Re: SMBX 2.0 Open Beta
Posted: Sat Jan 09, 2016 1:06 pm
I can feel the sadness of the poor kids with old computers 

h2643 wrote:Hey, it's not like PGE won't be able to be run on old computers. I'm sure it already can, actually.
Cedrik wrote:No, to make levels is complex and it legs like hell.Tinkerbell wrote:What do you mean you can't make anything with pge?Cedrik wrote:I do not like, that the SMBX 2.0 editor is PGE. (I can not make thinks with this.)![]()
I hope the normal editor will be in 2.0. (like in 1.3.0.1 or LunaLua)
Some more information would be great nc apparently everyone else can do stuff with it.
This is still happening to me even to this day too, actuallyPrado wrote:The legacy editor also has some bugs for me, like the cursor becoming invisible in the level window...
As has been said before, the legacy editor has not been changed from 1.3.0.1, and will not be updated. We don't have the source code for it, it's outdated and it is not supported. It only exists for quick testing of levels. You should not really be editing levels or saving in the legacy editor.h2643 wrote:This is still happening to me even to this day too, actuallyPrado wrote:The legacy editor also has some bugs for me, like the cursor becoming invisible in the level window...
Yes, this can be done using .ini files.BabyWeegee wrote:So I'm aware that you can replace music and SFX for entire episodes, but can you replace SFX for specific levels? For instance, I want to do a level with a green Birdo incorporated, but I want to use the fire breath sound instead of the egg sound.
say goodbye to the overused motherbrain sounds.Hoeloe wrote:Yes, this can be done using .ini files.BabyWeegee wrote:So I'm aware that you can replace music and SFX for entire episodes, but can you replace SFX for specific levels? For instance, I want to do a level with a green Birdo incorporated, but I want to use the fire breath sound instead of the egg sound.
In which way is it overused?hyper wrote:say goodbye to the overused motherbrain sounds.
A lot of people replaced Mother Brain to make bosses, so you would expect to hear Mother Brain sounds whenever you attacked the boss. Hence, they ended up overused.Tinkerbell wrote:In which way is it overused?hyper wrote:say goodbye to the overused motherbrain sounds.
Note to people in this thread: This legacy editor is how I test levels. This legacy editor is how I use cheats in episodes that are nofunallowed and don't allow me to cheat through it when I just want to play a level from it.HenryRichard wrote:I personally don't think the legacy editor should be removed. Sure, it's not as good as PGE, but it runs better on some machines. Maybe it could just be hidden in the final release?
But if the Mother Brain sounds and gfx are replaced, then it isn't Mother Brain anymore in gameplay aspects.Tinkerbell wrote:Well, MB is used for most of the creative bosses we have out there on our good episodes. I would rather say the npc would be overused not the sound.
You gotta replace the AI, too. It still does the shake.Prado wrote:But if the Mother Brain sounds and gfx are replaced, then it isn't Mother Brain anymore in gameplay aspects.Tinkerbell wrote:Well, MB is used for most of the creative bosses we have out there on our good episodes. I would rather say the npc would be overused not the sound.