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Re: Interesting things in SMBX

Posted: Sat Nov 28, 2015 5:08 pm
by HenryRichard
Even though water is grayed out while testing a level in the editor, you can still grab an area of water with the selection tool.

Re: Interesting things in SMBX

Posted: Sat Nov 28, 2015 5:32 pm
by bossedit8
While being underwater, if you stand on a slippery block you can't move at all until you're swimming. While you're moving during the water and then land on a slippery block you can walk but your momentum can't be greater, only go slower if you want to.

Re: Interesting things in SMBX

Posted: Sun Nov 29, 2015 1:36 pm
by KingBowser24
The SM64 Bullies, the guys you're supposed to knock off a cliff or into lava, will actually just fall off if they get too close to the edge. This can be easily fixed by setting it's cliffturn to 1. (NPC # is 168)
Itll make them a little harder to knock off the cliff, since they'll immediatly run the opposite way when they reach a cliff, but its more like the actual bully from SM64.

Some of you prob already know this though :D

Re: Interesting things in SMBX

Posted: Sun Nov 29, 2015 3:17 pm
by SecondScolipede
If mario plucks out a buried smb3 conveyor belt, it will snap to a random block upon throwing.

EDIT: Nope, not random. It goes to the block it was planted in.

Re: Interesting things in SMBX

Posted: Mon Nov 30, 2015 4:07 pm
by Marina
Ness-Wednesday wrote:Emral and Marina probably discovered this already, but if an npcs framestyle is set to 0, it's animation will go in reverse when facing left, stay at the first frame when set to random and shows the animation normally when facing right.
EDIT: Dangit, it happened again...
Actually if you guys paid attention, I made use of this in my CC11 level. The spinning big boo only has 4 frames and it spins in the direction it's turned B)

Re: Interesting things in SMBX

Posted: Mon Nov 30, 2015 8:51 pm
by HenryRichard
In addition to grabbing water boxes while testing, you can also grab the start locations. Why you would want to is beyond me, but hey it's there if you want to.

Re: Interesting things in SMBX

Posted: Mon Nov 30, 2015 10:05 pm
by BaconPig
I'm to lazy to read the whole thread so i dunno if this was already stated but if you freeze an enemy on a moving layer and stand on the ice you'll get thrown in whatever direction the layer is moving.

Re: Interesting things in SMBX

Posted: Thu Dec 24, 2015 10:36 am
by Ness-Wednesday
Most attacks in SMBX are focused on the npc hitboxes.
But, Link's downward sword attack focuses on the graphic hitboxes.

Re: Interesting things in SMBX

Posted: Thu Dec 24, 2015 3:50 pm
by Mivixion
If you're riding Yoshi and he has a springboard in his mouth, jumping off of Yoshi and then hitting the falling springboard allows you to make massive jumps. The player can't really be forced to do it though, since you can just jump off of the springboard then jump off of Yoshi. You can technically force them to do it with an invisible lava ceiling, but if the player needs to traverse the area backwards later that can be a problem.

Re: Interesting things in SMBX

Posted: Thu Dec 24, 2015 5:09 pm
by Artemis008
The SMW skull platform that is often used to ride on lava also works on the water.
Yoshi cant eat other Yoshi's even if you set noyoshi to 0.










tinkie winkie is the fnaf purple man

Re: Interesting things in SMBX

Posted: Thu Dec 24, 2015 5:14 pm
by Mable
Artemis008 wrote: tinkie winkie is the fnaf purple man
Image

Re: Interesting things in SMBX

Posted: Thu Dec 24, 2015 5:35 pm
by Artemis008
Tinkerbell wrote:
Artemis008 wrote: tinkie winkie is the fnaf purple man
Image
God, you reaaaly cant take a joke.
AT ALL
You've never even tried to be nice to me.
Every post you throw at me has said something under the line of "Screw You"
I know you wouldn't be able to say that to my face.
You only do because you cant see my emotions.
So please go fuck your self.
We don't want you here.

