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Re: WIP Graphics Showcase 2

Posted: Sun Oct 18, 2015 1:01 pm
by PROX
HeroLink64 wrote:Image
here
That looks really good. Nice work.

Re: WIP Graphics Showcase 2

Posted: Sun Oct 18, 2015 1:33 pm
by ChainedMetroid
witchking666 wrote:
witchking666 wrote:this is something i have been working on recently
it's called "halloween Hallows Tileset" and is pretty much just an autumn tileset with pumpkins
screen:
Spoiler: show
Image
opinions?
Do you guys maybe have some idea's what autumn/halloween related stuff i could add?
Skeletons, ghosts, a cauldron, gravestones. Stuff like that.

Re: WIP Graphics Showcase 2

Posted: Mon Oct 19, 2015 6:59 pm
by PersonNamedUser
I finished the other FnaSMBX Characters!
Spoiler: show
Robot Mario(First Game)
Image
Robot Luigi(First Game)
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Robot Peach(First Game)
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Robot Toad(First Game)
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Robot Link(First Game)
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Dark Mario
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Dark Link
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Exoskeleton It's SuperMario12345's Exoskeleton
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Phone Guy(FnaSMBX 1 Phone guy)
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Purple Bowser(Also FnaSMBX 2 Phone Guy)
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Phone Dude(FnaSMBX 3 Phone Guy)
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Robot Striker
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Phantom Berry
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Phantom Peach
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Phantom Hoops
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Phantom Glow
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Phantom Mario
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Phantom Midnight
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The Ghosts Of The 5 Toads
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SuperMario12345(FnaSMBX 1 Protagonist)
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Striker The Rex(FnaSMBX 2 Protagonist)
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Speedster The Ninji(FnaSMBX 2 Protagonist(Night 7))
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Hoops The Hoopster(FnaSMBX 3 Protagonist)
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I may make the FnaSMBX 4 Ones but i don't know.
Also, feedback would be apprenticed.

Re: WIP Graphics Showcase 2

Posted: Tue Oct 20, 2015 2:38 am
by Alagirez
AirShip wrote:Image

Yes, I know that the head has cancer.
pretty cute character!!!
reminds me to Darkonius Mavakar
PROX wrote:not one...not two.... but 3 tilesets!! Unnecessary dramatic opening is unnecessary.
Spoiler: show
Image
Image
Image
the tileset looks great! especially the wood ones.

Re: WIP Graphics Showcase 2

Posted: Tue Oct 20, 2015 3:18 am
by PROX
Harvey36Dice wrote:
PROX wrote:not one...not two.... but 3 tilesets!! Unnecessary dramatic opening is unnecessary.
Spoiler: show
Image
Image
Image
the tileset looks great! especially the wood ones.
actually they are not wood, it was originally my intention to make a wood tileset, but it sort of turned into something else.

Re: WIP Graphics Showcase 2

Posted: Tue Oct 20, 2015 12:24 pm
by AirShip
Image :arrow: Image

Re: WIP Graphics Showcase 2

Posted: Tue Oct 20, 2015 5:16 pm
by PROX
AirShip wrote:Image :arrow: Image
that looks very nice. Good work!

Also new tileset:
Image

Re: WIP Graphics Showcase 2

Posted: Tue Oct 20, 2015 6:14 pm
by Snowburger
PROX wrote:
AirShip wrote:Image :arrow: Image
that looks very nice. Good work!

Also new tileset:
Image
Looks nice,Airship!
And Prox,looks really cool,is that a HD ghost house tileset?

Re: WIP Graphics Showcase 2

Posted: Tue Oct 20, 2015 6:24 pm
by PROX
Snowburger wrote:
PROX wrote:
AirShip wrote:Image :arrow: Image
that looks very nice. Good work!

Also new tileset:
Image
Looks nice,Airship!
And Prox,looks really cool,is that a HD ghost house tileset?
it's a ghost house tileset, yes. I 'm planning on adding background objects as well.

