The SMBX2 Custom Assets Library

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bouncywheel10
Buster Beetle
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Re: The NEW SMBX CGFX Pack v1.1

Postby bouncywheel10 » Sun Mar 01, 2015 7:07 am

Squishy Rex wrote:Simply rename both the graphic and mask to "player-1" and "player-1m". They currently say "player-4" meaning they would essentially be customizing the graphics for the Princess Peach map character instead of Mario.
I already did that, but the graphics are too tall and its glitched...

KnockKnock
Guest

Re: The NEW SMBX CGFX Pack v1.1

Postby KnockKnock » Sun Mar 08, 2015 1:15 pm

hey,
These npc's and tiles all look very awesome.
I have no idea how to import them however and i can't find a tutorial anywhere.
could anyone please help me?

greetings

Erik
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Re: The NEW SMBX CGFX Pack v1.1

Postby Erik » Sun Mar 08, 2015 1:41 pm

KnockKnock wrote:hey,
These npc's and tiles all look very awesome.
I have no idea how to import them however and i can't find a tutorial anywhere.
could anyone please help me?

greetings
Yes
Step 1: Download the graphic pack
Step 2: Select a tileset (this works the same for NPCs, BGOs and effects)
Step 3: Copy THE WHOLE TILESET
Step 4: Make a folder with the same name as your level, excluding the .lvl
Step 5: Paste it in that folder
Step 6: Save/load your level and you're done.

KnockKnock
Guest

Re: The NEW SMBX CGFX Pack v1.1

Postby KnockKnock » Mon Mar 09, 2015 11:53 am

Ludwig von Koopa wrote:
KnockKnock wrote:hey,
These npc's and tiles all look very awesome.
I have no idea how to import them however and i can't find a tutorial anywhere.
could anyone please help me?

greetings
Yes
Step 1: Download the graphic pack
Step 2: Select a tileset (this works the same for NPCs, BGOs and effects)
Step 3: Copy THE WHOLE TILESET
Step 4: Make a folder with the same name as your level, excluding the .lvl
Step 5: Paste it in that folder
Step 6: Save/load your level and you're done.

thanks a lot!!!

UltraEpicLeader100
Monty Mole
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Re: The NEW SMBX CGFX Pack v1.1

Postby UltraEpicLeader100 » Tue Mar 10, 2015 10:17 am

KnockKnock wrote:
Ludwig von Koopa wrote:
KnockKnock wrote:hey,
These npc's and tiles all look very awesome.
I have no idea how to import them however and i can't find a tutorial anywhere.
could anyone please help me?

greetings
Yes
Step 1: Download the graphic pack
Step 2: Select a tileset (this works the same for NPCs, BGOs and effects)
Step 3: Copy THE WHOLE TILESET
Step 4: Make a folder with the same name as your level, excluding the .lvl
Step 5: Paste it in that folder
Step 6: Save/load your level and you're done.

thanks a lot!!!
that guys not smarter than me

underFlo
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Re: The NEW SMBX CGFX Pack v1.1

Postby underFlo » Tue Mar 10, 2015 11:07 am

UltraEpicLeader100 wrote:that guys not smarter than me
way to brag.

Alagirez
Ludwig von Koopa
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Re: The NEW SMBX CGFX Pack v1.1

Postby Alagirez » Wed Mar 11, 2015 12:59 am

Please add this....
click here :)

Squishy Rex
Tellah
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Re: The NEW SMBX CGFX Pack v1.1

Postby Squishy Rex » Wed Mar 11, 2015 1:18 am

andialifbatara wrote:Please add this....
click here :)
"Click here" has been clicked. This will be getting added.

UltraEpicLeader100
Monty Mole
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Re: The NEW SMBX CGFX Pack v1.1

Postby UltraEpicLeader100 » Wed Mar 11, 2015 9:07 am

Nickname wrote:
UltraEpicLeader100 wrote:that guys not smarter than me
way to brag.
once again Your welcome

underFlo
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Re: The NEW SMBX CGFX Pack v1.1

Postby underFlo » Wed Mar 11, 2015 11:03 am

UltraEpicLeader100 wrote:
Nickname wrote:
UltraEpicLeader100 wrote:that guys not smarter than me
way to brag.
once again Your welcome
what the fuck

UltraEpicLeader100
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Re: The NEW SMBX CGFX Pack v1.1

Postby UltraEpicLeader100 » Wed Mar 11, 2015 11:47 am

way to brag.[/quote]
once again Your welcome[/quote]

what the fuck[/quote]
rember the recolor and style's form your welcome post i made?

underFlo
Wart
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Re: The NEW SMBX CGFX Pack v1.1

Postby underFlo » Wed Mar 11, 2015 11:55 am

UltraEpicLeader100 wrote:
Nickname wrote:way to brag.
once again Your welcome
what the fuck[/quote]
rember the recolor and style's form your welcome post i made?[/quote]

No I don't bc you didn't even post in my welcome post

If you meant something else then learn to expres yourself

Waddle
Tellah
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Re: The NEW SMBX CGFX Pack v1.1

Postby Waddle » Wed Mar 11, 2015 2:01 pm

Nickname wrote:
UltraEpicLeader100 wrote:
Nickname wrote:way to brag.
once again Your welcome
what the fuck
rember the recolor and style's form your welcome post i made?[/quote]

No I don't bc you didn't even post in my welcome post

If you meant something else then learn to expres yourself[/quote]
I'm almost certain he's reffering to the "discussion" the two of you had in the "styled and recoloured; what's the difference" topic. He said "your welcome" there too. I think he meant you're welcome though.

