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Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 6:15 pm
by Emral
Yes.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 10:09 pm
by Amyrakunejo
Layers will stop if one moves to another section, I've noticed.
Sometimes, layers will also stop after losing a life.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 10:13 pm
by PixelPest
Amyrakunejo wrote:Layers will stop if one moves to another section, I've noticed.
Sometimes, layers will also stop after losing a life.
Layers have always paused on forced animation states (powerdown, etc.) since 1.3 or before

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 16, 2017 5:20 am
by Taycamgame
But to save testing everything, do moving layers reset to their original position after the player dies / re-enters the level?

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 16, 2017 5:54 am
by Emral
Taycamgame wrote:But to save testing everything, do moving layers reset to their original position after the player dies / re-enters the level?
...yes?
You could easily test this by making a moving layer and in the test menu restarting the level after it moved a bit.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 16, 2017 5:56 am
by Taycamgame
I meant as in if it was in an episode. For it to work properly is it required for "Restart last level after death" to be ticked? (I currently don't have that checked)

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 16, 2017 6:04 am
by ElectriKong
Taycamgame wrote:I meant as in if it was in an episode. For it to work properly is it required for "Restart last level after death" to be ticked? (I currently don't have that checked)
Events sould work properly with it unticked

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 16, 2017 6:07 am
by Emral
Taycamgame wrote:I meant as in if it was in an episode. For it to work properly is it required for "Restart last level after death" to be ticked? (I currently don't have that checked)
Again, very easy to test, and yes they will return to their original position either way. However that setting is rather buggy, as it skips any "autostart events" when re-entering the level.

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 16, 2017 6:58 pm
by Tiger Festival
How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)

Re: SMBX2 (2.0 Beta 3)

Posted: Sat Dec 16, 2017 10:41 pm
by PixelPest
Tiger Festival wrote:How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)
https://docs.google.com/spreadsheets/d/ ... p=drivesdk

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 17, 2017 4:14 am
by Taycamgame
Is there any reason for me to get a Graphics Tablet to make custom graphics for this on? I won't bother if it's not worth it, but if there is a reason to buy one, which one would be compatible with SMBX2? (Which gfx tablet has Paint.Net supported?) And if I would only want to get a relatively cheap one, which one should i get?

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 17, 2017 4:54 am
by ElectriKong
Taycamgame wrote:Is there any reason for me to get a Graphics Tablet to make custom graphics for this on? I won't bother if it's not worth it, but if there is a reason to buy one, which one would be compatible with SMBX2? (Which gfx tablet has Paint.Net supported?) And if I would only want to get a relatively cheap one, which one should i get?
Why don't you just get Paint.Net on your PC? No GFX tablet is going to be compatible with SMBX.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 17, 2017 5:28 am
by Taycamgame
Electriking wrote:
Taycamgame wrote:Is there any reason for me to get a Graphics Tablet to make custom graphics for this on? I won't bother if it's not worth it, but if there is a reason to buy one, which one would be compatible with SMBX2? (Which gfx tablet has Paint.Net supported?) And if I would only want to get a relatively cheap one, which one should i get?
Why don't you just get Paint.Net on your PC? No GFX tablet is going to be compatible with SMBX.
I do have Paint.Net, just wondering if it was easier to use a GFX tablet than a touchpad on laptop.
TBH If there are any graphics i need i just look in the forums anyway (because i'm not a great graphic designer).

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 17, 2017 7:53 am
by Tiger Festival
PixelPest wrote:
Tiger Festival wrote:How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)
https://docs.google.com/spreadsheets/d/ ... p=drivesdk
Thanks, but I could've sworn there was another one that also talked about playable character tweaks,costumes etc.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 17, 2017 8:05 am
by PixelPest
Tiger Festival wrote:
PixelPest wrote:
Tiger Festival wrote:How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)
https://docs.google.com/spreadsheets/d/ ... p=drivesdk
Thanks, but I could've sworn there was another one that also talked about playable character tweaks,costumes etc.
All of those things are on there

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 17, 2017 9:18 am
by Tiger Festival
PixelPest wrote:
Tiger Festival wrote:
Thanks, but I could've sworn there was another one that also talked about playable character tweaks,costumes etc.
All of those things are on there
Doh! Stupid me. I should've looked towards the bottom. My mistake XD!

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Dec 19, 2017 1:28 pm
by IgorDML
With me it turned out very well. Not many bugs or anything.

When will Beta 4 be released?

Re: SMBX2 (2.0 Beta 3)

Posted: Tue Dec 19, 2017 1:37 pm
by ElectriKong
IgorDML wrote:When will Beta 4 be released?
2018

Re: SMBX2 (2.0 Beta 3)

Posted: Wed Dec 20, 2017 10:43 pm
by Quantumenace
If I use Audio.MusicVolume(int volume) to set the volume, then enter a new section with different music, the music in the new section will be the default volume but the value returned by Audio.MusicVolume() will be whatever you set it.

Trying to set the music to the same volume will fail. I have to set Audio.MusicVolume(int volume) to another value first for it to work, since it does nothing if it "thinks" it's the correct volume already.

Re: SMBX2 (2.0 Beta 3)

Posted: Thu Dec 21, 2017 12:21 pm
by Maxjacinto2
I know I may be the only one requesting this but...can you add the Boomerang Flower and SMB1 Goalposts please? c':