Re: Squishy Rex's CGFX Pack v1.8
Posted: Fri Nov 18, 2016 7:19 am
Would you be able to do some Bomberman tilesets/enemies?
Forums for SMBX
https://www.smbxgame.com/forums/
Bomberman 5 preferably would be great. It would be nice to see some assets for Ninja Bomberman levelsSquishy Rex wrote:I don't see why not. Any Bomberman game in particular?
Okay no problem, I'll take a look at some Bomberman 5 stuff once I get the Mega Man 1 port finished.PixelPest wrote:Bomberman 5 preferably would be great. It would be nice to see some assets for Ninja Bomberman levelsSquishy Rex wrote:I don't see why not. Any Bomberman game in particular?
I know that PNG's are incompatible, but I will be including Wohlstand's PNG to GIF Converter with the 2.0 download. You will be able to drag and drop the graphics you into the converter and have it converted to GIFs momentarily. As far as Mega Man graphics go, I will be doing complete (or as close to complete) rips of all of the original six NES titles, plus the NES-styled versions of Mega Man 7-10, 7 and 8 being the harder ones. Also nothing in this pack will use LunaLua, it will all be standard SMBX NPCs, but also graphics for SMBX38A, which will be marked as 38A only.Murphmario wrote:TBH I'm not the biggest fan of you using PNG files, mostly because PNGs are incompatible with the older SMBX versions, which some people probably prefer.
Otherwise, I like what your doing with the pack. Of all things I expected to be ported, I did not expect all of Mega Man 1. Keep up the good work!
Edit: One last thing, will the new NPCs be using LunaLua? Just curious, that's all.
At this point I'm not sure. I will be breaking traditions with the usual Christmas update this year. I won't give out any speculation on dates till I know for sure either, I don't really want to give a date and then not folllow through due to the pack not being ready. In time it will be released and I can promise it will be entirely worth the wait.RhysOwens wrote:What is the estimated release date?
Well, that's handy to know, it might save me a little time then trying to rip everything myself. I might check out the Rockman and Forte FC game at some point, could be interesting. Thanks.Murphmario wrote:Rockman 7 FC's images can be accessed once you've launched the game, and with a quick google search you can find the sprites at the Rockman 8 FC website (though keep in mind that it's Japanese.)
There was also going to be a Rockman and Forte FC, which has a website in case you're interested.
Do you mean the graphics or the gfx pack itself?barkers wrote:Pretty good, pretty good, but where do I put it? What folder?
If it's the GFX pack, I normally put them in my worlds folder.Snessy the duck wrote:Do you mean the graphics or the gfx pack itself?barkers wrote:Pretty good, pretty good, but where do I put it? What folder?
You can put it wherever you want on your computer as it doesn't affect what is inside. I have a folder beside my main SMBX folder which I put all of the GFX Packs I've downloaded into.barkers wrote:Yes, the GFX pack.
Can you add Yoshis island Yoshis? I would really like that because i cant find them anywhereSquishy Rex wrote:Well, funny you should say that, I do plan to add more stuff, considering there really isn't much available in SMBX from YI. I've added Hector the Reflector, Gargantua Blargg, Nep-Enut, Invisghoul and some miscellaneous stuff. There's more coming, though it will be enemies mostly, since the tilesets are mostly complicated. I downloaded a few more sheets earlier this week, but I need to finish some other stuff before starting those just yet.
What happened to the weekly update, bro?Squishy Rex wrote:I'm re-uploading v1.8 via Mediafire now. It shouldn't take too long so hang tight.
http://www.mediafire.com/file/pli2eghoa ... k_V1.8.zip