Ignoritus wrote:What IS against the rules is that these secret channels are acting against the best interest of the teams assigned.
This. The point of the game is not for a group of friends to get everyone killed excluding themselves and then deciding to do whatever at the end of the game. When the teams are rolled, you are assigned to the team. It
is your goal for your team to win the game. It is
not your goal to share with your mafia friends that you are the sheriff and then clue them into all of the blues that you discover the entire game.
For every single player in the entire game who is not part of your small circle of friends, there is no longer a point to playing. There is a high chance that, unless the town figures out who exactly is in the friend circle and kills them all (
which may even help the mafia and usually does, making it counter-productive) you are going to screw over the rest of the players in the game. This is what frustrates people. They believe that the rest of the town is on their team but when, in reality, half of the town would rather see them die than see the mafia die.
We should be able to go into mafia games with relatively clean slates and no suspicions of the repeated players every game, but this kind of stuff continues to happen. If Blue Dread was not running, or even merely a part of, some sort of random alliance in obscure chat channels, it is less likely that he would continue to be killed every single Day 1. The problem is that he's a liability for his team to keep alive, whether he's mafia or town. If he's a townie, the information he appears to have gathered comes out of seemingly no where time and time again. If he's mafia, the town would rather see him die anyway.
This is the issue with the obscure alliance. I won't name any names, but you all know who you are and why you're ruining the game.