Re: WIP Graphics Showcase 2
Posted: Sun Oct 18, 2015 1:01 pm
That looks really good. Nice work.HeroLink64 wrote:
here
That looks really good. Nice work.HeroLink64 wrote:
here
Skeletons, ghosts, a cauldron, gravestones. Stuff like that.witchking666 wrote:Do you guys maybe have some idea's what autumn/halloween related stuff i could add?witchking666 wrote:this is something i have been working on recently
it's called "halloween Hallows Tileset" and is pretty much just an autumn tileset with pumpkins
screen:opinions?Spoiler: show
pretty cute character!!!AirShip wrote:
Yes, I know that the head has cancer.
the tileset looks great! especially the wood ones.PROX wrote:not one...not two.... but 3 tilesets!! Unnecessary dramatic opening is unnecessary.
Spoiler: show
actually they are not wood, it was originally my intention to make a wood tileset, but it sort of turned into something else.Harvey36Dice wrote:the tileset looks great! especially the wood ones.PROX wrote:not one...not two.... but 3 tilesets!! Unnecessary dramatic opening is unnecessary.
Spoiler: show
Thanks. I'm still trying to decide to go spots or no spots. I'm kind of leaning towards no spots even though it's not completely SMB3-esque for my episode, but I'll probably create both a spotted and unspotted version for when I release the GFX. (Probably when I get around to compiling all of the GFX I've made into a pack; procrastination all the way.)PROX wrote:awesome, I'm looking forward to the redesigning of the NSMB enemies. Also those plants should have spots on them if they're restyles.
Looks really good so far. The doors are really quite cool. There's a good chance I'll use this in my episode; I'm looking for a lot of un-vanilla GFX. Looking forward to see some more NPCs too. Hopefully you can come up with some ideas for custom ghost house NPCs (and BGOs)...PROX wrote:Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.Spoiler: show
Get rid of the pillowshading of the rocks and you are golden.bossedit8 wrote:I finally made some tilesets right here:
Multiple themed SMB3 custom cave tilesets!
Not entirely sure having exposed rocks work on the side in what appears to be a fortress/dungeon tileset. Also unnecessary dithering on the top.HeroLink64 wrote:
here
Now this one is decent but Im not entirely fond of the light colors used.PROX wrote:awesome, I'm looking forward to the redesigning of the NSMB enemies. Also those plants should have spots on them if they're restyles.
Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.Spoiler: show
when you talk about "light colors," are you referring to the saturation of the colors or the colors used for the light source?StrikeForcer wrote:Now this one is decent but Im not entirely fond of the light colors used.PROX wrote:awesome, I'm looking forward to the redesigning of the NSMB enemies. Also those plants should have spots on them if they're restyles.
Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.Spoiler: show
You should release more of your work. :)AirShip wrote:
A mix between Hill Top Zone and something.
And a generic sprite unrelated to SMBX.