SMBX2 (2.0 Beta 3)

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Cedur
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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Sat Feb 03, 2018 1:33 pm

omg really? does it say "1.3.0.1" in the window title?

Kyle
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Re: SMBX2 (2.0 Beta 3)

Postby Kyle » Sat Feb 03, 2018 1:49 pm

Cedur wrote:omg really? does it say "1.3.0.1" in the window title?
yes dude

is there any other solution
maybe there are other programs to download
Last edited by PixelPest on Sat Feb 03, 2018 1:53 pm, edited 1 time in total.
Reason: Merged posts

PixelPest
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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sat Feb 03, 2018 1:53 pm

Kyle wrote:
Cedur wrote:omg really? does it say "1.3.0.1" in the window title?
yes dude

is there any other solution
maybe there are other programs to download
Please don't double-post

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Sat Feb 03, 2018 2:12 pm

I'd suggest uninstalling and reinstalling, perhaps you managed to download the wrong files or they got corrupted?

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Re: SMBX2 (2.0 Beta 3)

Postby FireyPaperMario » Sun Feb 04, 2018 7:22 am

*Staying on Topic*

Speaking of Beta 4, I do hope my custom Sega Mega Drive Mario sprites* becomes a character costume on the release! :)


*Still a "Work in Progress" atm

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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Sun Feb 04, 2018 8:05 am

MarioRPGExpert93 wrote:*Staying on Topic*

Speaking of Beta 4, I do hope my custom Sega Mega Drive Mario sprites* becomes a character costume on the release! :)


*Still a "Work in Progress" atm
If it's just a recoloured/restyled Mario it's pretty unlikely

ElectriKong
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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Sun Feb 04, 2018 10:32 am

MarioRPGExpert93 wrote: Speaking of Beta 4, I do hope my custom Sega Mega Drive Mario sprites* becomes a character costume on the release! :)
Why? You can always replace the Mario GFX yourself

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Re: SMBX2 (2.0 Beta 3)

Postby Rixitic » Sun Feb 04, 2018 12:35 pm

The costumes are getting trimmed down in Beta 4; fewer "official" costumes means fewer sprite sheets to update when we finally have the powerup IDs extended.

That said, there's no reason the removed ones can't still be offered as their own downloads in the graphics forum or included in episodes (just copy the directory structure in the episode's main folder, so for example The Invasion 2>graphics>costumes>toad>Custom-ToadWithAGiantBobbleHead or Tower of Biased 7>graphics>costumes>link>SMB3-KingHarkinian)

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Re: SMBX2 (2.0 Beta 3)

Postby Snessy the duck » Sun Feb 04, 2018 12:40 pm

rockythechao wrote:The costumes are getting trimmed down in Beta 4; fewer "official" costumes means fewer sprite sheets to update when we finally have the powerup IDs extended.

That said, there's no reason the removed ones can't still be offered as their own downloads in the graphics forum or included in episodes (just copy the directory structure in the episode's main folder, so for example The Invasion 2>graphics>costumes>toad>Custom-ToadWithAGiantBobbleHead or Tower of Biased 7>graphics>costumes>link>SMB3-KingHarkinian)
Yes, I've always wanted to play as King Harkinian in ToB7 and as Toad With A Giant Bobble Head in The Invasion 2.

Also, I hope you'll be able to switch costumes on the world map in the future or something like that.

kr4k1n
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Re: SMBX2 (2.0 Beta 3)

Postby kr4k1n » Thu Feb 08, 2018 3:14 pm

Electriking wrote:
MarioRPGExpert93 wrote: Speaking of Beta 4, I do hope my custom Sega Mega Drive Mario sprites* becomes a character costume on the release! :)
Why? You can always replace the Mario GFX yourself
But other people might want to play as the GFX too

ElectriKong
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Re: SMBX2 (2.0 Beta 3)

Postby ElectriKong » Thu Feb 08, 2018 3:38 pm

Eureka wrote:
Electriking wrote:
MarioRPGExpert93 wrote: Speaking of Beta 4, I do hope my custom Sega Mega Drive Mario sprites* becomes a character costume on the release! :)
Why? You can always replace the Mario GFX yourself
But other people might want to play as the GFX too
He can release it if he wants others to use it.

Spiny
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Re: SMBX2 (2.0 Beta 3)

Postby Spiny » Sun Feb 11, 2018 10:13 pm

Just what I was looking for!
It runs much more smoother than SMB.X 1.3.0.1 and has many more improvements.

I recommend this version for anyone with problems with FPS (generally), but SMB.X 1.3.0.1 is also worth a shot if you haven't already checked it (this message is referring to new members or visitors of this forum, like me).

I am going to have some fun with this. :)

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Re: SMBX2 (2.0 Beta 3)

Postby Yang » Fri Feb 16, 2018 7:41 am

I gives me a corrupted file. And it's a zipped one too.

Taycamgame
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Re: SMBX2 (2.0 Beta 3)

Postby Taycamgame » Fri Feb 16, 2018 7:47 am

You have to use winrar or 7zip to unzip the files.
If it's still "corrupt" after unzipping it, then you may have to redownload it.

ChromaNyan
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Re: SMBX2 (2.0 Beta 3)

Postby ChromaNyan » Sun Feb 18, 2018 5:59 pm

There are a lot of features missing in the editor, such as the new characters, spin jump, and certain powerup functionalities (such as not being able to spin with the tail) that work fine in the actual game. Is there a way to test the editor without those issues?

Hoeloe
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Re: SMBX2 (2.0 Beta 3)

Postby Hoeloe » Sun Feb 18, 2018 6:01 pm

NyanMC wrote:There are a lot of features missing in the editor, such as the new characters, spin jump, and certain powerup functionalities (such as not being able to spin with the tail) that work fine in the actual game. Is there a way to test the editor without those issues?
Use the right tester. PGE Alpha tester is NOT the one you should use. Be sure to test levels either by selecting LunaTester, or just pressing F5.

ChromaNyan
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Re: SMBX2 (2.0 Beta 3)

Postby ChromaNyan » Sun Feb 18, 2018 6:14 pm

Hoeloe wrote:
NyanMC wrote:There are a lot of features missing in the editor, such as the new characters, spin jump, and certain powerup functionalities (such as not being able to spin with the tail) that work fine in the actual game. Is there a way to test the editor without those issues?
Use the right tester. PGE Alpha tester is NOT the one you should use. Be sure to test levels either by selecting LunaTester, or just pressing F5.
Thank you, that helps a lot, I think I just clicked the first one I saw thinking it was the correct one.

HenryRichard
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Re: SMBX2 (2.0 Beta 3)

Postby HenryRichard » Sun Feb 18, 2018 10:50 pm

Out of curiosity, with the PGE alpha tester be disabled in beta 4? It really should be; the amount of people that mistakenly use it is pretty high.

WildW
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Re: SMBX2 (2.0 Beta 3)

Postby WildW » Sun Feb 18, 2018 11:16 pm

Taycamgame wrote:You have to use winrar or 7zip to unzip the files.
If it's still "corrupt" after unzipping it, then you may have to redownload it.
Actually it's a 7zip file sooo... yeah only 7zip unless this post has an alternative download. I downloaded from horakitu (I got that wrong) otanes site and it gives 7zip file

The0x539
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Re: SMBX2 (2.0 Beta 3)

Postby The0x539 » Mon Feb 19, 2018 1:50 am

HenryRichard wrote:Out of curiosity, with the PGE alpha tester be disabled in beta 4? It really should be; the amount of people that mistakenly use it is pretty high.
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