Re: Interesting things in SMBX

Posted: Thu Dec 24, 2015 5:40 pm
by KingBowser24
Artemis008 wrote:
Tinkerbell wrote:
Artemis008 wrote: tinkie winkie is the fnaf purple man
Image
God, you reaaaly cant take a joke.
AT ALL
You've never even tried to be nice to me.
Every post you throw at me has said something under the line of "Screw You"
I know you wouldn't be able to say that to my face.
You only do because you cant see my emotions.
So please go fuck your self.
We don't want you here.
lol dude im 99% sure that was a joke, so obviously you cant take one yourself. You gonna dish it, you gotta take it ;)

BUT ON THE TOPIC'S TOPIC If you throw an ice block onto water it will keep sliding across the water. Alot of you prob already know this, but its pretty cool to see.

Re: Interesting things in SMBX

Posted: Fri Dec 25, 2015 4:06 am
by HeroLinik
KingBowser24 wrote:BUT ON THE TOPIC'S TOPIC If you throw an ice block onto water it will keep sliding across the water. Alot of you prob already know this, but its pretty cool to see.
Yeah, I believe that I abused that a bit in TI2.

Re: Interesting things in SMBX

Posted: Fri Dec 25, 2015 5:16 am
by Saltlord
I don't know if someone already wrote that, I don't even know if it's that big secret, but I discovered that the fireballs of the different characters are also acting different. For example: Peach's fireballs are much slower than Mario's, but they bounce off one time after throwing them.

Re: Interesting things in SMBX

Posted: Fri Dec 25, 2015 5:20 am
by HeroLinik
Koopa-Fan wrote:I don't know if someone already wrote that, I don't even know if it's that big secret, but I discovered that the fireballs of the different characters are also acting different. For example: Peach's fireballs are much slower than Mario's, but they bounce off one time after throwing them.
Yeah. Also as note:

-Luigi's fireballs bounce higher and run slower
-Toad's fireballs can be fired in any direction
-Link's fireballs can only go horizontally from the elevation of his sword

Re: Interesting things in SMBX

Posted: Fri Dec 25, 2015 6:28 am
by Emral
Linik wrote:
Koopa-Fan wrote:I don't know if someone already wrote that, I don't even know if it's that big secret, but I discovered that the fireballs of the different characters are also acting different. For example: Peach's fireballs are much slower than Mario's, but they bounce off one time after throwing them.
Yeah. Also as note:

-Luigi's fireballs bounce higher and run slower
-Toad's fireballs can be fired in any direction
-Link's fireballs can only go horizontally from the elevation of his sword
Also toad's bounce not as high and are much faster.

Re: Interesting things in SMBX

Posted: Fri Dec 25, 2015 8:05 pm
by Julia Pseudo
Yeah, the fireballs match the character's abilities for the most part

Mario is average, so his fireballs match the official games.
Luigi jumps higher and runs slower, so his fireballs bounce higher but move more slowly.
Toad jumps lower and runs faster, so his fireballs bounce low and are very quick.
Peach is slow and has a "gimmicky" ability (the float), so her fireballs are slow but have the "gimmick" of bouncing off of walls.
Link's fireballs simulate the fire spell from Zelda II.

Also, all characters can angle fireballs upward by pressing up, which can't be done in the official games.

Re: Interesting things in SMBX

Posted: Fri Dec 25, 2015 9:56 pm
by KingBowser24
Pseudo-dino wrote:Yeah, the fireballs match the character's abilities for the most part

Mario is average, so his fireballs match the official games.
Luigi jumps higher and runs slower, so his fireballs bounce higher but move more slowly.
Toad jumps lower and runs faster, so his fireballs bounce low and are very quick.
Peach is slow and has a "gimmicky" ability (the float), so her fireballs are slow but have the "gimmick" of bouncing off of walls.
Link's fireballs simulate the fire spell from Zelda II.

Also, all characters can angle fireballs upward by pressing up, which can't be done in the official games.
Ive known this pretty much since i first started SMBX back in 2010, and its pretty cool because it puts even more variety between each character

Re: Interesting things in SMBX

Posted: Thu Jan 07, 2016 6:44 pm
by PersonNamedUser
If you touch a harmful npc and a mushroom at the same time, you'll still collect the mushroom, but you'll also die.