Re: Screenshot thread number NEIN (9)
Posted: Sat Dec 12, 2015 12:13 pm
Boo Haunted House
Forums for SMBX
https://www.smbxgame.com/forums/
Yes.Tinkerbell wrote:Boo Haunted House
No.Spinda wrote:mt. ebott
You win.h2643 wrote:Mount Khon.
Oh, thanks, I didn't notice! This is why better not to hope on 8-bit pack by Captain Obvious + Two52 + Red Yoshi + Joe1FanofSMBX wrote:Looking good, but Rosalina and Peach both have 1x1 pixels and you should make sure to credit nin8halos for the original SMB2 Heart.litchh wrote:No, it's not the endSpoiler: show
I don't think the poison fits all too well, and that blue thing early in the screen is asymmetrical, which looks stupidwitchking666 wrote:Hey guys!
this is level is the 22th level in my episode
it's called "3-2 Pumpkin Path" and it's placed in w3 Autumn Areas
Here it is:tell me what you think : )Spoiler: show
I do like the very autumny color and the pumpkins are really nice. I'm not sure if evergreens turn brown like that too, but maybe those ones are just a really dry, or sick from the poison. It does make for some good foresty atmosphere. Especially with the mix of green, yellow, and orange used on different areas.witchking666 wrote:Hey guys!
this is level is the 22th level in my episode
it's called "3-2 Pumpkin Path" and it's placed in w3 Autumn Areas
Here it is:tell me what you think : )Spoiler: show
That is pretty cool. Does it use Lua or just timed events and layers?Enjl wrote:http://i.imgur.com/EmEPsxr.gifv
How would you even do that with just layers and eventsPixelPest wrote:That is pretty cool. Does it use Lua or just timed events and layers?Enjl wrote:http://i.imgur.com/EmEPsxr.gifv
You could have invisible SMB1 axes generating every so often at certain points on the screen to show that the player can see the jumping piranha and then show a layer of what I'm assuming might be SMB1 hammer bros axes at the time the piranha plant hits its highest point. It would be difficult to time right but it's definitely possible.Marina wrote:How would you even do that with just layers and eventsPixelPest wrote:That is pretty cool. Does it use Lua or just timed events and layers?Enjl wrote:http://i.imgur.com/EmEPsxr.gifv
what's the point in doing that when you havePixelPest wrote:You could have invisible SMB1 axes generating every so often at certain points on the screen to show that the player can see the jumping piranha and then show a layer of what I'm assuming might be SMB1 hammer bros axes at the time the piranha plant hits its highest point. It would be difficult to time right but it's definitely possible.
To back this statement, here's my code:h2643 wrote:what's the point in doing that when you havePixelPest wrote:You could have invisible SMB1 axes generating every so often at certain points on the screen to show that the player can see the jumping piranha and then show a layer of what I'm assuming might be SMB1 hammer bros axes at the time the piranha plant hits its highest point. It would be difficult to time right but it's definitely possible.
LunaLua
In SMBX you would spend a lot of time just to make that for one NPC, while in LunaLua you only need a simple code to write (maybe not so simple, but it's still better than without LunaLua).
Code: Select all
function onLoop() --jumpies
------------I forgot the NPC.get line in this post whops. I get NPC 270
for k, v in pairs(boop) do
if v.ai1 == 1 and v.ai2 >= 34 and v.ai5 == 0 then --timer
bubble = NPC.spawn(202, v.x + 0.5 * v.width, v.y, player.section, false, true)
bubble.speedX = -2
bubble.speedY = -6
bubble = NPC.spawn(202, v.x + 0.5 * v.width, v.y, player.section, false, true)
bubble.speedX = 2
bubble.speedY = -6
v.ai5 = 1 --has shot this jump
end
if v.ai1 == 2 then
v.ai5 = 0
end
end
end
Wow. I didn't think it would be that "simple". Gotta love Lua!Enjl wrote:To back this statement, here's my code:h2643 wrote:what's the point in doing that when you havePixelPest wrote:You could have invisible SMB1 axes generating every so often at certain points on the screen to show that the player can see the jumping piranha and then show a layer of what I'm assuming might be SMB1 hammer bros axes at the time the piranha plant hits its highest point. It would be difficult to time right but it's definitely possible.
LunaLua
In SMBX you would spend a lot of time just to make that for one NPC, while in LunaLua you only need a simple code to write (maybe not so simple, but it's still better than without LunaLua).Code: Select all
function onLoop() --jumpies for k, v in pairs(boop) do if v.ai1 == 1 and v.ai2 >= 34 and v.ai5 == 0 then --timer bubble = NPC.spawn(202, v.x + 0.5 * v.width, v.y, player.section, false, true) bubble.speedX = -2 bubble.speedY = -6 bubble = NPC.spawn(202, v.x + 0.5 * v.width, v.y, player.section, false, true) bubble.speedX = 2 bubble.speedY = -6 v.ai5 = 1 --has shot this jump end if v.ai1 == 2 then v.ai5 = 0 end end end
That is downright hilarious and awesome.Spinda wrote:menues/10Spoiler: show
(font will be fixed when textblox is finished so i can use the ut font)