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Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 7:05 am
by Emral
Sanct wrote:invisible paratroopas.
That sounds cruel.

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 8:06 am
by PixelPest
Enjl wrote:
Sanct wrote:invisible paratroopas.
That sounds cruel.
My guess is that the Koopa Troopa is set to friendly and attached to the Nyan layer.

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 9:17 am
by Valentine
it's actually attached to the "OMG IT'S A KITTY" layer

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 9:36 am
by Lukas Old Account
Forget it, we can't do anything about it anymore: Image

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 9:40 am
by Erik
HeroLink64 wrote:Forget it, we can't do anything about it anymore: Image
It looks pretty cool, nice job!

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 4:11 pm
by litchh
Image

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 5:56 pm
by Ness-Wednesday
litchh wrote:Image
That looks pretty good.
The Toad reminds me of something...
I like how you made the pipe generators as the bill blasters in the level.

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 10:11 pm
by HenryRichard
WIP:
Spoiler: show
Image
...who wants me to leave the inhale move like this

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 10:16 pm
by FanofSMBX
HenryRichard wrote:WIP:
Spoiler: show
Image
...who wants me to leave the inhale move like this
Oh yeah, I knew supporting LunaDLL would pay off!

Re: Screenshot thread number NEIN (9)

Posted: Fri Dec 11, 2015 10:31 pm
by Willhart
HenryRichard wrote:WIP:
Spoiler: show
Image
...who wants me to leave the inhale move like this
Wow. I do hope that you can get the sprite work correctly. I think it might be possible with PlayerGfx.lua

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 12:20 am
by icez
level am working on its a water level to exact enjoy
Spoiler: show
Image

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 2:49 am
by Erik
icez wrote:level am working on its a water level to exact enjoy
Spoiler: show
Image
That looks like a pretty nice underwater level, I like the way it looks so far.

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 3:03 am
by Mable
HenryRichard wrote:WIP:
Spoiler: show
Image
...who wants me to leave the inhale move like this
The akward moment when Kirby turns into Rosalina.

It's happening. 1-1 not being a grass level rater a forest.. but thats not what i mean.
Spoiler: show
Image

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 3:45 am
by litchh
No, it's not the end
Image

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 7:07 am
by Alagirez
Ghostly Grounds 2.0
WIP :
Spoiler: show
Image

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 10:49 am
by FanofSMBX
litchh wrote:No, it's not the end
Image
Looking good, but Rosalina and Peach both have 1x1 pixels and you should make sure to credit nin8halos for the original SMB2 Heart.

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 10:57 am
by Mable
FanofSMBX wrote: Looking good, but Rosalina and Peach both have 1x1 pixels
What.
FanofSMBX wrote:credit nin8halos for the original SMB2 Heart.
I though Nintendo made it. Also what if litchh made it by himself for his gfx.

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 11:52 am
by Marina
Image

uwa~ what location could this soaked map possibly show~?

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 12:00 pm
by h2643
Mount Khon.

Re: Screenshot thread number NEIN (9)

Posted: Sat Dec 12, 2015 12:04 pm
by underFlo
mt. ebott