Re: WIP Graphics Showcase 2

Posted: Thu Oct 22, 2015 2:30 pm
by AirShip
Update of my custom goomba;
Image Image

Now it looks more like a goomba and has less face of retarded.

Re: WIP Graphics Showcase 2

Posted: Thu Oct 22, 2015 7:18 pm
by PixelPest
Work work...
Spoiler: show
Image
Image
Image
Some NSMB DS piranha plants styled SMB3 for my upcoming episode. Also redoing a lot of other NSMB DS graphics to SMB3.

Re: WIP Graphics Showcase 2

Posted: Thu Oct 22, 2015 7:42 pm
by PROX
awesome, I'm looking forward to the redesigning of the NSMB enemies. Also those plants should have spots on them if they're restyles.

Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.
Spoiler: show
Image

Re: WIP Graphics Showcase 2

Posted: Thu Oct 22, 2015 10:12 pm
by PixelPest
PROX wrote:awesome, I'm looking forward to the redesigning of the NSMB enemies. Also those plants should have spots on them if they're restyles.
Thanks. I'm still trying to decide to go spots or no spots. I'm kind of leaning towards no spots even though it's not completely SMB3-esque for my episode, but I'll probably create both a spotted and unspotted version for when I release the GFX. (Probably when I get around to compiling all of the GFX I've made into a pack; procrastination all the way.)
PROX wrote:Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.
Spoiler: show
Image
Looks really good so far. The doors are really quite cool. There's a good chance I'll use this in my episode; I'm looking for a lot of un-vanilla GFX. Looking forward to see some more NPCs too. Hopefully you can come up with some ideas for custom ghost house NPCs (and BGOs)...

Re: WIP Graphics Showcase 2

Posted: Fri Oct 23, 2015 4:27 am
by PROX
oh I'm still working on that, I have plenty of ideas for npcs and bgos.

Re: WIP Graphics Showcase 2

Posted: Fri Oct 23, 2015 2:18 pm
by StrikeForcer
bossedit8 wrote:I finally made some tilesets right here:

Image

Multiple themed SMB3 custom cave tilesets!
Get rid of the pillowshading of the rocks and you are golden.
HeroLink64 wrote:Image
here
Not entirely sure having exposed rocks work on the side in what appears to be a fortress/dungeon tileset. Also unnecessary dithering on the top.
PROX wrote:awesome, I'm looking forward to the redesigning of the NSMB enemies. Also those plants should have spots on them if they're restyles.

Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.
Spoiler: show
Image
Now this one is decent but Im not entirely fond of the light colors used.

Re: WIP Graphics Showcase 2

Posted: Fri Oct 23, 2015 3:24 pm
by PROX
StrikeForcer wrote:
PROX wrote:awesome, I'm looking forward to the redesigning of the NSMB enemies. Also those plants should have spots on them if they're restyles.

Also added more to the Ghost House tileset. It includes a living chandelier that will replace an SMW thwomp. I do plan on making more npcs and more bgos.
Spoiler: show
Image
Now this one is decent but Im not entirely fond of the light colors used.
when you talk about "light colors," are you referring to the saturation of the colors or the colors used for the light source?

Re: WIP Graphics Showcase 2

Posted: Fri Oct 23, 2015 3:36 pm
by AirShip
Image

A mix between Hill Top Zone and something.

Image

And a generic sprite unrelated to SMBX.

Re: WIP Graphics Showcase 2

Posted: Fri Oct 23, 2015 4:15 pm
by TLtimelord
AirShip wrote:Image

A mix between Hill Top Zone and something.

Image

And a generic sprite unrelated to SMBX.
You should release more of your work. :)

Re: WIP Graphics Showcase 2

Posted: Fri Oct 23, 2015 11:14 pm
by StrikeForcer
http://postimg.org/image/ythavbysh/

Finished devamping this background.

And PROX, I was referring to the contrast along with the brightness of your Ghost House tileset man.

Re: WIP Graphics Showcase 2

Posted: Sat Oct 24, 2015 12:10 am
by PROX
ooooooh ok I understand now lol. Well the reason why I did that was because I kinda wanted it to look old and weathered since it is a ghost house lol.