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Tiger Festival
- Monty Mole

- Posts: 124
- Joined: Mon Oct 03, 2016 11:21 pm
Postby Tiger Festival » Mon Jan 22, 2018 10:28 pm
Wohlstand wrote:WildWEEGEE wrote:
The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels
Trouble is exists on slow computers and computers where is OpenGL doesn't works right because of absense or too old video drivers. Therefore are implemented some workarounds to tweak those glitches.
Tiger Festival wrote:I'm also liking the sound of the PGE Editor. Does this mean I can add or remove frames for characters, such as adding climbing or swimming animations for someone like Snake or Adding functions such as Yoshi riding or veggie pulling for Link with the PGE Engine?
With PGE Engine playable character animations are fully customizable natively ( with case of LunaLua that is hacky way with overlaying playable character's sprite with a custom code that plays custom animation).
Even some showcases I made with using of LegentTony's sprite:
Swimming
Climbing:
Sliding:
Going through a pipe:

OMG I LOVE WHAT I'M SEEING!
Reply to bold: Are you saying Lunalua is required for me to make the animations in the picture possible?
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Mon Jan 22, 2018 10:30 pm
I'm pretty sure those are PGE-engine only animations, unrelated to LunaLua
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WildW
- Rocky Wrench

- Posts: 676
- Joined: Thu Dec 14, 2017 2:21 pm
- Flair: C# more like Db
- Pronouns: he/him
Postby WildW » Mon Jan 22, 2018 10:52 pm
Wohlstand wrote:WildWEEGEE wrote:
The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels
Trouble is exists on slow computers and computers where is OpenGL doesn't works right because of absense or too old video drivers. Therefore are implemented some workarounds to tweak those glitches.
Except the computer I use is not old and the video drive works fine is it just because I'm using lots of custom gfx?
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Tiger Festival
- Monty Mole

- Posts: 124
- Joined: Mon Oct 03, 2016 11:21 pm
Postby Tiger Festival » Tue Jan 23, 2018 2:12 am
PixelPest wrote:I'm pretty sure those are PGE-engine only animations, unrelated to LunaLua
Ok thanks for informing me. With PGE is adding new functions such as veggie pulling and yoshi riding possible?
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Tue Jan 23, 2018 2:36 am
WildWEEGEE wrote:Wohlstand wrote:WildWEEGEE wrote:
The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels
Trouble is exists on slow computers and computers where is OpenGL doesn't works right because of absense or too old video drivers. Therefore are implemented some workarounds to tweak those glitches.
Except the computer I use is not old and the video drive works fine is it just because I'm using lots of custom gfx?
I don't think custom GFX has anything to do with the use of the Luna tester. Your video drivers may not be correctly installed or they are too outdated to support what is needed to use the Luna tester.
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Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Tue Jan 23, 2018 8:23 am
WildWEEGEE wrote:Wohlstand wrote:WildWEEGEE wrote:
The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels
Trouble is exists on slow computers and computers where is OpenGL doesn't works right because of absense or too old video drivers. Therefore are implemented some workarounds to tweak those glitches.
Except the computer I use is not old and the video drive works fine is it just because I'm using lots of custom gfx?
And you're definitely using the LunaTester and NOT the PGE Alpha Tester?
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WildW
- Rocky Wrench

- Posts: 676
- Joined: Thu Dec 14, 2017 2:21 pm
- Flair: C# more like Db
- Pronouns: he/him
Postby WildW » Tue Jan 23, 2018 10:13 am
Hoeloe wrote:WildWEEGEE wrote:Wohlstand wrote:
Trouble is exists on slow computers and computers where is OpenGL doesn't works right because of absense or too old video drivers. Therefore are implemented some workarounds to tweak those glitches.
Except the computer I use is not old and the video drive works fine is it just because I'm using lots of custom gfx?
And you're definitely using the LunaTester and NOT the PGE Alpha Tester?
idk whats going on but i just checked and its the pge tester...
but wait I just used the luna tester and it worked fine?! idk how this is making any sense...
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Hoeloe
- Phanto

- Posts: 1465
- Joined: Sat Oct 03, 2015 6:18 pm
- Flair: The Codehaus Girl
- Pronouns: she/her
Postby Hoeloe » Tue Jan 23, 2018 11:52 am
WildWEEGEE wrote:Hoeloe wrote:WildWEEGEE wrote:
Except the computer I use is not old and the video drive works fine is it just because I'm using lots of custom gfx?
And you're definitely using the LunaTester and NOT the PGE Alpha Tester?
idk whats going on but i just checked and its the pge tester...
but wait I just used the luna tester and it worked fine?! idk how this is making any sense...
The PGE tester using the grossly unfinished PGE engine. LunaTester uses SMBX, which is why that one works.
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WildW
- Rocky Wrench

- Posts: 676
- Joined: Thu Dec 14, 2017 2:21 pm
- Flair: C# more like Db
- Pronouns: he/him
Postby WildW » Tue Jan 23, 2018 1:28 pm
Hoeloe wrote:WildWEEGEE wrote:Hoeloe wrote:
And you're definitely using the LunaTester and NOT the PGE Alpha Tester?
idk whats going on but i just checked and its the pge tester...
but wait I just used the luna tester and it worked fine?! idk how this is making any sense...
The PGE tester using the grossly unfinished PGE engine. LunaTester uses SMBX, which is why that one works.
Well my problem is solved...
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Tue Jan 23, 2018 5:16 pm
Wohlstand wrote:WildWEEGEE wrote:
The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels
Trouble is exists on slow computers and computers where is OpenGL doesn't works right because of absense or too old video drivers. Therefore are implemented some workarounds to tweak those glitches.
Tiger Festival wrote:I'm also liking the sound of the PGE Editor. Does this mean I can add or remove frames for characters, such as adding climbing or swimming animations for someone like Snake or Adding functions such as Yoshi riding or veggie pulling for Link with the PGE Engine?
With PGE Engine playable character animations are fully customizable natively (with case of LunaLua that is hacky way with overlaying playable character's sprite with a custom code that plays custom animation).
Even some showcases I made with using of LegentTony's sprite:
Swimming
Climbing:
Sliding:
Going through a pipe:

