Re: SMBX2 (2.0 Beta 3)
Posted: Fri Jan 12, 2018 4:20 pm
But then that "muncher" would be OP as hell.
No, what I meant is wouldn't it be easier in the long run to extend PGE instead of SMBX. It may take longer but after that initial hump there will be less issues such as powerups.Hoeloe wrote:New NPCs will exist alongside old ones - from an editor perspective there won't be a visible difference. All new NPCs will be useable without LunaLua, though some may have optional extensions from the Lua side.
Maybe make it so that it can't move? You could also use lunalua.Taycamgame wrote:But then that "muncher" would be OP as hell.
Some people would like a release before 2020 thoughFanofSMBX wrote:No, what I meant is wouldn't it be easier in the long run to extend PGE instead of SMBX. It may take longer but after that initial hump there will be less issues such as powerups.Hoeloe wrote:New NPCs will exist alongside old ones - from an editor perspective there won't be a visible difference. All new NPCs will be useable without LunaLua, though some may have optional extensions from the Lua side.
It also wasn't you I was talking to, FanofSMBX. I was responding to a later post.PixelPest wrote:Some people would like a release before 2020 thoughFanofSMBX wrote:No, what I meant is wouldn't it be easier in the long run to extend PGE instead of SMBX. It may take longer but after that initial hump there will be less issues such as powerups.Hoeloe wrote:New NPCs will exist alongside old ones - from an editor perspective there won't be a visible difference. All new NPCs will be useable without LunaLua, though some may have optional extensions from the Lua side.
I was talking about the fact that Wart shoots like 10 bubbles or so, that would be OP for a Muncher. Not the fact that it would move. Anyway there is a new fire Muncher coming in beta 4 apparently, so you could just wait for that if you want it to work properly.Super Luigi Bros wrote:Maybe make it so that it can't move? You could also use lunalua.Taycamgame wrote:But then that "muncher" would be OP as hell.
No. It's being consistently worked on1AmPlayer wrote:I haven't heard of new Beta 4 stuff here. Is it on hold as of now?
Okay, but does this mean that PGE is basically on hold then?PixelPest wrote:Some people would like a release before 2020 thoughFanofSMBX wrote:No, what I meant is wouldn't it be easier in the long run to extend PGE instead of SMBX. It may take longer but after that initial hump there will be less issues such as powerups.Hoeloe wrote:New NPCs will exist alongside old ones - from an editor perspective there won't be a visible difference. All new NPCs will be useable without LunaLua, though some may have optional extensions from the Lua side.
PGE is currently in a state of getting a complete overhaul in its editor to have a more sane base, which will allow stuff like PGE plugins. This feature alone has been WIP for over 3 months now with hardly any noteworthy progress, so...FanofSMBX wrote:Okay, but does this mean that PGE is basically on hold then?
i've tried to contribute when i can i just never have the time or motivation for itEnjl wrote:Just Wohlstand. I don't think many people on the team know C++, nor the Qt thing he uses for the editor.
The sounds are unchanged in Beta 3. They are still exactly the same as in 1.3.0.1.Devan2002 wrote:Does anyone think the sound quality for Link sounds worse than 1.3.0.1? Because in 1.3.0.1, it sounded exactly like A Link to the Past.
Code: Select all
Block offsets
0x06 FIELD_WORD Initial type ID of the block upon loading. This is used by the istillplaywithlegos cheat to reset blocks
0x08 FIELD_WORD Initial contents ID of the block upon loading. This is used by the istillplaywithlegos cheat to reset blocks
Used only by hidden block entries representing NPCs?
0x5E FIELD_WORD? Unknown: accessed for hidden block entries for NPCs
0x60 FIELD_WORD NPC type ID: the type of the NPC this block entry references; this may be shifted to normal blocks by things that rearrange the block array, like P-switches
0x62 FIELD_WORD? Unknown: accessed for hidden block entries for NPCs
0x64 FIELD_WORD?
0x66 FIELD_WORD NPC array position: The array index of the NPC that this block entry references
I don't know if it's the version I have, but it definitely sounds low quality in 2.0 beta 3.Hoeloe wrote: The sounds are unchanged in Beta 3. They are still exactly the same as in 1.3.0.1.
In Beta 4 the only difference is that the rupee sound is slightly quieter.
If it's low quality in 2.0 beta 3, it was low quality in 1.3 too. Again, it's using exactly the same sounds. Unchanged.Devan2002 wrote: I don't know if it's the version I have, but it definitely sounds low quality in 2.0 beta 3.