Blck_Guy wrote:Here's a beta idea:
Even though for me it's fun to create a txt and type NPC codes in there,
Instead of that, can it just be tick boxes to make it super easier?
I already plan on making a 'Custom' section for NPCs which is similar to what you said.
Blck_Guy wrote:More other ideas:
Same above but for BGO and Blocks?
For blocks there will also be a custom section but it may take awhile to implement customization with layers/events. BGOs will also have a custom section.
Blck_Guy wrote:Blocks: (I can things other ideas for now): Options to make it jump-up-through and fall-through? *Full-through as-in, you will be able to full-through the block, but not able to jump back up.
There's not going to be unlimited possibilities because different block settings require different physics, so I'm not sure if I myself will add this but if different programming groups crop up to make their own versions, when the source code is released, of VSMBX for the purpose of designing physics like this then they should be able to help.
Blck_Guy wrote:BGO's: have an option to be Forwards or Backwards. Like the quicksand in SMBX:
Forward: Mario will walk behind the BGO.
Backwards: Mario will walk in-front of the BGO.
^^ This would be good for pillars in castles etc!
This is already implemented:
http://www.smbxgame.com/forums/v ... =80#p32995
Blck_Guy wrote:NPC:
Generator: Extend the time more than 1 minute.
Easier way to change the time.
If you choose the projectile, be able to choose how fast it will project out of the pipe. (etc).
This should be simple enough to implement.
Blck_Guy wrote:Warps:
Extendable Warps: Where warp number 1 (whatever number) will cover a longer area than instead using a lot of warps.
This has been an idea I've kept in mind when I saw how people were trying to make looping levels in SMBX, as in, when you jump in a pit you fall back down from the sky by using instant warps. I'm definitely going to try and work this in.
Blck_Guy wrote:Events:
Auto-scroll: Able to have more than one section to be auto-scrollable
This should be able to work anyways since sections are going to be independent from one another as opposed to a giant set like in SMBX where they have the chance to intersect and cause problems.
Blck_Guy wrote:Misc: (Other things or things that can work with, Blocks, BGO's, and NPC's):
Built-in colour GFX changer: Instead of the "have to" adding extra GFX's just for different colour of GFX.
You can click on the GFX you want, and click on a button that will bring up a colour pattern, (or the default windows one), and you can change the colour by that. Then click OK or Apply to change the colour of the GFX you are about to add to your level. - This will not change the GFX itself, just the same one you are about to add to your level. Then once you are done adding the new colour of that GFX, it will reset back to the default colour!
Again, I don't see myself doing this but different people could work together on their own version of VSMBX to support this. I don't really see a point in adding any advanced graphic settings to the editor. My main focuses right now are functionality, and performance.
Blck_Guy wrote:Wall climbing/jumping: IDK how you will do this, but where you can basicly/somehow wall climb of walls.
Self-pick wall climbing/jumping walls: Where you can pick which blocks you can wall climb/jump off, by ticking one of those tick boxes, which will enable/disable.
I'm wanting to keep VSMBX SMB3-centric as SMBX was. But again, this isn't stopping anyone else from implementing this in the future.
Blck_Guy wrote:Click Box to add CGFX's: Do you know how SMBX have NPC, Blocks, and BGO's, small black boxes to click on to add it to your level/world map?
There could be one with a plus sign in it, to add a CGFX. Then when you add it to the NPC/Blocks/BGO window, it will ask you how you want to treat the GFX. Then after that, it will add the CGFX, then there will be another plus sign next to the newly added CGFX.
^^ The CGFX's will still have to be in the level folder or Episode folder to work when sharing to other people. If in the Episode folder, it doesn't need to be in a sub-folder for the level that uses it.
I guess this is technically do-able but I honestly don't want to bother with manipulating the editor like that. I think the Custom sections will be enough.