Mable
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Re: The NEW SMBX CGFX Pack v1.1

Postby Mable » Wed Mar 11, 2015 4:51 pm

UltraEpicLeader100 wrote: that guys not smarter than me
Are you implying something? He's obviously new to this.

Murphmario
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Re: The NEW SMBX CGFX Pack v1.1

Postby Murphmario » Wed Mar 11, 2015 6:08 pm

Think about it; when we start at something, there is almost always someone smarter than us. Therefore, in this case, it is not right to pick on that guy just because he is a noob to Smbx, because you most likely had the same status when starting.

And that is true for not just Smbx too. Before my English was at this level, it was like "Squashy Rex".

Squishy Rex
Tellah
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Re: The NEW SMBX CGFX Pack v1.1

Postby Squishy Rex » Thu Mar 12, 2015 6:16 am

Murphmario wrote:Think about it; when we start at something, there is almost always someone smarter than us. Therefore, in this case, it is not right to pick on that guy just because he is a noob to Smbx, because you most likely had the same status when starting.

And that is true for not just Smbx too. Before my English was at this level, it was like "Squashy Rex".
So that's where that nickname came from... I was wondering why had been getting called "Squashy" at some point by a few people. :lol:

Also, just to get this back on topic, progress is going slowly but surely. I'm trawling through the NPCs now, because that's all that is left. Hopefully an update shouldn't be too far away, but we'll see how it goes.

Mista Epic
Guest

Re: The NEW SMBX CGFX Pack v1.1

Postby Mista Epic » Thu Mar 19, 2015 7:03 pm

Hey Squishy. I was thinking that you should add a LunaLUA section, as LunaLUA is much more useful and easy to use. LunaDLL has tons of limitations, but LunaLUA has very little. Just a suggestion! Keep up the hard work!

SilverDeoxys563
Guest

Re: The NEW SMBX CGFX Pack v1.1

Postby SilverDeoxys563 » Sat Mar 28, 2015 11:09 am

http://www.smbxgame.com/forums/v ... 50#p131100

uhh so let's just say I never knew this actually existed and uh

yeahhh

Two questions: How large is this thing, and what's the folder structure like? The way I'm doing it in my own GFX pack is similar to that of Red Yoshi's version: Blocks, Backgrounds, NPCs, Players, Map stuff at the very top. Then it's organized in the second layer by style, and in the third layer I just toss everything in. How does this compare to that?

Speaking of Red Yoshi I'm going to try to convince him to start working with you, so this might actually go faster than you expected :O

Also, by the way, if you're extremely concerned about path size, what I'd recommend is this: Don't credit people by folder name, but instead use lots of small .txt files and type the names of the creators into those. That way, if there were like 4 or 5 people you had to list, or some guy with a really long name, you won't have to worry about anything screwing up.

underFlo
Wart
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Re: The NEW SMBX CGFX Pack v1.1

Postby underFlo » Sat Mar 28, 2015 1:23 pm

SilverDeoxys563 wrote:http://www.smbxgame.com/forums/v ... 50#p131100

uhh so let's just say I never knew this actually existed and uh

yeahhh

Two questions: How large is this thing, and what's the folder structure like? The way I'm doing it in my own GFX pack is similar to that of Red Yoshi's version: Blocks, Backgrounds, NPCs, Players, Map stuff at the very top. Then it's organized in the second layer by style, and in the third layer I just toss everything in. How does this compare to that?

Speaking of Red Yoshi I'm going to try to convince him to start working with you, so this might actually go faster than you expected :O

Also, by the way, if you're extremely concerned about path size, what I'd recommend is this: Don't credit people by folder name, but instead use lots of small .txt files and type the names of the creators into those. That way, if there were like 4 or 5 people you had to list, or some guy with a really long name, you won't have to worry about anything screwing up.
This pack is sorted by games, then Blocks/BGOs/whatever and then they throw everything in, but afaik they're planning on adding an alternate structure similar to Red Yoshi's.

SilverDeoxys563
Guest

Re: The NEW SMBX CGFX Pack v1.1

Postby SilverDeoxys563 » Sat Mar 28, 2015 4:54 pm

Anyway, I'm 100% sure that registered_person was not the one who made SMW-styled Airship in SMW Blocks. I've seen it before long ago, but I know for a fact that he wasn't the one who made it.
Also, give me credit for the Semi Custom Hill Top Zone since I was the one who ripped it from FireSeraphim's spritesheet under request. Valtteri had nothing to do with it.
What's more is that the SMB2 Toad Statue and the SMB2 Peach Statue are actually SMB3, so.


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