Re: Level Contest 8: Tier 4, Part 2
Posted: Tue Jul 29, 2014 9:32 pm
Yeah, he's right.Valtteri wrote:Can we not fill this thread pointing out grammar errors? :/
Guys, let's stop.
Forums for SMBX
https://www.smbxgame.com/forums/
Yeah, he's right.Valtteri wrote:Can we not fill this thread pointing out grammar errors? :/
not to go off-topic or anything...SnifitGuy wrote:Alright, alright. I apologize for making something non-educational educational.SMBXxer wrote:Yeah, he's right.Valtteri wrote:Can we not fill this thread pointing out grammar errors? :/
Guys, let's stop.
(I'm sorry I couldn't help myself.)
Well what can I say... you didn't get 8th lelDarkonius64 wrote:Inb4 i get 8th.
because better level designers.
tbh i don't mind where i place lol.
No, I mean 3—8.SMBXxer wrote:Don't you mean "8-3"?
Nah, you got 7th place another time.Darkonius Mavakar wrote:Inb4 i get 8th.
because better level designers.
tbh i don't mind where i place lol.
Okay, I see the confusion here. When I make a level, above all else, I make sure that it doesn't have Negative Possibility Space. Whether it's making a loop-de-loop work or preventing the player from being crushed between a castle and the top of the screen, you can be assured that, if it's my level, you'll find some sort of reward for going out of your way to reach unintuitive areas (never mind the fact that most of my levels are strictly linear, thus preventing any sort of Negative Possibility Space from occurring in the first place). If there's nothing there, then it isn't my level (and if it is, then shame on me).TNTtimelord wrote:Good for you?Imaynotbehere4long wrote:I would have made sure the loops worked.
Pardon me for not being familiar with the gender of a random forum user (plus, I typed "he/she," which means it could be either one).Darkonius Mavakar wrote:sir, emral is male.
i know this is offtopic but pls
Not if each tile-set replaces blocks and tiles, and the first layer appears immediately when the event is triggered. If you're referring to the Toad NPC, you could always sprite-swap a background image, and have that appear in its place when the castle appears.GLuigiX wrote:wouldn't it be able to glitch through the castle then?
...dang.Valtteri wrote:Can we not fill this thread pointing out grammar errors? :/
Hey you should be happy. This was a though competion and ya got 7th place. Anyway congrats to the rest of top 10. You're all great level designers.Darkonius Mavakar wrote:I got 7th, again! lol!
well, what a nice placement i got here.
and i got an 8 from emral where i was expecting a 7 or even 6.
well, see you next contest, judges!
i've got a special threat for you....
Mwhahahahahhaah!!!
edit: Valtteri, it's Darkonius Mavakar, not Darkonius64.
pls don't make that mistake in tob7 too.
pls
i am happy!zlakerboy357 wrote:Hey you should be happy. This was a though competion and ya got 7th place. Anyway congrats to the rest of top 10. You're all great level designers.Darkonius Mavakar wrote:I got 7th, again! lol!
well, what a nice placement i got here.
and i got an 8 from emral where i was expecting a 7 or even 6.
well, see you next contest, judges!
i've got a special threat for you....
Mwhahahahahhaah!!!
edit: Valtteri, it's Darkonius Mavakar, not Darkonius64.
pls don't make that mistake in tob7 too.
pls