clashes the game, but how is it that the first level of TI2 may cause clash? so I guess this relates to LunaLua as the standard SMBX this would not happen, I don't know if this just happening to me.

I tried to play random levels, such as 1, 2, 3, 12, etc. but in all these levels I have the same error, why this happens? (I intalled the lastest version and "Hexed" game)

Without nothing more to say, I'm really liking this!

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby HenryRichard » Sun Oct 04, 2015 6:25 pm

I'm trying to make this floating enemy that shoots antigravity projectiles at you, but I can't figure out what NPC to use for the projectiles. Rinkas would be great, but I have no clue how to make them automatically target the player. Any ideas?

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Kevsoft » Mon Oct 05, 2015 9:06 am

DarkMecha wrote: * When I run a level fullscreen mode (in level editor mode) the game screen turns totally black, I know the game is running because I can hear the sounds, but this is really strange, as only happens with the level editor, but no in the "start game" mode, do not know it is due...
This bug is know and we are currently working on it to get that fixed.
DarkMecha wrote: * I can not play any level of The Invasion 1/2/Customized. This is another very strange problem, I can usually open all kinds of levels without any problems, except for those that come to the game by default, I can open and view the levels in the level editor, but when I try to play always appears "Runtime Error 6" or "Runtime Error 9" most people would say that the error is producing either enemies or/and events clashes the game, but how is it that the first level of TI2 may cause clash? so I guess this relates to LunaLua as the standard SMBX this would not happen, I don't know if this just happening to me.
Can you answer me following questions:
1.) Which windows version do you use?
2.) Which LunaLua version did you use? (Version number + type of installation)
3.) Did you use the episodes, which comes with the installations package or did you copy some episodes over?

Lx Xzit
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Lx Xzit » Mon Oct 05, 2015 3:00 pm

Good to hear that! :)
Kevsoft wrote:1.) Which windows version do you use?
2.) Which LunaLua version did you use? (Version number + type of installation)
3.) Did you use the episodes, which comes with the installations package or did you copy some episodes over?
1.) Windows 8.1
2.) I installed the lastest version (LunaLua 0.7.1.1) type of instalation = Full (SMBX 1.3.0.2 Hexed) and I marked "Include complete standalone base game (if you wants a separated SMBX game)" too. I did this yesterday because I thought if I re-install LunaLua some problems will dissapear, but no. (I have these problems since I installed LunaLua in others version, I started to use LunaLua reclently, since the version 0.7.0.4 I think).
3.) No, I did not copy the episodes for other places, they comes from the installation packpage.

Other thing more, in TI2 I can open and play all the "bonus" levels, but the others no. I'm starting to think these clashes are for the kind of events.
I recently made a level with moving plataforms (up/down) and I verified that all the events be correct, but when I tried to play the level appear "Rutime error", that's weird because I opened the level in PGE and it works fine, and I've tested the level in another computers (what doesn't have LunaLua installed, just the standard SMBX) and the level worked fine.

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Kevsoft » Tue Oct 06, 2015 12:58 am

Thank you very much! I have a Windows 8.1 computer as a test machine and I will check it out.

Edit: I failed to reproduce the error. Do you mind to send me the "broken" episode directly as zip file?
Also, did the runtime error (the level with the events) appear in the level editor and/or in the main game?

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby alti0204tri » Tue Oct 06, 2015 6:48 am

I downloaded version 7.0.1.1
But when I open SMBX, this thing popped up:
Image
I could still play the game.
What does that means and how to fix it?

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Kevsoft » Tue Oct 06, 2015 8:56 am

Your graphics card or your graphics driver is too old. I would recommend to try to update your graphics card driver.

Lx Xzit
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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Lx Xzit » Tue Oct 06, 2015 5:54 pm

Okay! Here's the episode (I used sendspace because I'm having problems with my Mediafire account, I hope this be helpful!)
And yes, the error appears in both, level editor and in the main game,

EDIT: I think I found the error, all level that contains layer movements (the speed and direction doesn't care) makes me an error, even if the event is not activated by default. What I can do?
Last edited by Lx Xzit on Wed Oct 07, 2015 9:53 pm, edited 1 time in total.

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Phazon1111 » Wed Oct 07, 2015 4:56 pm

Is it possible to make enemies occasionally drop SMW mushrooms.

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Violince » Thu Oct 08, 2015 9:48 am

Greetings guys. I have been lurking on these forums for a couple weeks now and the time has come to reveal myself (this shall be my introduction as well I guess). I need technical help. I am working on a post process graphic injector to give a new modern look to SMBX with the use of HQ4X and some other SweetFX shaders. Below is a PREVIEW of what I am working on. It is not done yet and I have only worked on it remotely from work, so tweaking and finalizing the settings will go later. However, it gives a good idea of what is possible.

Now, on the technical side of things, this graphic mod will ABSOLUTELY require LunaLua executable, as I need an opengl render to inject the effect into the game and the original EXE is ActiveX. That's not an issue. The issue I have is that LunaLua forces 4/3 rendering and put black bars instead of stretching the image. I completely understand why this can be appealing for a more authentic experience, but the goal of my mod is to give a more HD design, and a stretched 16/9 image would more adequately fit my vision of what this mod should be.

TLDR ; Is there ANY way I can force 16/9 stretching by using LunaLua exectuable? I searched in the files, but couldn't find anything. Maybe a little help from the devs on this, as I believe the idea of my mod would most likely appeal to some people? :D

Thanks guys! Let's keep the PC Mario editing world alive!

Image

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Kevsoft » Thu Oct 08, 2015 10:38 am

Violince wrote:Text of an awesome guy
Woh woh woh, that's AWESOME. About the whole technical stuff I would rather get with you in a chat directly (Skype, IRC, ...), however the whole LunaLua source code (including the OpenGL renderer) can be found here: https://github.com/Wohlhabend-Networks/LunaDLL

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Violince » Thu Oct 08, 2015 11:05 am

Kevsoft wrote:
Violince wrote:Text of an awesome guy
Woh woh woh, that's AWESOME. About the whole technical stuff I would rather get with you in a chat directly (Skype, IRC, ...), however the whole LunaLua source code (including the OpenGL renderer) can be found here: https://github.com/Wohlhabend-Networks/LunaDLL
Haha, thanks for the fast response! This project is going quite well for me, and the results are already much better than that last pic I posted! I will definitely need help with the widescreen thing, as I am not a programmer, but I a photographer/tweaker/IT guy that is really good with everything computer related, and that is why I want to bring my knowledge to this game and community! I'll send you my Skype ID in PM :)

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby HenryRichard » Tue Oct 13, 2015 9:41 pm

So, with all the cool rendering stuff that's being worked on, I'm wondering if it would be possible to access and manipulate the RGB values of each pixel before it gets rendered. We could do really cool stuff with that, like add a tint to the screen, make the whole game black & white on the fly, and a whole lot of other cool stuff. I mean, you could probably even invert the entire screen if you wanted to!

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Re: LunaLua Offical Thread - SMBX Usermod Framework

Postby Kevsoft » Wed Oct 14, 2015 2:02 am

There are plans to add shader support and more rendering features. However, currently my co-dev (who made the rendering engine) is pretty busy right now. Don't expect to have something like that soon. A pixel modification system would take up a lot of performance.


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