Re: Perfect SMBX Screenshot Thread 10
Posted: Fri Sep 23, 2016 6:49 am
http://www.smbxgame.com/forums/v ... m.php?f=87Camacho wrote:Wow wow how you can do that? Thar looks cool!7NameSam wrote:here's a gif:Spoiler: show
Forums for SMBX
https://www.smbxgame.com/forums/
http://www.smbxgame.com/forums/v ... m.php?f=87Camacho wrote:Wow wow how you can do that? Thar looks cool!7NameSam wrote:here's a gif:Spoiler: show
Capture Buffer is the best thing.7NameSam wrote:here's a gif:Spoiler: show
Better idea to use GBA sprite sheets for characters, there are will better fitted into this styleMrPunchia wrote:I hope those Mario bros. are just placeholders. They don't look good with DK Country
rest in pepperoni: mario 1905-2016bossedit8 wrote:
Wow! That level looks really unfinished, like some sort of debug level! Also, I can spot some missing gfx (Look at the toprightmost island)Willhart wrote:
Colors from a game I liked. Music from the episode I know.
Lemme guess, AA2?bossedit8 wrote:
I'm pretty sure the gray blocks move around since Mario appears to be squished from them and there aren't any place where they can fall from!MrPunchia wrote: rest in pepperoni: mario 1905-2016
In all seriousness, do the gray blocks do anything?
Thanks for pointing it out. It also uses some visual tricks to make it work better in-game.Snessy the duck wrote:Wow! That level looks really unfinished, like some sort of debug level! Also, I can spot some missing gfx (Look at the toprightmost island)Willhart wrote:Colors from a game I liked. Music from the episode I know.
Wow, I wonder what those visual effects are gonna look like. Can't wait to see this level in action!Willhart wrote:Thanks for pointing it out. It also uses some visual tricks to make it work better in-game.Snessy the duck wrote:Wow! That level looks really unfinished, like some sort of debug level! Also, I can spot some missing gfx (Look at the toprightmost island)Willhart wrote:Colors from a game I liked. Music from the episode I know.
Is this your CC8 level : Red Vs. blue?Willhart wrote:
Colors from a game I liked. Music from the episode I know.
That looks like an awesome grassland level! I love those water graphics. Also, do you have the floating sizable blocks attached to an invisible and untouchable smb3 wood platform? because that gives a cool floating effect.Swinder wrote:Hey guys, long time no see! A lot of you guys probably don't remember me, but I got bored of SMBX about 6 months ago and left for a while... but now I think I'm back for good!
So here's a screenshot from an unfinished project I'm working on with mostly linear gameplay... please give feedback, my SMBX skills have gotten a little rusty in my absence so it'd be good to get to top-tier level skills!
How do you mean? If you mean how did I make it look like they're floating, I just placed them down and then put that translucent water in front of it. (Sednaiur's by the way, in his SMB3 GFX Pack)witchking666 wrote:That looks like an awesome grassland level! I love those water graphics. Also, do you have the floating sizable blocks attached to an invisible and untouchable smb3 wood platform? because that gives a cool floating effect.Swinder wrote:Hey guys, long time no see! A lot of you guys probably don't remember me, but I got bored of SMBX about 6 months ago and left for a while... but now I think I'm back for good!
So here's a screenshot from an unfinished project I'm working on with mostly linear gameplay... please give feedback, my SMBX skills have gotten a little rusty in my absence so it'd be good to get to top-tier level skills!
I don't like the placement of the first cheep cheep in the level, if you want to hit the ? block then you'll most likely get hit by it. Other than that it looks fairly good.Swinder wrote: