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Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 10, 2017 12:15 pm
by Thehelmetguy1
robotroop wrote:My antivirus has deleted this yesterday after the game has worked since the beginning of beta 3 and now even redownloading it, three most crucial files to get it to work are deleted expecially the launcher so I am hoping that in beta 4 there will be away for this to work without my nortion deleting it. Also thank you for this game as I have enjoyed it.
You should look for a better antivirus, considering that Norton is a strong candidate for the worst antivirus for the latest versions of windows.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 10, 2017 12:30 pm
by Emral
iirc Norton is the only antivirus that flags the launcher as a virus.

Re: SMBX2 (2.0 Beta 3)

Posted: Sun Dec 10, 2017 10:44 pm
by Teemster2
Taycamgame wrote:I looked at the resource claims sheet, and alot of things in pipeline are available for beta 3 like maverick thwomp etc. But alot of things in the pipeline are not in beta 3 - are they the things that are going to be added in beta 4? What does pipeline even mean?
There is only a handful of NPC's added for Beta3 and most of those have been improved. Pipeline means it is ready for Beta4 and WIP means it is a work in progress. The dev blog has videos which are also on YouTube showing what most of these NPC's are. Also don't forget at the bottom of the page is a bar that has several areas such as BGO's, Blocks, Playable s, Costumes, and more including some powerup's that are planned to be added. You can click on any tab to see another page just like the NPC one but with an entirely different list of stuff. Enjl just finished "Dry Bones (Throws bones)" and "Para Dry bones". The most interesting NPC was created by Rockythechao and it is called "blert". It's a life NPC that actually replicates itself to create many "blerts". Also there is a lot of "Chucks", "Thwomps" and NPC's from Sonic and Kirby just to name some of the stuff in there. Check out the dev blog with a google search to see some cool videos. (google smbx 2.0 blog)

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 3:23 am
by Taycamgame
So anything that says pipeline will be in beta 4 guaranteed? Or may some things need some more work done?

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 5:43 am
by Hoeloe
Pipeline means the NPC is in the game and ready to go, but might still get tweaks or bugfixes. It means that yes, it will be in Beta 4.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 5:43 am
by Emral
Reading helps
Image

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 11:13 am
by Taycamgame
I did read those descriptions, but didn't know what they meant. So basically, Beta 4 will have hundreds, if not thousands of new things to use in the editor? That is good, but then it would become harder to find something you need in just three tabs (Blocks, BGOs and NPCs).
I would suggest adding a new way to find things that would be simple and quick, perhaps a new tab? Or groups of things that are linked (Example: Chucks, Goombas, Koopas etc. could be different subsets of the enemies set in the NPC tab)? Subsets could appear if you right click on a main set, like the Enemies set you know? That would be more efficient than looking through hundreds of things to find something, especially if you don't know the name of the thing your looking for. Just an idea i thought of, could be useful.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 11:25 am
by Emral

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 1:19 pm
by Taycamgame
Wow, didn't expect that. But if there is anything not in beta 4 that us players want, for example new bosses, is there a place we can suggest those ideas?

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 2:33 pm
by Emral
Taycamgame wrote:for example new bosses
Fry Guy and Reznor have been added.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 2:36 pm
by ElectriKong
Taycamgame wrote:is there a place we can suggest those ideas?
You have already arrived at that place.

Re: SMBX2 (2.0 Beta 3)

Posted: Mon Dec 11, 2017 7:11 pm
by Amyrakunejo
FTR, .spc files are SNES/SFC music and sound files. You know that music 'Corneria' from Star Fox? It is one of about twenty or so .spc files.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 12:55 pm
by Taycamgame
What is the difference between a LVL file and a LVLX? What about WLD and WLDX? Does the extra X on the end of the file affect anything?

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 1:15 pm
by Zha Hong Lang
The extra X is used for files designed for the built-in PGE engine, which isn't ready yet. LVLX and WLDX are not compatible with SMBX2, so don't use them yet.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 5:43 pm
by Taycamgame
Is it possible to create an event that triggers when the player enters / exits a warp in a level? This would be useful for me, but i can't see any checkbox etc. on the warps tab that would do this.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 5:46 pm
by The0x539
Taycamgame wrote:Is it possible to create an event that triggers when the player enters / exits a warp in a level? This would be useful for me, but i can't see any checkbox etc. on the warps tab that would do this.
you can detect in LunaLua when the player is in the process of warping, and which warp they're traversing. from there just call triggerEvent to, well, trigger the event.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 5:52 pm
by Taycamgame
Yh i don't really like working with lua, but i found out that you can simply use an npc on the warp (like a coin) to trigger the event when collected.
What program do you edit lunalua code in? I was thinking that you could use Notepad or the like, but is there an actual program for lunalua programming?

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 6:04 pm
by ElectriKong
Taycamgame wrote:is there an actual program for lunalua programming?
Notepad++ is the best program I know of for writing LunaLua.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 6:04 pm
by Emral
Taycamgame wrote:Yh i don't really like working with lua, but i found out that you can simply use an npc on the warp (like a coin) to trigger the event when collected.
What program do you edit lunalua code in? I was thinking that you could use Notepad or the like, but is there an actual program for lunalua programming?
Most people use Notepad++

Also don't use a coin. Use the SMB1 axe. That one doesn't make a sound or add to the coin counter. It's inferior to onLoadSection# for cross-section warps either way, but better than the coin.

Re: SMBX2 (2.0 Beta 3)

Posted: Fri Dec 15, 2017 6:09 pm
by Taycamgame
Yeah, because i was hoping for a layer of lava (reskinned purple for poison water) to rise a little after going through a pipe. That issue is solved though.
Speaking of layers, do moving layers keep moving no matter where you are in the level?