Share your completed SMBX episodes or play and discuss others.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Mon Feb 29, 2016 12:35 am
icez wrote:
I was using smbx 2.0 and the only errors I got were in the air ship level and the sub con volcanio level the rest of it was fine
Uh I'm not using SMBX 2.0 to build this episode :/
I'm going to check and fix these levels.
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as303298
- Volcano Lotus

- Posts: 549
- Joined: Sat Jan 04, 2014 7:37 pm
Postby as303298 » Mon Feb 29, 2016 3:51 am
My recent videos:
Part 4:
Part 5:
Sadly, there will not be a video for MW2:TSS until Wednesday.
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icez
- Spike

- Posts: 263
- Joined: Fri Dec 20, 2013 7:21 pm
Postby icez » Mon Feb 29, 2016 2:53 pm
Parts 2-8 of my playthrough
Part 2-8
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RoundPiplup
- Dolphin

- Posts: 1141
- Joined: Sun Jun 15, 2014 12:03 pm
Postby RoundPiplup » Sat Mar 05, 2016 12:45 pm
Well, that's weird. I got stuck after the 5th level, because I'm a terrible secret path finder(or secret star finder). Eh, probably just me.
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as303298
- Volcano Lotus

- Posts: 549
- Joined: Sat Jan 04, 2014 7:37 pm
Postby as303298 » Mon Mar 07, 2016 11:21 pm
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
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Postby ShadowStarX » Tue Mar 15, 2016 4:55 pm
Harvey36Dice wrote:
Well, I didn't complete the episode yet but I played quite a lot of levels and I found some GENERAL issues:
The major ones:
1) The levels have really similar gameplay mechancics throughout the whole episode (platforms triggered by invisible axes, switch blocks and sometimes skull rafts)
2) You use way too much mono and duocoloring in some of your levels. Recoloring the coins is pointless, and it's the same case with the volcano lotus' and the venus fire trap's fireballs. Monocoloring can make NPCs blend in the background too much sometimes.
3) Your music choices are quite questionable to me and it's also really loud in a few cases. Dubstep and heavy metal don't really fit into smbx levels, I'd recommend using other video game music, even if they're overused such as Kirby, DK, Pokémon or official Mario titles.
And some minor ones:
1) In-ground decoration spam: it's okay to use decorated fill tiles to make the level not bland but you shouldn't have more decorated blocks than regular fill tiles, unless it's a mineral cave but you should have that many in there either)
2) Your slope placement looks quite unnatural, you should use less 32×32 slopes
Don't get me wrong, I don't hate this episode and I don't think that you're a terrible designer. You're def. not a bad designer either but those issues can ruin the fun factor of a decently designed episode. Hope you'll fix these issues in MxW3:AJ.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Postby Alagirez » Tue Mar 15, 2016 7:47 pm
ShadowStarX wrote:Harvey36Dice wrote:
Well, I didn't complete the episode yet but I played quite a lot of levels and I found some GENERAL issues:
The major ones:
1) The levels have really similar gameplay mechancics throughout the whole episode (platforms triggered by invisible axes, switch blocks and sometimes skull rafts)
That because i'm out of gimmick ideas. I can't find any other ideas so..... :'(
My ideas are limited.
ShadowStarX wrote:
2) You use way too much mono and duocoloring in some of your levels. Recoloring the coins is pointless, and it's the same case with the volcano lotus' and the .
Some of them are my OLD level (2 years ago i think, my recolor skill was bad) which the palette of the monocolored levels are horrible.
ShadowStarX wrote:
3) Your music choices are quite questionable to me and it's also really loud in a few cases. Dubstep and heavy metal don't really fit into smbx levels, I'd recommend using other video game music, even if they're overused such as Kirby, DK, Pokémon or official Mario titles.
TBH this Episode doesn't use Dubstep Dangit Larry's Corrupted Neon Fortress uses ToE2 music i'm sorry. Oh i never use Heavy metal music in my levels because i don't like heavy metal musics.....
This episode doesn't use heavy metal music i think.....
ShadowStarX wrote:
1) In-ground decoration spam: it's okay to use decorated fill tiles to make the level not bland but you shouldn't have more decorated blocks than regular fill tiles, unless it's a mineral cave but you should have that many in there either)
I will fix this thing soon. thanks for pointing this out. ^.^
ShadowStarX wrote:Harvey36Dice wrote:
2) Your slope placement looks quite unnatural, you should use less 32×32 slopes
But but but i love 32x32 slopes.....
but but
OK.
Anyway thank you for the criticism. I will fix my general issues.
but i still love 32x32 slopes so </3
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
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Postby Alagirez » Wed Mar 16, 2016 9:11 pm
Last night i got an idea to do this. Fell free to ask any questions.
PLEASE VOTE : I'M PLANNING TO REUSE THE BEST LEVEL(S) IN THIS EPISODE. THE TOP 10 LEVELS WILL BE INCLUDED IN MXW3AJ. THERE WILL BE 5 VOTE PARTS. SO, PLEASE VOTE YOUR FAVORITE LEVEL(S) IN THIS EPISODE. (IN THIS POLL THE 5 HIGHER WILL BE INCLUDED IN THE FINAL PART)
PART 1 : LEVEL 1-20
PART 2 : LEVEL 21-40
PART 3 : LEVEL 41-60
PART 4 : LEVEL 61- 80
FINAL PART : THE TOP 5 FROM ALL PREVIOUS VOTES.
YOU HAVE 3 DAYS TO VOTE YOUR FAVORITE LEVEL(S)!
(sorry for caps :/ )
Optional Note : Before you vote, play this episode first.
(I'm sorry i didn't upload the patch because MxW3 and IRL stuff)
Q : Why the f??k you do this?
A : Because i'm confused which level(s) should i use....
um.... sorry if the vote takes too much space.
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Gameinsky
- Snifit

