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Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Wed Mar 11, 2020 1:12 pm
by Nif
Also, where are the mouse co-ordinates on the world map?
Added in 6 minutes 42 seconds:
Where do you put the code for stopping the screen from scrolling
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Wed Mar 11, 2020 2:06 pm
by Emral
TakeTheL08 wrote: ↑Wed Mar 11, 2020 1:19 pm
Also, where are the mouse co-ordinates on the world map?
There is no mouse in SMBX outside of the legacy title screen without adding your own through lua.
TakeTheL08 wrote: ↑Wed Mar 11, 2020 1:19 pm
Where do you put the code for stopping the screen from scrolling
I said in my last message.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Wed Mar 11, 2020 3:41 pm
by Nif
Enjl wrote: ↑Wed Mar 11, 2020 2:06 pm
TakeTheL08 wrote: ↑Wed Mar 11, 2020 1:19 pm
Also, where are the mouse co-ordinates on the world map?
There is no mouse in SMBX outside of the legacy title screen without adding your own through lua.
Uhh... I mean this.
Added in 1 minute 15 seconds:
Enjl wrote: ↑Wed Mar 11, 2020 1:10 pm
TakeTheL08 wrote: ↑Wed Mar 11, 2020 1:02 pm
Can the camlock.lua stuff be used multiple times, and can you make it print a message for entering it?
https://www.smbxgame.com/forums/ ... 06#p309990
camlock.lua is included in SMBX2 by default so you don't need to download it. The code snippit ought to still work when put into map.lua in the episode folder. There is no direct response when entering/exiting an area, but doing that manually isn't too difficult. It's barely more than a position check, after all.
Yes, there are plans to include stuff like camlock and spawnzones in the editor UI in the future, but the editor is currently not set up for that.
And there's no map.lua anywhere in the folder.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Wed Mar 11, 2020 3:46 pm
by Emral
TakeTheL08 wrote: ↑Wed Mar 11, 2020 3:43 pm
Uhh... I mean this.
That's not the world map. That's the legacy editor. Legacy editor is not supported.
TakeTheL08 wrote: ↑Wed Mar 11, 2020 3:43 pm
And there's no map.lua anywhere in the folder.
You can generate one through the Script -> Lunalua scripts -> World map script button in the new editor.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Wed Mar 11, 2020 3:51 pm
by Nif
Enjl wrote: ↑Wed Mar 11, 2020 3:46 pm
TakeTheL08 wrote: ↑Wed Mar 11, 2020 3:43 pm
And there's no map.lua anywhere in the folder.
You can generate one through the Script -> Lunalua scripts -> World map script button in the new editor.
Uhhh which line do i put it plus i bet ur an adult cause adults dont under stand kids
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Wed Mar 11, 2020 4:28 pm
by Cedur
TakeTheL08 wrote:Uhhh which line do i put it plus i bet ur an adult cause adults dont under stand kids
yes he's an adult and you, as a kind, are being snarky to the person who's actually helping you.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Wed Mar 11, 2020 4:36 pm
by Emral
Cedur wrote: ↑Wed Mar 11, 2020 4:28 pm
TakeTheL08 wrote:Uhhh which line do i put it plus i bet ur an adult cause adults dont under stand kids
yes he's an adult and you, as a kind, are being snarky to the person who's actually helping you.
The only snark I read in this topic is coming from you. I think you're overreacting.
TakeTheL08 wrote: ↑Wed Mar 11, 2020 3:51 pm
Uhhh which line do i put it
Again, the code on the camlock page will just kinda work. Make sure to read the page carefully and understand what is happening. I cannot do much more than repeat what I have already written on other occasions.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Thu Mar 12, 2020 2:49 pm
by Nif
Enjl wrote: ↑Wed Mar 11, 2020 4:36 pm
Cedur wrote: ↑Wed Mar 11, 2020 4:28 pm
TakeTheL08 wrote:Uhhh which line do i put it plus i bet ur an adult cause adults dont under stand kids
yes he's an adult and you, as a kind, are being snarky to the person who's actually helping you.
The only snark I read in this topic is coming from you. I think you're overreacting.
TakeTheL08 wrote: ↑Wed Mar 11, 2020 3:51 pm
Uhhh which line do i put it
Again, the code on the camlock page will just kinda work. Make sure to read the page carefully and understand what is happening. I cannot do much more than repeat what I have already written on other occasions.
And where is the mouse location?
I'm talking about THIS part of the last image.
Added in 15 minutes 52 seconds:
And i have NO IDEA which line to put the code on
Is it the bottom one?
Added in 43 seconds:
Oh right it's where it says your code here
But still no idea how to find the x and y co ordinates
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Thu Mar 12, 2020 3:08 pm
by Emral
Right. Didn't see that.
Check the debugger. Or place down a tile and click right-click -> copy coordinates
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Thu Mar 12, 2020 3:57 pm
by Nif
One more thing:
Does the coordinates start from:
A) centre of square
B) Top left of square
C) top right of square
D) bottom left of square, or
E) bottom right of square?
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Thu Mar 12, 2020 4:21 pm
by Emral
Always top-left.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sat Mar 14, 2020 2:49 pm
by Nif
Ok just one thing...
