Re: Lowser's Conquest - second update!
Posted: Mon Sep 07, 2015 2:48 pm
unfortunately Joey got rid of that thread.
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Heh - thanks a lot :-D.Tinkerbell wrote:Damn i would like to use some of this stuff from you but i also want to play this so badly now :D
It's good to see this still being worked on also.
Thank you for your comment :-).Harvey36Dice wrote:I really like the bramble Level, and the ice level ones. The 2nd screen has custom slopes. I'm sure you made the level with PGE. Want to see more screens.
Thank you very much :-).FoxyThePirFox wrote:I'm so excited for this episode to be finished! I hope this episode will be featured ^_^
I want 2nd season of Sailor Moon Crystal.
I do not plan to release another demo, because when I did, the full version would cover only two more worlds which is not too much. In my opinion it would spoiler too much of the new stuff added. But a release is not too far away anymore anyways. It is scheduled to release in around 9 to 10 months. Also, thank you for your interest :-).Suckerman7 GM wrote:Will you release another demo, Seddy? Because I'm looking forward to see more levels from Lowser's Conquest.
Please compare them both before you say something like that :-P. I would never do such...whatever ^^. Thank you for commenting :-).MECHDRAGON777 wrote:The world map looks like you hust used the Cloud tiles crom your Super Mario Brothers 1 expansion. Other then that, it looks like a majestic peice of work. I will live stream this episode on release.
Is this an engine-test? It must be, since I do not see an HUD and you do bomb blocks away that are indestructible.Wohlstand wrote:Just for a joke:
Why Peach disabled for this episode:Spoiler: show
Thank you very much ^^. I am glad to hear that.lucascio13 wrote:i am support the project! good lucky! :)
MECHDRAGON777 wrote:The world map looks like you hust used the Cloud tiles crom your Super Mario Brothers 1 expansion. Other then that, it looks like a majestic peice of work. I will live stream this episode on release.
Says the person who made the revamped backgrounds, revamped sonic palm trees, revamped SML2 gfx..... yeah you see my point xDSednaiur wrote:Please compare them both before you say something like that. I would never do such...whatever ^^. Thank you for commenting
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Yes, it's a test of the engine, but I executed episode from ~/.PGE_Project/worlds folder via PGE Engine's main menu. (on windows same folder usually %UserProfile%\.PGE_Project\worlds, where %UserProfile% - is a variable which has full path to user directory like to "C:\Users\Vasya" or "C:\Document and settings\Vasya" on Win200/WinXP)Sednaiur wrote: Is this an engine-test? It must be, since I do not see an HUD and you do bomb blocks away that are indestructible.
Also, about Toad and Peach, they are blocked because they have an adventure going on, while the Mario Bros. are helping out on the Eastsun Islands, and maybe I tell the story of Peach and Toad in another episode, which will be SMB2-styled then. But that all depends onto something. But they are also blocked because of the way I design the levels - mostly they are usable (there are no Yoshies, no mandatory spinjumps to proceed, etc) but in my opinion they are both more for a Doki Doki Panic-styled episode rather than a SMB3-styled episode.
And what did you do to the pretty, way too cute, irresistible, devine, aboslutely indescribable, untouchable, never to be spoken bad about and too damn sexy Tsukino Usagi aka Sailor Moon? It is horrible - you are a Cheater xD? She will punish you in the name of love, justice, and pure perfection, for you did cheat in front of her >_<
Thanks. It is good to be of inspiration for someone, even if I do not know in which way ^^.PROX wrote:Yay more inspiration for making graphics. I like the frozen water. It looks nice. Also those hills gave me a great idea.
Yes, I will remove the cheaters exile when the project is done...to move it even ore outside the real worldmap :-P. And there will be more ocassions for a cheating player to step into the evil trap. No one should cheat in a episode at all ^^.MECHDRAGON777 wrote:If you know where it leads, then will you remove it when it is done? You know Ice is my donain, but can you please do a Nuclear Reactor level in world seven? I would love to see your take and the ice adds to the abandon felling! It also gives a reason for you to do a HD Nuclear Powerplant tileset ^_^!
Thanks. It is good to be of inspiration for someone, even if I do not know in which way ^^.Sednaiur wrote:PROX wrote:Yay more inspiration for making graphics. I like the frozen water. It looks nice. Also those hills gave me a great idea.
wow, the ice tileset looks great,the design and atmosphere looks good! want to see more screens....Sednaiur wrote:It took me a bit longer then expected to finish this level, because I also worked onto other stuff and also did some graphics for already existing levels of my project.
But now for the screenshots themselves:This level introduces the Ptooie from SMB3 to my project. It works almost identical to the original, it blows the big spore up in the air and let it fall down again, and when you kill the Ptooie, then the spore will start to fall. Also, there is an upside-down Ptooie as well, which sucks the spore up instead of blowing it.Spoiler: show
Also, the ice on the water is destroyable with spinjumps.