- Posts: 240
- Joined: Thu Dec 11, 2014 10:59 am
Postby Gameinsky » Thu Mar 17, 2016 6:15 am
Why.
The levels are part of MxW2, they should stay in MxW2
MxW3 should get its own levels!
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Thu Mar 17, 2016 8:33 am
If this is what you're going to do I heavily advise you to reconsider your approach on planning and realising projects. You have preciously stated that in this project levels tend to get repetitive because you were running out of ideas to make them interesting, and now you're trying to cheat levels from this episode into your next. Don't you think it's better to reduce the scale a bit and focus on quality rather than quantity?
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ShadowStarX
- Bronze Yoshi Egg

- Posts: 1751
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Postby ShadowStarX » Thu Mar 17, 2016 9:41 am
I really agree with Enjl on this one.
If you're running out of ideas and if the levels aren't fun to make, then don't make that many. I'm p. sure your fans or just regular players of the episode wouldn't get mad. Rather make an episode with 20 to 35 innovative or at least kinda original levels and don't make 80 levels which have repetitive gameplay.
Also you don't need to come with original gimmicks. You can use gimmicks used in other episodes/custom levels, unless the creator is going to mind that.
And if you know your flaws and you know how to fix them, you should definitely start fixing them.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
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Postby Alagirez » Thu Mar 17, 2016 10:55 am
ShadowStarX wrote:fans
I'm not an artist uh
ok, let's be serious :
ShadowStarX wrote:
And if you know your flaws and you know how to fix them, you should definitely start fixing them.
Already did.
But Accounting, School, and other IRL stuff always bother me to fix the flaws.
-----------------------------------------------------------------------------
Also I will revamp the top 10 levels.
And to be honest, these comments just make me fell bad because no one want to appreciate my over 1-year effort by mentioning my awful weaknesses (limited ideas, repetitiveness, rip-off-ness, etc) so thank you so mach I appreciate it but pls don't be offended I will improve my design skill.
I'm officially a bad level designer so celebrate it now (jk)
so you will beat me at official contest(s).
Edit 2 : There will be something special in MxW3 so i did this.
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TDK
- Phanto

- Posts: 1440
- Joined: Wed Nov 11, 2015 12:26 pm
- Flair: Retired
Postby TDK » Fri Mar 18, 2016 5:54 pm
Camacho wrote:
NOTE : A lot of people asked me via PM : "Where is Mix World 1", Nah here is my answer : Just find it on the episodes, I don't recommend you to play it because it was sucks (too much clashes, cut-offs, weirdness, and non-understandable language.)
I'm wondering when you're going to translate Mix World 1 to English.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
- Pronouns: He/Him/That wolf
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Contact:
Postby Alagirez » Fri Mar 18, 2016 7:50 pm
TheDinoKing432 wrote:Camacho wrote:
NOTE : A lot of people asked me via PM : "Where is Mix World 1", Nah here is my answer : Just find it on the episodes, I don't recommend you to play it because it was sucks (too much clashes, cut-offs, weirdness, and non-understandable language.)
I'm wondering when you're going to translate Mix World 1 to English.
No
I will not modify anything in Mix World 1 because it sucks.
DId you play it?
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Mable
- Luigi

- Posts: 5806
- Joined: Sat Dec 21, 2013 4:23 am
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Postby Mable » Sat Mar 19, 2016 6:27 am
Camacho wrote:And to be honest, these comments just make me fell bad because no one want to appreciate my over 1-year effort by mentioning my awful weaknesses (limited ideas, repetitiveness, rip-off-ness, etc) so thank you so mach I appreciate it but pls don't be offended I will improve my design skill.
I'm officially a bad level designer so celebrate it now (jk)
This is not even a good joke, and stop getting offended when people don't like it when all levels look like the same this is not how you take critic.
Also if you even say that ur first episode sucks why did you even upload it, since you don't want to fix it. Even Valtteri revamped his first two episodes.
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Postby Alagirez » Sat Mar 19, 2016 7:09 am
Tinkerbell wrote:
Also if you even say that ur first episode sucks why did you even upload it
That because that was my first episode ( I uploaded it at December 2014, my design skill at that time was really bad.....)
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Alagirez
- Ludwig von Koopa

- Posts: 3617
- Joined: Tue Dec 02, 2014 2:28 am
- Flair: Legalize Awooo!
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Postby Alagirez » Mon Mar 21, 2016 3:15 am
Vote part 2 begins!
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The Thwomp King
- Boss Bass

- Posts: 1270
- Joined: Tue Feb 17, 2015 12:09 pm
Postby The Thwomp King » Mon Mar 21, 2016 10:46 pm
Camacho wrote:Vote part 2 begins!
What levels won Vote 1?
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