Enjl wrote: ↑Wed Mar 11, 2020 12:41 pm
TakeTheL08 wrote: ↑Wed Mar 11, 2020 12:37 pm
Idea 1: What if we had more map icons, like cannons or the SMB3 levels?
Requires more in-depth map tech. Something like that is on the roadmap.
Huh...
I thought it was only four steps:
1. create new level id's
2. copy ALL level code from, let's say, the start level, and paste it into the code lines for the new level enterances
3. Add a texture for the levels
4. Repeat for all the levels
... Yeah ._. i betcha with a bit more knowledge i can do it.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sat Mar 14, 2020 2:54 pm
by Emral
TakeTheL08 wrote: ↑Sat Mar 14, 2020 2:49 pm
Ok just one thing...
Enjl wrote: ↑Wed Mar 11, 2020 12:41 pm
TakeTheL08 wrote: ↑Wed Mar 11, 2020 12:37 pm
Idea 1: What if we had more map icons, like cannons or the SMB3 levels?
Requires more in-depth map tech. Something like that is on the roadmap.
Huh...
I thought it was only four steps:
1. create new level id's
2. copy ALL level code from, let's say, the start level, and paste it into the code lines for the new level enterances
3. Add a texture for the levels
4. Repeat for all the levels
... Yeah ._. i betcha with a bit more knowledge i can do it.
Believe me. We know the steps. They're not what you said they are, but we're aware of them. The problem is that right now SMBX only accepts up to 100 level IDs, so adding the custom (751-1000) range requires expanding that through asm hacks. After that is done, it's just a matter of setting up ini files, so that they're visible in the editor.
The main reason why this hasn't been done yet is because it isn't as important as many other asm hacks that have been implemented. The world map is going to be more of a priority once we have successfully dealt with the current difficulties regarding multiplayer. If you think you can help us out, you can contribute to the
lunalua repository by cloning it, implementing your asm hack and creating a pull request.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sat Mar 14, 2020 3:49 pm
by Nif
Enjl wrote: ↑Sat Mar 14, 2020 2:54 pm
TakeTheL08 wrote: ↑Sat Mar 14, 2020 2:49 pm
Ok just one thing...
Enjl wrote: ↑Wed Mar 11, 2020 12:41 pm
Requires more in-depth map tech. Something like that is on the roadmap.
Huh...
I thought it was only four steps:
1. create new level id's
2. copy ALL level code from, let's say, the start level, and paste it into the code lines for the new level enterances
3. Add a texture for the levels
4. Repeat for all the levels
... Yeah ._. i betcha with a bit more knowledge i can do it.
Believe me. We know the steps. They're not what you said they are, but we're aware of them. The problem is that right now SMBX only accepts up to 100 level IDs, so adding the custom (751-1000) range requires expanding that through asm hacks. After that is done, it's just a matter of setting up ini files, so that they're visible in the editor.
The main reason why this hasn't been done yet is because it isn't as important as many other asm hacks that have been implemented. The world map is going to be more of a priority once we have successfully dealt with the current difficulties regarding multiplayer. If you think you can help us out, you can contribute to the
lunalua repository by cloning it, implementing your asm hack and creating a pull request.
Yeah, about that...
I AM A DUMBO
well... i am not smart enough to do THAT just yet...
but i think i will be in the future
maybe
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sun Mar 15, 2020 4:19 am
by Nif
Uhhhh hoeloe?
This happened:
turned into
What do i do?
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sun Mar 15, 2020 5:38 am
by Hoeloe
You can't test world maps properly in the editor (note the process name for the testing window). Test your world map by loading up the game properly.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sun Mar 15, 2020 6:18 am
by Nif
BTW hoeloe,
If you put this item in a block and hit it:
Will this happen?:
Will it?
Added in 2 minutes 3 seconds:
Oh yeah and ps
How many posts do you need to rank up to LUIGI???
Added in 3 minutes 7 seconds:
It doesnt
Added in 2 minutes 20 seconds:
And please help me with SMB1 2-1
Added in 16 seconds:
I mean the sky area
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sun Mar 15, 2020 6:35 am
by DrMekar
TakeTheL08 wrote: ↑Sun Mar 15, 2020 6:26 am
Added in 2 minutes 3 seconds:
How many posts do you need to rank up to LUIGI???
Many. I don't know how much exastly, though The Grinder comes before Luigi.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sun Mar 15, 2020 6:56 am
by Wohlstand
Damn, a bug in English translations printing (I did fixed it, it was so silly)... Here should be a text that explains you should type the code of level exit. World map testing never starts playing of levels. Instead, it asks you to type a number which means an exit code. In dependence from an exit code, a specific path is opening. You can see all level exit codes and what they are meaning, in the level entrance point properties. Anyway, world map tester is a tool to walk on world map to look around it, and not means you will play the episode. Otherwise, play the game to have everything include proper lua support.
Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Posted: Sun Mar 15, 2020 7:50 am
by Nif
For Mario challenge, there should be some presets.Some you make yourself, but some are like:
100 Mario challenge - 99 1-ups, 16 courses, infinite re-rolls
20-life run: 19 1-ups, infinite courses, 0 re-rolls, one shot mode
Forever run mode: infinite 1-ups, infinite courses, 0 re-rolls
And stuff like that.