PGE is still in progress or you hiatus it to work on SMBX 2.0?
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The0x539
- Eerie

- Posts: 751
- Joined: Fri Jan 22, 2016 8:02 pm
Postby The0x539 » Tue Jan 23, 2018 6:57 pm
FanofSMBX wrote:Wohlstand wrote:WildWEEGEE wrote:
The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels
Trouble is exists on slow computers and computers where is OpenGL doesn't works right because of absense or too old video drivers. Therefore are implemented some workarounds to tweak those glitches.
Tiger Festival wrote:I'm also liking the sound of the PGE Editor. Does this mean I can add or remove frames for characters, such as adding climbing or swimming animations for someone like Snake or Adding functions such as Yoshi riding or veggie pulling for Link with the PGE Engine?
With PGE Engine playable character animations are fully customizable natively (with case of LunaLua that is hacky way with overlaying playable character's sprite with a custom code that plays custom animation).
Even some showcases I made with using of LegentTony's sprite:
Swimming
Climbing:
Sliding:
Going through a pipe:

PGE is still in progress or you hiatus it to work on SMBX 2.0?
yes to both
the editor is more important right now
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Rixitic
- Spike

- Posts: 274
- Joined: Sat Dec 12, 2015 1:00 am
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Contact:
Postby Rixitic » Wed Jan 24, 2018 1:41 pm
I believe Wohlstand's the only one working on both PGE and the editor. He usually alternates between the two but he's currently focusing on rebuilding the editor to prepare for the plugin system. After that's done he should be back to working on the engine.
With plugins we'll be able to make in-editor tools for a lot of the tech that was previously done through LunaLua code, such as camera control, custom HUDs, parallax backgrounds, etc. Eventually, we'll also be able to use it to override things like liquids, warps, the event system, NPC properties and so on with more flexible alternatives.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Wed Jan 24, 2018 2:39 pm
Are plugins intended for Beta 4 or Beta 5+? Don't mind waiting if it won't come in B4 since there are so many new things coming in that anyway, but it would be nice for a clarification of when it could be expected.
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ElectriKong
- Bowser

- Posts: 4652
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Wed Jan 24, 2018 4:15 pm
I think plugins are a major culprit delaying beta 4, as it needs them to work correctly iirc.
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Rixitic
- Spike

- Posts: 274
- Joined: Sat Dec 12, 2015 1:00 am
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Contact:
Postby Rixitic » Wed Jan 24, 2018 5:11 pm
Yeah, Beta 4 has been waiting on the new version of the editor. It's not the only thing holding Beta 4 back though, there's some ASM hackery we still need from Rednaxela and some miscellaneous lua stuff from a few different folks.
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Thu Jan 25, 2018 3:32 am
rockythechao wrote:Yeah, Beta 4 has been waiting on the new version of the editor. It's not the only thing holding Beta 4 back though, there's some ASM hackery we still need from Rednaxela and some miscellaneous lua stuff from a few different folks.
I mean, all the things made so far could be released as Beta 4A, then all that other stuff could be for Beta 4B. Saves us waiting a few months or years, but then that may be glitchy anyway.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Jan 25, 2018 7:22 am
The asm trickery rocky mentioned is stuff like "make it so that loading into an episode doesn't crash the game and stop it from starting at all" and "improve performance so that the new features are properly usable just like old features are"
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Taycamgame
- Gold Yoshi Egg

- Posts: 1483
- Joined: Mon Jun 19, 2017 11:35 am
- Flair: Stargard
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Contact:
Postby Taycamgame » Thu Jan 25, 2018 11:27 am
Enjl wrote:"make it so that loading into an episode doesn't crash the game and stop it from starting at all"
I haven't experienced major crashes in the past, what is being added in Beta 4 that may cause crashes?
Enjl wrote:"improve performance so that the new features are properly usable just like old features are"
In what way? Will we be able to notice these performance changes in normal gameplay?
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Jan 25, 2018 9:54 pm
Taycamgame wrote:Enjl wrote:"make it so that loading into an episode doesn't crash the game and stop it from starting at all"
I haven't experienced major crashes in the past, what is being added in Beta 4 that may cause crashes?
Enjl wrote:"improve performance so that the new features are properly usable just like old features are"
In what way? Will we be able to notice these performance changes in normal gameplay?
I was describing issues that cropped up after the release of beta 3.....................................................
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Legend-tony980
- Monty Mole

- Posts: 106
- Joined: Fri Feb 21, 2014 7:47 pm
Postby Legend-tony980 » Sat Jan 27, 2018 12:29 pm
Oh my. And here I thought the Sneak Peak of Link's custom sprites working on PGE Engine was supposed to be a secret between us. Oh well.
Wohlstand showed me that in July and explained things about it. I did not fully understand it but I do know it works on the PGE Engine, as you can just add the frame sequences and define them in the calibration file. In SMBX's case, we'd need a special type of LunaLua script to add and define custom animation like swimming, climbing and other stuff, like you've seen on the screenshots. But you guys already know about that, right?
I've been really impressed about Wohlstand's work. Maybe I should've shown you sooner. Sorry. But wait, are those one of the reason why both PGE and SMBX2 Beta 4 are being delayed? Then, a part of its delay would be my fault... (I'm actually overthinking things right now.)
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