I just could finish the full worldmap of my project, which is visible in the spoiler below:
I needed to crop it's size, so I could upload it properly, so it looks a bit bad. It also only shows the overworld, not the extra worlds. :-P
Also, I never really liked the way in which the worldmaps in SMBX are made often (scattered-around worlds without an order, often with big spaces of black bitween them), so I designed mine more like an actual worldmap, that also has a border.
It has the following parameters now:
Tiles: 18565 (around a year ago, I feared I would need more than 20.000 tiles, but then I could greatly reduce the size of world 9, and it was fine for the rest of the plannings)
Scenery: 5000 (I had a fight until the last few seconds of the build, since I added a last new world, which can be accsessed from world 1 only. That "P"-world is already finished)
Paths: 1250 (not really much for a worldmap of this size, I guess ^^)
Level-icons: 286 (most of them are just transition pipes, warp stars, or toadhouses, but I guess in the end my episode will have around 130 to 140 real levels in total)
h2643 wrote:That level looks really nice, and I somehow tend to think that the name you choose for this level is a reference to M&L: Superstar Saga.
I forgot to note, that the screen is just to show the new grafics, that replace the old ones in the level, where the screenshot is from. But thank you anyways :-).
The name is just made up, as I never played any of the Mario and Luigi Games, beside "Bowser's Inside Story", which I found hilariously funny xD.
Every level in my starworld has a "Stardust" in front of it, so there is no real reference here :-P.
PROX wrote:So many creative ideas as far as graphics go lol. Its hard to come up with something original since someone else seems to do it before I do lol. Anyway, as always, these look amazing. I'm making graphics for my own episode, and I see why it takes so long. Its hard to keep it original though. The medium and small hills look a bit metallic btw :P
Thank you very much. I now saw some of your graphics in your project, and you sure are inspired by some of my graphics, as it seems :-).
One thing I do to try to stay (seemingly) original, is to not get inspiration from anywhere, except from the original SNES Marios (in this case, the star road of SMW) , the SNES Donkey Kongs, or the Gameboy Marios. Because you need to fill in every difference by yourself, instead of searching for them. But if I really do not know how to fill in my ideas to something, I take a break from spriting, go outside, and take some looks around the streets. Sometimes it already helps out, to fix the hole of ideas. :-)
Also about the hills, you are right about the metallic look, but I wanted it this way, because I needed something in the background that has more "even" shading. But also, because I needed something to replace the old (cheaply recolored) grassland hills. :-P
Harvey36Dice wrote:Oh My God the CGFX is amaizing : i really like the starry piranha plants and these bushes, and the design looks good. Creative GFX
Thank you, but I don't really think that the design in the screen is good ^^. That is because:
1) It has a spam of NPCs
2) It has nothing to collect or hit (item blocks)
3) I just edited the area shown on the screenshot, to show off the newly done NPCs for the starworld. :-P
But I will post an update of the next starlevel later this day (or tomorrow), since I still need to do three sections, to finish it.
MECHDRAGON777 wrote:*pronunciation
Well, On the wiki, I see it spelled both ways! Well, if you do a Nuclear level, that right there gives me inspiration! I know Tōhō levels are all common around here now, but still, I do not plan on doing a typical Danmaku styled level for this! Anyway, speaking of Danmaku, I wounder if you would do that as a bonus, haha! anyway,looking great, I will finish the demo when I get the chance. Thank you for the reply.
Thanks for correcting me - I sometimes really mess up that word and still need to learn a lot of english ^^.
I don't plan on doing a danmaku-level, but if I would do one, it would be a bit different than just a boss. :-P
About the demo, I would be happy when you do so, but if you do not like to do it of if you do not find the time to do so, you can just drop it, of course. :-)