Re: SM: HotSQ - New Poll and Demo 2.1! (Fixed)
Posted: Sat Jun 14, 2014 11:11 am
Why you quote him? That's stupid.tommygonzalez wrote:Ice wrote:
Forums for SMBX
https://www.smbxgame.com/forums/
Why you quote him? That's stupid.tommygonzalez wrote:Ice wrote:
Don't just quote a whole post and not put anything after it. It's postcounting and a massive waste of time. Also, put things in spoilers if they stretch for a long way down the page.tommygonzalez wrote:Spoiler: show
Most harder choice for me. Voted for HUB.zlakerboy357 wrote:So um lately I've been thinking if I should turn this into a HUB episode or a World Map episode. Since this game will be like 3DW and 3DL with a mix of levels in each it would look weird to have a snow in the desert world. So this time I need you guys opinions! I'm not forcing you to post, but I'm
just asking to vote in the poll guys. Not much. The poll will be up when the answers in obvious. If this is a World Map then Knux will be the World Map Designer. If this a HUB game I'll make the HUB.
The demo was kinda rushed. I'll fix the errors and bugs soon possible.Sambo wrote:The world 1 Mystery Box level doesn't work right. I can beat the first challenge, and the Mystery Box appears, but when I hit it, it does nothing, and I get trapped in the level and have to quit the game.
Somewhere around 2015 :PLuigiGamer wrote:When will the full version? :P
Hopefully it will be really cool ^^zlakerboy357 wrote:Somewhere around 2015LuigiGamer wrote:When will the full version?
This is pretty old, but how about mirroring the stage as you change layers, so it's like the camera is also moving? Everything about this project looks so cool!zlakerboy357 wrote:Spoiler: showScreenshot of today! I've shown this before, but on this forum so I decided to show it to everyone on this forum. The level's main gimmivk is tranporting from foreground to background kinda like KTD. It's SMB1 styled and you have to use this new mechanic to progress through the and find secrets. Also if any of you got some questions please just read everything about the game before asking. Some yuor questions might be answered there.Spoiler: show
Ya mean like a mirror tower? That has already been done, so I'd rather go with this gimmick instead.Nickname wrote:This is pretty old, but how about mirroring the stage as you change layers, so it's like the camera is also moving? Everything about this project looks so cool!zlakerboy357 wrote:Spoiler: showScreenshot of today! I've shown this before, but on this forum so I decided to show it to everyone on this forum. The level's main gimmivk is tranporting from foreground to background kinda like KTD. It's SMB1 styled and you have to use this new mechanic to progress through the and find secrets. Also if any of you got some questions please just read everything about the game before asking. Some yuor questions might be answered there.Spoiler: show
I mean that you still change the layers, but in the screenies it wasn't "correct", the whole level should be going right to left so it makes sense scientifically.zlakerboy357 wrote:Ya mean like a mirror tower? That has already been done, so I'd rather go with this gimmick instead.Nickname wrote:This is pretty old, but how about mirroring the stage as you change layers, so it's like the camera is also moving? Everything about this project looks so cool!zlakerboy357 wrote:Spoiler: showScreenshot of today! I've shown this before, but on this forum so I decided to show it to everyone on this forum. The level's main gimmivk is tranporting from foreground to background kinda like KTD. It's SMB1 styled and you have to use this new mechanic to progress through the and find secrets. Also if any of you got some questions please just read everything about the game before asking. Some yuor questions might be answered there.Spoiler: show
Do you like that idea, Zlaker?meowflash wrote:How about a button that spawns Percy Persimmon from a pipe? He might come out of the pipe and drop 1UPs, Stars, secret stuff, keys to unlock secrets and even Cannon Boxes! Percy might also say, "Here, Boss! I dropped this for you!"