Screenshot thread number NEIN (9)

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Emral
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Re: Screenshot thread number NEIN (9)

Postby Emral » Fri Dec 11, 2015 7:05 am

Sanct wrote:invisible paratroopas.
That sounds cruel.

PixelPest
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Re: Screenshot thread number NEIN (9)

Postby PixelPest » Fri Dec 11, 2015 8:06 am

Enjl wrote:
Sanct wrote:invisible paratroopas.
That sounds cruel.
My guess is that the Koopa Troopa is set to friendly and attached to the Nyan layer.

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Re: Screenshot thread number NEIN (9)

Postby Valentine » Fri Dec 11, 2015 9:17 am

it's actually attached to the "OMG IT'S A KITTY" layer

Lukas Old Account
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Re: Screenshot thread number NEIN (9)

Postby Lukas Old Account » Fri Dec 11, 2015 9:36 am

Forget it, we can't do anything about it anymore: Image

Erik
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Re: Screenshot thread number NEIN (9)

Postby Erik » Fri Dec 11, 2015 9:40 am

HeroLink64 wrote:Forget it, we can't do anything about it anymore: Image
It looks pretty cool, nice job!

litchh
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Re: Screenshot thread number NEIN (9)

Postby litchh » Fri Dec 11, 2015 4:11 pm

Image

Ness-Wednesday
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Re: Screenshot thread number NEIN (9)

Postby Ness-Wednesday » Fri Dec 11, 2015 5:56 pm

litchh wrote:Image
That looks pretty good.
The Toad reminds me of something...
I like how you made the pipe generators as the bill blasters in the level.

HenryRichard
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Re: Screenshot thread number NEIN (9)

Postby HenryRichard » Fri Dec 11, 2015 10:11 pm

WIP:
Spoiler: show
Image
...who wants me to leave the inhale move like this

FanofSMBX
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Re: Screenshot thread number NEIN (9)

Postby FanofSMBX » Fri Dec 11, 2015 10:16 pm

HenryRichard wrote:WIP:
Spoiler: show
Image
...who wants me to leave the inhale move like this
Oh yeah, I knew supporting LunaDLL would pay off!

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Re: Screenshot thread number NEIN (9)

Postby Willhart » Fri Dec 11, 2015 10:31 pm

HenryRichard wrote:WIP:
Spoiler: show
Image
...who wants me to leave the inhale move like this
Wow. I do hope that you can get the sprite work correctly. I think it might be possible with PlayerGfx.lua

icez
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Re: Screenshot thread number NEIN (9)

Postby icez » Sat Dec 12, 2015 12:20 am

level am working on its a water level to exact enjoy
Spoiler: show
Image

Erik
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Re: Screenshot thread number NEIN (9)

Postby Erik » Sat Dec 12, 2015 2:49 am

icez wrote:level am working on its a water level to exact enjoy
Spoiler: show
Image
That looks like a pretty nice underwater level, I like the way it looks so far.

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Re: Screenshot thread number NEIN (9)

Postby Mable » Sat Dec 12, 2015 3:03 am

HenryRichard wrote:WIP:
Spoiler: show
Image
...who wants me to leave the inhale move like this
The akward moment when Kirby turns into Rosalina.

It's happening. 1-1 not being a grass level rater a forest.. but thats not what i mean.
Spoiler: show
Image

litchh
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Re: Screenshot thread number NEIN (9)

Postby litchh » Sat Dec 12, 2015 3:45 am

No, it's not the end
Image

Alagirez
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Re: Screenshot thread number NEIN (9)

Postby Alagirez » Sat Dec 12, 2015 7:07 am

Ghostly Grounds 2.0
WIP :
Spoiler: show
Image

FanofSMBX
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Re: Screenshot thread number NEIN (9)

Postby FanofSMBX » Sat Dec 12, 2015 10:49 am

litchh wrote:No, it's not the end
Image
Looking good, but Rosalina and Peach both have 1x1 pixels and you should make sure to credit nin8halos for the original SMB2 Heart.

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Re: Screenshot thread number NEIN (9)

Postby Mable » Sat Dec 12, 2015 10:57 am

FanofSMBX wrote: Looking good, but Rosalina and Peach both have 1x1 pixels
What.
FanofSMBX wrote:credit nin8halos for the original SMB2 Heart.
I though Nintendo made it. Also what if litchh made it by himself for his gfx.

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Re: Screenshot thread number NEIN (9)

Postby Marina » Sat Dec 12, 2015 11:52 am

Image

uwa~ what location could this soaked map possibly show~?

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Re: Screenshot thread number NEIN (9)

Postby h2643 » Sat Dec 12, 2015 12:00 pm

Mount Khon.

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Re: Screenshot thread number NEIN (9)

Postby underFlo » Sat Dec 12, 2015 12:04 pm

mt. ebott


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