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Re: Video Game Logics

Posted: Wed Dec 19, 2018 12:39 pm
by ThePieSkyHigh
But if they say Mario is drunk this is what's actually happening! :o

But yes your right anyhow :p

Re: Video Game Logics

Posted: Thu Dec 27, 2018 5:03 am
by ElectriKong
In Mario Party, everyone is still alive after the mini games.

Re: Video Game Logics

Posted: Thu Dec 27, 2018 9:47 am
by computerfan0
Electriking wrote:
Thu Dec 27, 2018 5:03 am
In Mario Party, everyone is still alive after the mini games.
I agree this makes no sense. How can anything survive being crushed flat or being dumped into burning lava?

Re: Video Game Logics

Posted: Thu Dec 27, 2018 9:59 am
by FireyPaperMario
computerfan0 wrote:
Thu Dec 27, 2018 9:47 am
Electriking wrote:
Thu Dec 27, 2018 5:03 am
In Mario Party, everyone is still alive after the mini games.
I agree this makes no sense. How can anything survive being crushed flat or being dumped into burning lava?
Maybe the characters in Mario Party series ate a bunch of 1-up Mushrooms in advance before every mini-game

Re: Video Game Logics

Posted: Thu Dec 27, 2018 10:04 am
by computerfan0
FireyPaperMario wrote:
Thu Dec 27, 2018 9:59 am
computerfan0 wrote:
Thu Dec 27, 2018 9:47 am
Electriking wrote:
Thu Dec 27, 2018 5:03 am
In Mario Party, everyone is still alive after the mini games.
I agree this makes no sense. How can anything survive being crushed flat or being dumped into burning lava?
Maybe the characters in Mario Party series ate a bunch of 1-up Mushrooms in advance before every mini-game
Never thought of this! I'd love to go on a trip to the Mushroom Kingdom IRL, as I could attempt getting a bunch of lives to be basically invulnerable (I'd get them from 1-1) :mrgreen:

Re: Video Game Logics

Posted: Thu Dec 27, 2018 10:40 am
by Devan2002
If real life were a game, there'd be more weird logics than in actual video games.

Re: Video Game Logics

Posted: Thu Dec 27, 2018 11:28 am
by FireyPaperMario
In the SEGA Genesis game, Fatal Labyrinth, throwing weapons and other items deals more damage than using weapons

Re: Video Game Logics

Posted: Thu Dec 27, 2018 12:19 pm
by Devan2002
FireyPaperMario wrote:
Thu Dec 27, 2018 11:28 am
In the SEGA Genesis game, Fatal Labyrinth, throwing weapons and other items deals more damage than using weapons
That can kind of make sense, it's moving likely at a faster rate which causes more force onto the enemy which would hurt more. But unless it's moving slow, then that doesn't make any sense.

Re: Video Game Logics

Posted: Thu Jan 03, 2019 8:41 am
by FireyPaperMario
In the SEGA Master System game, Phantasy Star,

Everyone looks just fine and healthy, AND the whole galaxy's food source is just Burgers & Sodas

Re: Video Game Logics

Posted: Thu Jan 03, 2019 10:40 pm
by Devan2002
FireyPaperMario wrote:
Thu Jan 03, 2019 8:41 am
In the SEGA Master System game, Phantasy Star,

Everyone looks just fine and healthy, AND the whole galaxy's food source is just Burgers & Sodas
The thing is, everyone must have a type of syndrome where the body burns up more calories than there are being gained. I know this because I myself experienced it.

Edit:

In Miitopia, there are inns everywhere, from the desert to Karkaton, to even fucking towers! Who built them in the most unnecessary locations?

Re: Video Game Logics

Posted: Sun Jan 06, 2019 5:24 pm
by FireyPaperMario
Devan2002 wrote:
Thu Jan 03, 2019 10:40 pm
In Miitopia, there are inns everywhere, from the desert to Karkaton, to even fucking towers! Who built them in the most unnecessary locations?
I think the gods* of the Miitopia world did. :roll:

*when I said "gods", I meant the game designers. :P

Re: Video Game Logics

Posted: Sun Jan 06, 2019 5:49 pm
by Devan2002
FireyPaperMario wrote:
Sun Jan 06, 2019 5:24 pm
Devan2002 wrote:
Thu Jan 03, 2019 10:40 pm
In Miitopia, there are inns everywhere, from the desert to Karkaton, to even fucking towers! Who built them in the most unnecessary locations?
I think the gods* of the Miitopia world did. :roll:

*when I said "gods", I meant the game designers. :P
The game is self-aware!

Also, on top of that, the tank move "Human Cannonball" can cause quarrels, despite not doing damage to the teammate shot in it, but "Out Of Tune" damages teammates yet doesn't cause any quarrels.

Re: Video Game Logics

Posted: Mon Jan 07, 2019 10:38 am
by Black Mamba
in earthbound there are mushorooms and in real life there arent any mushroooms baceuse they are from mario

Re: Video Game Logics

Posted: Mon Jan 07, 2019 4:04 pm
by GforGoomba
In Super Mario Odyssey, literally everything is a video game logic

Re: Video Game Logics

Posted: Mon Jan 07, 2019 4:06 pm
by ElectriKong
In most video games, you can respawn after death

Re: Video Game Logics

Posted: Mon Jan 07, 2019 5:02 pm
by FireyPaperMario
This video game logic is hard to discuss without y'all seeing a image of this "Logic":

Image
my attempt on describing this logic: show
  • This game involves running around with guns and tanks, and shooting enemies
  • The game has a "Kids" difficulty, even though it's a 13+ game franchise. :roll:

Re: Video Game Logics

Posted: Mon Jan 07, 2019 6:05 pm
by PopYoshi
I still don't get why the shroobs invaded the Mushroom Kingdom of the past and how they did it... I don't get why anything in the present changed too...

Re: Video Game Logics

Posted: Fri Jan 11, 2019 10:02 pm
by GforGoomba
In Old School Runescape, you can only fish with rods. Makes the fishing nets pretty damn useless

Re: Video Game Logics

Posted: Mon Jan 14, 2019 3:19 pm
by ElectriKong
In Super Mario Bros 3 and Celeste, you can go into the background by crouching on a specific white block for a few seconds, but not in any other way.

Re: Video Game Logics

Posted: Mon Jan 14, 2019 5:13 pm
by Devan2002
Electriking wrote:
Mon Jan 14, 2019 3:19 pm
In Super Mario Bros 3 and Celeste, you can go into the background by crouching on a specific white block for a few seconds, but not in any other way.
It technically works on every white block, most are pointless to do one due to being far from the goal (SMB3 at least).

UPDATE


Here's another game logic.

In Minecraft:
The Ender Dragon, the flying dragon that can hit you back far, can be killed from 3 bed explosions w/o any healing in between. You may say it's the explosions, but why does the bed explode exactly?